Speaking of which, the day Cthulhu Saves the World was released, the top three selling games on Steam were all indie games. In order, they were:Dexter111 said:Btw. "Terraria" sold almost 500.000 copies on Steam (also without any advertisement and mainly word-of-mouth) before the Steam Summer Sale even started
http://thefoxisblack.com/2011/06/27/terraria-dont-mess-with-cthulu/
It's still been near/at the Top Spot for the last few days even though there's other games released and daily deals etc. I'm guessing in about a month's time we'll get the news that it sold 1 million xD
Woodsey said:I don't understand why people still put indie titles on XBL. Its been public knowledge that they're shit with indie games for quite a while now.
The $100k is both titles added together.viranimus said:Woodsey said:I don't understand why people still put indie titles on XBL. Its been public knowledge that they're shit with indie games for quite a while now.
I would wager its because the XNA SDK is cheap and easy.
Also.. is it just me or does the math in the OP not quite add up. 17000 copies of the game on steam at 3$ a pop (which its been discounted since it was released) is 51000$, not 100,000. Granted its still more than the 50,000 @ 1$, but its still not 100,000.
Also, Im glad to see this. The games are well worth the price. I know I funded the game back in january to the point of entitling for a free copy. And I still bought the steam incarnation. Hope it helps because I would really like to see more from Zeboyd.
Also this. 3 bloody fabulous games that I've put more time into lately than any AAA title this year. Didn't even cost me $20 all together despite buying them all full price.Nalgas D. Lemur said:Speaking of which, the day Cthulhu Saves the World was released, the top three selling games on Steam were all indie games. In order, they were:Dexter111 said:Btw. "Terraria" sold almost 500.000 copies on Steam (also without any advertisement and mainly word-of-mouth) before the Steam Summer Sale even started
http://thefoxisblack.com/2011/06/27/terraria-dont-mess-with-cthulu/
It's still been near/at the Top Spot for the last few days even though there's other games released and daily deals etc. I'm guessing in about a month's time we'll get the news that it sold 1 million xD
1. Cthulhu Saves the World
2. Dungeons of Dredmor
3. Terraria
Kind of wish I hadn't been too lazy to get a screenshot. It was pretty impressive to see the stuff lower down in the list that they were beating in sales.
seditary said:Snip
Thats why it doesnt make sense. The wording makes it sounds as if the game has made 100,000$ in sales in less than seven days, Not over the course of the lifetime of both games.Original Post said:Zeboyd revealed in a transcript of an Ars Technica interview that lifetime XBLIG sales of Breath of Death VII, released on April 22, 2010, are about 50,000 copies at $1 each, while Cthulhu Saves the World, which came out on December 30, 2010, has put out between 16,000 and 17,000 copies at $3 each. In other words, Zeboyd's games have cranked out at least $100,000 in sales less than seven days after arriving on Steam.
Its saying that it sold around $100k worth over the lifetime on XBox, and done that as well in a week on steam.viranimus said:seditary said:SnipThats why it doesnt make sense. The wording makes it sounds as if the game has made 100,000$ in sales in less than seven days, Not over the course of the lifetime of both games.Original Post said:Zeboyd revealed in a transcript of an Ars Technica interview that lifetime XBLIG sales of Breath of Death VII, released on April 22, 2010, are about 50,000 copies at $1 each, while Cthulhu Saves the World, which came out on December 30, 2010, has put out between 16,000 and 17,000 copies at $3 each. In other words, Zeboyd's games have cranked out at least $100,000 in sales less than seven days after arriving on Steam.
None the less, its a great accomplishment, and here is to hoping to see even bigger and better things from Zeboyd in the future.