I've been occasionally making topics about my ideas on a 40k MMO, and I've been coming up with more ideas as time passes, and I can't seem to find my other, older topics. So, here we go.
I'm going to assume you already have some basic 40k knowledge, from either the PC game or tabletop game.
Factions
Space Marines (SM): The Space Marines are mankind's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. The Space Marines are genetically modified superhumans who enter the battlefield in specialized power armor.
Allied: Imperial Guard
Enemies: All others.
Imperial Guard (IG): The Imperial Guard serve as the Emperor's military. While the basic Guardsman accomplishes next to nothing, the sheer number of guardsmen turns them into a terrifying force. Coupled with one of the strongest tanks in the universe, they are a force to be reckoned with.
Allied: Space Marines
Enemies: All others.
Eldar (E): Though the Eldar are few in number, they are one of the most technologically advanced races in the galaxy. They excel at swift attacks and flexible defense, enabling them to move the right units to where they are needed.
Allied: None
Enemies: All others.
Tau: A younger race based on elemental casts, the Tau only recently entered the galactic conflict under the guidance of the mysterious Etherals. The Tau use their mighty technology to fight for the greater good, and a united universe.
Allied: None.
Enemies: All others.
Necrons (Crons): The Necrons are a mysterious race of skeletal warriors that have lain dormant for millions of years. They are ancient beyond reckoning, predating even the Eldar. At long last, however, they are beginning to awaken, for the galaxy is ripe for the greatest harvest since the demise of the Old Ones.
Allies: None
Enemies: All others.
Tyranids (Nids): The Tyranids are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.
Allies: None
Enemies: All others
Dark Eldar (DE): The cruel, evil Dark Eldar are piratical raiders who attack without warning, destroying or enslaving all who stand in their way. They are devious, vain and totally self-serving, without any respect for any living creature, not even their own kind.
Allies: None
Enemies: All others
Chaos Space Marines (CSM): Comprised mostly of Space Marines that have fallen from the Emperor's grace, the Chaos Space Marines are a deadly counterpart to the Emperor's forces. While the original Chaos Space Marines chapters are still alive due to the corruption of the warp, new ones fall as time passes.
Allies: Chaos Daemons
Enemies: All others
Chaos Daemons (CD): Daemons are entities of the warp, and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature.
Allies: Chaos Space Marines
Enemies: All others
Orks (O): Orks are a warlike, crude and highly aggressive green-skinned alien race. Although their society is entirely primitive and brutal, the Orkoid race is also the most successful species in the whole galaxy, spread throughout the galaxy and outnumbering possibly every other race. However, due to this aggressive and warlike nature, the massive race is split into hundreds of tiny empires, warring as much between themselves as against other races.
Enemies: All others.
In the case of Warhammer 40k, most factions are completely happy attacking other faction. However, allies can still fight; a group of daemons can be assigned to destroy a group of Chaos Space Marines, or a group of Space Marines may need to destroy a group of Guardsmen to protect a secret.
Gameplay
So how is this game going to work? Playing with a single Imperial Guardsman will not work if you are faced with a single Space Marine. Therefore, gameplay will be different across factions. Playing as Space Marines or their Chaos counterparts will be similar to traditional MMORPGs, i.e. moving around with a single unit, or at higher levels, more units. As single unit strength decreases, the number of units to use increases. This will all be managed through a point system. If you have played the tabletop, this will be similar.
At the start, you get, say, 100 points. You can spend those points on units however you'd like. For quality armies, you will get a single or few units, and a couple upgrades. For quantity armies, you'll get more, such as a Guardsman squad. As you gain experience and level up, you earn more points. These points can be spent on upgrades for current troops, or additional troops. You will be able to change your army whenever you'd like, so at a high level, you can roll with an Imperial Guard tank company in one fight, and a platoon of infantry the next.
SM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
IG will start with a squad of guardsmen. Alone they are weak, but are strong all together.
E has the choice to play with multiple weaker units, guardians, or a few specialized stronger units, aspect warriors.
Tau also can roll with a moderate number of basic units, or a few mechs.
Crons roll with a small number of elite units. They also are able to spontaneously rez, making them seem like a larger force.
Nids use a large number of weak units, a moderate number of decent units, or a few larger units. Best as quantity, though.
DE use a moderate number of extremely specialized units.
CSM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
CD can roll however they want, quality or quantity.
O use mostly quantity, though a few rather large orks.
Armies with a smaller number of units play similar to a normal MMO, a la WoW, and armies that have huge numbers will play closer to RTS, a la DoW
For applicable armies, tanks are also available after a certain level threshold. At top levels, a decent sized army is built. Apocalypse units become available at a higher threshold.
Guilds
So how will players play together? As usual, the answer is guilds. There are two different kinds: single faction and cross faction. Single factions will be much harder to play, but will earn increased bonuses, such as stat and point boosts. These will be differently named for each faction, such as SM Chapters, IG Regiments, E Craftworlds, Nid Hive fleets, et cetera. Cross faction guilds will earn smaller bonuses, but will have the benefits of multiple factions.
The Universe
So where is this all going to take place? Obviously, in the 40k universe. This is a gigantic place for an MMO, so each map will be organized by planet (or corresponding locations: E Craftworlds, Nid Hive fleets). Factions will have basic planets for leveling and questing. These will be un-takeable. Other planets include raid planets. These planets can be fought for, and the owning faction will be able to raid them for unique awards, weapons, etc. Lastly, there will be PvP planets, which can provide bonuses to your faction for possession.
Lastly, each Guild will own a planet as an HQ, and will be able to take guild-dedicated planets for the similar bonuses.
Well, that's what I've got for now, let's have the ideas, questions, compliments and criticisms.
I'm going to assume you already have some basic 40k knowledge, from either the PC game or tabletop game.
Factions
Space Marines (SM): The Space Marines are mankind's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. The Space Marines are genetically modified superhumans who enter the battlefield in specialized power armor.
Allied: Imperial Guard
Enemies: All others.
Imperial Guard (IG): The Imperial Guard serve as the Emperor's military. While the basic Guardsman accomplishes next to nothing, the sheer number of guardsmen turns them into a terrifying force. Coupled with one of the strongest tanks in the universe, they are a force to be reckoned with.
Allied: Space Marines
Enemies: All others.
Eldar (E): Though the Eldar are few in number, they are one of the most technologically advanced races in the galaxy. They excel at swift attacks and flexible defense, enabling them to move the right units to where they are needed.
Allied: None
Enemies: All others.
Tau: A younger race based on elemental casts, the Tau only recently entered the galactic conflict under the guidance of the mysterious Etherals. The Tau use their mighty technology to fight for the greater good, and a united universe.
Allied: None.
Enemies: All others.
Necrons (Crons): The Necrons are a mysterious race of skeletal warriors that have lain dormant for millions of years. They are ancient beyond reckoning, predating even the Eldar. At long last, however, they are beginning to awaken, for the galaxy is ripe for the greatest harvest since the demise of the Old Ones.
Allies: None
Enemies: All others.
Tyranids (Nids): The Tyranids are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.
Allies: None
Enemies: All others
Dark Eldar (DE): The cruel, evil Dark Eldar are piratical raiders who attack without warning, destroying or enslaving all who stand in their way. They are devious, vain and totally self-serving, without any respect for any living creature, not even their own kind.
Allies: None
Enemies: All others
Chaos Space Marines (CSM): Comprised mostly of Space Marines that have fallen from the Emperor's grace, the Chaos Space Marines are a deadly counterpart to the Emperor's forces. While the original Chaos Space Marines chapters are still alive due to the corruption of the warp, new ones fall as time passes.
Allies: Chaos Daemons
Enemies: All others
Chaos Daemons (CD): Daemons are entities of the warp, and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature.
Allies: Chaos Space Marines
Enemies: All others
Orks (O): Orks are a warlike, crude and highly aggressive green-skinned alien race. Although their society is entirely primitive and brutal, the Orkoid race is also the most successful species in the whole galaxy, spread throughout the galaxy and outnumbering possibly every other race. However, due to this aggressive and warlike nature, the massive race is split into hundreds of tiny empires, warring as much between themselves as against other races.
Enemies: All others.
In the case of Warhammer 40k, most factions are completely happy attacking other faction. However, allies can still fight; a group of daemons can be assigned to destroy a group of Chaos Space Marines, or a group of Space Marines may need to destroy a group of Guardsmen to protect a secret.
Gameplay
So how is this game going to work? Playing with a single Imperial Guardsman will not work if you are faced with a single Space Marine. Therefore, gameplay will be different across factions. Playing as Space Marines or their Chaos counterparts will be similar to traditional MMORPGs, i.e. moving around with a single unit, or at higher levels, more units. As single unit strength decreases, the number of units to use increases. This will all be managed through a point system. If you have played the tabletop, this will be similar.
At the start, you get, say, 100 points. You can spend those points on units however you'd like. For quality armies, you will get a single or few units, and a couple upgrades. For quantity armies, you'll get more, such as a Guardsman squad. As you gain experience and level up, you earn more points. These points can be spent on upgrades for current troops, or additional troops. You will be able to change your army whenever you'd like, so at a high level, you can roll with an Imperial Guard tank company in one fight, and a platoon of infantry the next.
SM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
IG will start with a squad of guardsmen. Alone they are weak, but are strong all together.
E has the choice to play with multiple weaker units, guardians, or a few specialized stronger units, aspect warriors.
Tau also can roll with a moderate number of basic units, or a few mechs.
Crons roll with a small number of elite units. They also are able to spontaneously rez, making them seem like a larger force.
Nids use a large number of weak units, a moderate number of decent units, or a few larger units. Best as quantity, though.
DE use a moderate number of extremely specialized units.
CSM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
CD can roll however they want, quality or quantity.
O use mostly quantity, though a few rather large orks.
Armies with a smaller number of units play similar to a normal MMO, a la WoW, and armies that have huge numbers will play closer to RTS, a la DoW
For applicable armies, tanks are also available after a certain level threshold. At top levels, a decent sized army is built. Apocalypse units become available at a higher threshold.
Guilds
So how will players play together? As usual, the answer is guilds. There are two different kinds: single faction and cross faction. Single factions will be much harder to play, but will earn increased bonuses, such as stat and point boosts. These will be differently named for each faction, such as SM Chapters, IG Regiments, E Craftworlds, Nid Hive fleets, et cetera. Cross faction guilds will earn smaller bonuses, but will have the benefits of multiple factions.
The Universe
So where is this all going to take place? Obviously, in the 40k universe. This is a gigantic place for an MMO, so each map will be organized by planet (or corresponding locations: E Craftworlds, Nid Hive fleets). Factions will have basic planets for leveling and questing. These will be un-takeable. Other planets include raid planets. These planets can be fought for, and the owning faction will be able to raid them for unique awards, weapons, etc. Lastly, there will be PvP planets, which can provide bonuses to your faction for possession.
Lastly, each Guild will own a planet as an HQ, and will be able to take guild-dedicated planets for the similar bonuses.
Well, that's what I've got for now, let's have the ideas, questions, compliments and criticisms.