A warhammer 40k MMO

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blackshark121

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I've been occasionally making topics about my ideas on a 40k MMO, and I've been coming up with more ideas as time passes, and I can't seem to find my other, older topics. So, here we go.

I'm going to assume you already have some basic 40k knowledge, from either the PC game or tabletop game.

Factions
Space Marines (SM): The Space Marines are mankind's ultimate warriors, dedicated to the defence of the Emperor and the Imperium of Man. The Space Marines are genetically modified superhumans who enter the battlefield in specialized power armor.
Allied: Imperial Guard
Enemies: All others.

Imperial Guard (IG): The Imperial Guard serve as the Emperor's military. While the basic Guardsman accomplishes next to nothing, the sheer number of guardsmen turns them into a terrifying force. Coupled with one of the strongest tanks in the universe, they are a force to be reckoned with.
Allied: Space Marines
Enemies: All others.

Eldar (E): Though the Eldar are few in number, they are one of the most technologically advanced races in the galaxy. They excel at swift attacks and flexible defense, enabling them to move the right units to where they are needed.
Allied: None
Enemies: All others.

Tau: A younger race based on elemental casts, the Tau only recently entered the galactic conflict under the guidance of the mysterious Etherals. The Tau use their mighty technology to fight for the greater good, and a united universe.
Allied: None.
Enemies: All others.

Necrons (Crons): The Necrons are a mysterious race of skeletal warriors that have lain dormant for millions of years. They are ancient beyond reckoning, predating even the Eldar. At long last, however, they are beginning to awaken, for the galaxy is ripe for the greatest harvest since the demise of the Old Ones.
Allies: None
Enemies: All others.

Tyranids (Nids): The Tyranids are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.
Allies: None
Enemies: All others

Dark Eldar (DE): The cruel, evil Dark Eldar are piratical raiders who attack without warning, destroying or enslaving all who stand in their way. They are devious, vain and totally self-serving, without any respect for any living creature, not even their own kind.
Allies: None
Enemies: All others

Chaos Space Marines (CSM): Comprised mostly of Space Marines that have fallen from the Emperor's grace, the Chaos Space Marines are a deadly counterpart to the Emperor's forces. While the original Chaos Space Marines chapters are still alive due to the corruption of the warp, new ones fall as time passes.
Allies: Chaos Daemons
Enemies: All others

Chaos Daemons (CD): Daemons are entities of the warp, and servants of the Gods of Chaos. They are created at the whim of a Chaos god from a fraction of the god's own power and act as an extension of their will. A daemon's appearance and character reflect the god's own nature.
Allies: Chaos Space Marines
Enemies: All others

Orks (O): Orks are a warlike, crude and highly aggressive green-skinned alien race. Although their society is entirely primitive and brutal, the Orkoid race is also the most successful species in the whole galaxy, spread throughout the galaxy and outnumbering possibly every other race. However, due to this aggressive and warlike nature, the massive race is split into hundreds of tiny empires, warring as much between themselves as against other races.
Enemies: All others.

In the case of Warhammer 40k, most factions are completely happy attacking other faction. However, allies can still fight; a group of daemons can be assigned to destroy a group of Chaos Space Marines, or a group of Space Marines may need to destroy a group of Guardsmen to protect a secret.

Gameplay
So how is this game going to work? Playing with a single Imperial Guardsman will not work if you are faced with a single Space Marine. Therefore, gameplay will be different across factions. Playing as Space Marines or their Chaos counterparts will be similar to traditional MMORPGs, i.e. moving around with a single unit, or at higher levels, more units. As single unit strength decreases, the number of units to use increases. This will all be managed through a point system. If you have played the tabletop, this will be similar.

At the start, you get, say, 100 points. You can spend those points on units however you'd like. For quality armies, you will get a single or few units, and a couple upgrades. For quantity armies, you'll get more, such as a Guardsman squad. As you gain experience and level up, you earn more points. These points can be spent on upgrades for current troops, or additional troops. You will be able to change your army whenever you'd like, so at a high level, you can roll with an Imperial Guard tank company in one fight, and a platoon of infantry the next.

SM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
IG will start with a squad of guardsmen. Alone they are weak, but are strong all together.
E has the choice to play with multiple weaker units, guardians, or a few specialized stronger units, aspect warriors.
Tau also can roll with a moderate number of basic units, or a few mechs.
Crons roll with a small number of elite units. They also are able to spontaneously rez, making them seem like a larger force.
Nids use a large number of weak units, a moderate number of decent units, or a few larger units. Best as quantity, though.
DE use a moderate number of extremely specialized units.
CSM will start with a single or few units. This unit will be a strong fighter, able to hold his own.
CD can roll however they want, quality or quantity.
O use mostly quantity, though a few rather large orks.

Armies with a smaller number of units play similar to a normal MMO, a la WoW, and armies that have huge numbers will play closer to RTS, a la DoW

For applicable armies, tanks are also available after a certain level threshold. At top levels, a decent sized army is built. Apocalypse units become available at a higher threshold.

Guilds
So how will players play together? As usual, the answer is guilds. There are two different kinds: single faction and cross faction. Single factions will be much harder to play, but will earn increased bonuses, such as stat and point boosts. These will be differently named for each faction, such as SM Chapters, IG Regiments, E Craftworlds, Nid Hive fleets, et cetera. Cross faction guilds will earn smaller bonuses, but will have the benefits of multiple factions.

The Universe
So where is this all going to take place? Obviously, in the 40k universe. This is a gigantic place for an MMO, so each map will be organized by planet (or corresponding locations: E Craftworlds, Nid Hive fleets). Factions will have basic planets for leveling and questing. These will be un-takeable. Other planets include raid planets. These planets can be fought for, and the owning faction will be able to raid them for unique awards, weapons, etc. Lastly, there will be PvP planets, which can provide bonuses to your faction for possession.

Lastly, each Guild will own a planet as an HQ, and will be able to take guild-dedicated planets for the similar bonuses.


Well, that's what I've got for now, let's have the ideas, questions, compliments and criticisms.
 

Soulgaunt

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Sorry, I really am, as this sounds very interesting, but why are Eldar and Dark Eldar neutral to each other?
I guess I should actually read stuff about them...

Edit: Now that I've read all of it, I think it sounds like it'd be quite fun, especially if it updates alongside the tabletop version.
 

dududf

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Oh god...

Imagine if this got REALLY popular, and once a month, they would have a mega server for like 40000 people of all factions to battle it out for a single CP.

Jesus...

I'd pay money to watch that.
 

Kuchinawa212

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Well the place would be easy. Some world that comes out the warp and all the races want a part of it. =D I'd buy a 40k MMO
 

Pigeon_Grenade

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theres things there that Dont make sense to me Either, Humans in general would not ally with any 'xeno', and most other things... hate most other things
 

lovetropicana

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wouldn't copyright laws put all this planning to a screeching halt?
Good to see you have more races than the PC game
 

Toastergoat

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I'm not sure I think this sort of thing would be better maybe as a FPS multiplayer game maybe. Although the MMO idea sounds fine, I suppose you could put Warhammer 40K through many genres and it would come out pretty good

I hear there actually making a hack 'n' slash version right now
RPG could be good but it would maybe follow your pattern already, I don't know
Maybe even a casual puzzle game hahahaha
 

Kollega

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Neutral? I'm sorry, lolwut? Everyone knows that IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY WAR!!!

As for the actual idea... well, they're making one right now, and i just hope they use "point" system to compensate the weakness of Tyranids or Imperial Guard. Playing as a single guardsman would suck immeasurably, and why do this when you have Space Marines?
 

ace_of_something

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Couldn't they just base it off of Dark Heresy's tree build system? That seems like what would happen if a 40k MMO was made anyway.
 

almostgold

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Why would Spacce Marines be against Imperial Gaurds? Don't they both serve the Empeoror. I dont play 40K so just wondering. Also, dont the orcs have some deal where if they believe something, it comes true? How would you implement this

EDIT: sorry didnt see the allied category. only 'all others' under enemies. disregard
 

blackshark121

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shadowgaunt said:
Sorry, I really am, as this sounds very interesting, but why are Eldar and Dark Eldar neutral to each other?
I guess I should actually read stuff about them...

Edit: Now that I've read all of it, I think it sounds like it'd be quite fun, especially if it updates alongside the tabletop version.
Eldar and DEldar are rather similar in their goals, the only difference is how they go about achieving them.

dududf said:
Oh god...

Imagine if this got REALLY popular, and once a month, they would have a mega server for like 40000 people of all factions to battle it out for a single CP.

Jesus...

I'd pay money to watch that.
Sounds like I've pecked someone's interest. Thanks.

Kuchinawa212 said:
Well the place would be easy. Some world that comes out the warp and all the races want a part of it. =D I'd buy a 40k MMO
Again, thanks.

Pigeon_Grenade said:
theres things there that Dont make sense to me Either, Humans in general would not ally with any 'xeno', and most other things... hate most other things
The Space Marines are much more xeno than the guard. There have been plenty of occasions of the good-ish factions, IG, Tau, Eldar, allying.

lovetropicana said:
wouldn't copyright laws put all this planning to a screeching halt?
Good to see you have more races than the PC game
Copyright laws would screw this up the bum. Given how crazy GW is.

And thanks, this is based off of the tabletop, not the PC game.

Toastergoat said:
I'm not sure I think this sort of thing would be better maybe as a FPS multiplayer game maybe. Although the MMO idea sounds fine, I suppose you could put Warhammer 40K through many genres and it would come out pretty good

I hear there actually making a hack 'n' slash version right now
RPG could be good but it would maybe follow your pattern already, I don't know
Maybe even a casual puzzle game hahahaha
Too many races play differently: Orks for Hack'n'Slash, Guard for massive scale RTS, Eldar for Micromanagement RTS, SM for FPS, etc for each of them to have their own dedicated game. The usual MMORPG style, and the MMORTS, such as Granada Espada, work work best.

Jaedon said:
Just checking but you know one is already coming out right? http://uk.gamespot.com/news/6249498.html?tag=latestheadlines;title;2
Well, let's see how similar it is to my idea.

Kollega said:
Neutral? I'm sorry, lolwut? Everyone knows that IN THE GRIM DARKNESS OF THE FAR FUTURE, THERE IS ONLY WAR!!!

As for the actual idea... well, they're making one right now, and i just hope they use "point" system to compensate the weakness of Tyranids or Imperial Guard. Playing as a single guardsman would suck immeasurably, and why do this when you have Space Marines?
My thoughts exactly.

ace_of_something said:
Couldn't they just base it off of Dark Heresy's tree build system? That seems like what would happen if a 40k MMO was made anyway.
Haven't played Dark heresy.

almostgold said:
Why would Spacce Marines be against Imperial Gaurds? Don't they both serve the Empeoror. I dont play 40K so just wondering. Also, dont the orcs have some deal where if they believe something, it somes true? How would you implement this

EDIT: sorry didnt see the allied category. only 'all others' under enemies. disregard
I suppose ork players will get to submit ideas to a dev who looks through ork players' ideas and implement good ones.

Honestly, I don't know.
 

Kuchinawa212

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blackshark121 said:
dududf said:
Oh god...

Imagine if this got REALLY popular, and once a month, they would have a mega server for like 40000 people of all factions to battle it out for a single CP.

Jesus...

I'd pay money to watch that.
Sounds like I've pecked someone's interest. Thanks.
And mine. I would LOVE to see this. Hell there could even be DLC for space marines to turn into grey knights or something like that
 

ottenni

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Neutral wouldn't really work. Especially with Necrons, Dark Eldar and Tyranids. And you could have single characters. The only race that you would have difficulty with this would be guard, so you could play as a Karskin or Ogryn.
 

Drakarta

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I'd play as a single character guardsman, I don't know why but that sounds like fun to me.
 

Lyri

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Why are the Eldar neutral with Dark Eldar?

That's like saying SM are neutral with CM.
 

Scrythe

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lovetropicana said:
wouldn't copyright laws put all this planning to a screeching halt?
Good to see you have more races than the PC game
If copyright laws were stronger, we would have had a 40k MMO, instead of Blizzard twisting it around and calling it "theirs".
 

ace_of_something

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blackshark121 said:
ace_of_something said:
Couldn't they just base it off of Dark Heresy's tree build system? That seems like what would happen if a 40k MMO was made anyway.
Haven't played Dark heresy.
Not many have, it's a pen and paper 40K Roleplaying game and it's definitly not for P&P begginers because the rules are kind of... not complicated but, 'spread out.' My friend was running one and I played a psyker sadly I accidentally destroyed half of the party when I meant to blast a hole in a wall I kinda sorta...maybe summoned teleported some people outside of the space hulk in the vaccuum of space unprotected... on accident.
[a href=http://www.fantasyflightgames.com/edge_minisite.asp?eidm=50]Dark Heresy[/a]

The core game only has was to play as humans in an inquisitor's retinue doin missions for him/her but I believe there are other books on being Xenos and other types of humans.
 

Acaroid

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blackshark121 said:
Well you dont have to post anymore as there is going to be a 40k mmo

http://games.on.net/article/8036/The_Space_Marines_are_coming__Warhammer_40k_MMO_to_be_unveiled_at_E3

The Space Marines are coming! : Warhammer 40k MMO to be unveiled at E3
By Matt Williams - Fri Feb 5, 2010 6:11pm
First announced three years ago in February 2007, a glimpse of light has been shone on the progress of the closely guarded Warhammer 40k MMO in the form of a quarterly earnings report released by THQ. In the report Brian Farrell, CEO and president of THQ, announced that the game would be unveiled to the public at this year's Electronic Entertainment Expo from June 15-17.

Discussing THQ's plans for this financial year, Farrell signified to investors that the Warhammer 40k MMO is clearly the "highest ranking revenue opportunity for us". Assuring investors in the benefits of a solid MMO property, Farrelll stated that "one of the big wins there is when you're successful with those properties, you have a long life on both revenues and cash flows. It's not just one or two years. It could go five, six, seven years. That is probably the biggest opportunity".

Development on the future based MMO, which follows in the footsteps of EA's 2008 fantasy orientated attempt with Warhammer Online, is currently in the hands of Virgil Games, responsible for the critically acclaimed Darksiders released last month, and led by former NCsoft director David Adams.

Hopes are high that the 40K MMO will have learnt from EA's previous MMO attempt and deliver the experience Warhammer Online always strived to be.
 

Axolotl

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I can't imagine a 40K MMO working without it being based on Inquisitor/Dark Heresy/Rogue Trader.