While reading a lot of threads about Half Life 2 I'm a bit surprised about how players simply say Gordon Freeman "has no personality." I'm always quick to let players know that their personality/playing habbits are what shape the character.
Are they rushing into combat? Then their Gordon Freeman is reckless and agressive.
Are they hiding behind cover and hoarding tons of items? Then their Gorden is a cautious man who chooses to be prepared.
How about players who yell in fustration with the enemies they fight as opposed to just thinking through the situation. Then that particular Gordon Freeman is also venting those same fustrations.
The beauty of this type of story telling is that it shapes the context of the events that take place around the player. Why can Gordon Freeman and other silent protagonist survivie, it is because of the player and how they react to his challenges. Thus making each play experience different from player to player.
Are they rushing into combat? Then their Gordon Freeman is reckless and agressive.
Are they hiding behind cover and hoarding tons of items? Then their Gorden is a cautious man who chooses to be prepared.
How about players who yell in fustration with the enemies they fight as opposed to just thinking through the situation. Then that particular Gordon Freeman is also venting those same fustrations.
The beauty of this type of story telling is that it shapes the context of the events that take place around the player. Why can Gordon Freeman and other silent protagonist survivie, it is because of the player and how they react to his challenges. Thus making each play experience different from player to player.