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Da_Schwartz

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Wow is fun but you need alot of free time to play it. Not the sorta of game you can sit down and get things accomplished in an hour ot two. Theres always the option of sacrficing your actual life for a virtual one. But i don't really recomend that. Its not a bad game. It's just too big for its own good. World wise and community wise imo.
 

Clashero

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Hazz_11 said:
Clashero said:
Hazz_11 said:
decent story
I'm sorry, what? What story is there to WoW? All it has is lore. It essentially drops you into a pre-existing conflict.
i agree that you do end up getting dropped in to a conflict at the start with out much clue but there is a story line regarding the race you chose to be and there is tones of mini story lines all over the place but the story mainly comes from quests within a area admittedly if you played warcraft 3 you would feel alot more at home with the lore and stories being told but overall there isnt a main story like in guild wars that you must follow i played guild wars before i played wow its a good game but i it felt to linear for my liking
I'll give you that. Compared to WoW, the main quest line of GW is quite linear (especially Factions. The other 2 are a bit more open-ended, but still linear at the end of the day). The game only really opens up once you've finished the main quest, and then you're free to go wherever you choose.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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odubya23 said:
maddawg IAJI said:
Mrsnugglesworth said:
I used to play. Word of advice. Don't. Choose. Shamans.
Why not there increadbly over powered and mainly just have to cast there totems and lightning bolt.

also to the people who are trying to talk him out of it please stop. Your not the guys parents and should allow him to make his own choice. Besides there is a free trial that allows him to do anything a normal player can do (With the exception of a few social things.)
No, I'm not your dad. But you can do math like I can. What makes more sense? Fifteen dollars American for the same game EVERY MONTH or a NEW game every two months? You have to play it everyday to make it come out to 50 cents, if you don't you pay extra every day you don't play! Please, do the math, I'm being your friend here.
One again I bring back the Free trial and Drop it when you want to quit options. Your not forced to play it.
 

Cocal

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Feb 7, 2009
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Just gonna say, Played it for like 4 years and destroyed my life. But it was sooooo fun. In long run not worth it if your easily addicted to anything. ( I have 4 70's all epiced) But Honestly one of the most amazing things ever. So gratifying, as long as your willing to sacrifice
1.Grades
2. Job
3. Girlfriend
4. Friend
5. Any relationship possiable
6. going without food
7. ???????
8. PROFIT!
 

MrLumber

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Jan 13, 2009
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Here's the honest truth. It shouldn't even be considered a game as it lacks any true feel of an actual GAME. You can use it on the other hand to burn a few hours and feel like you accomplished something. On the other hand as soon as you realize your not having fun this last point will count for shit. The trial doesn't give you a proper feel for the social aspects of the game, but essentially its what the entire game consists of (Sure you get new abilities and shit, but it doesn't make the game any different). Also the community isn't anything special, in my opinion it's barely more stand able than the Halo community (If you don't play halo they're ignorant jerks). There's way better stuff to do, and games to play.
On the question of experience. I leveled to seventy, thinking endgame would be cool, then proceeded to realize the endgame content wasn't nearly as fun as lvling 1-60 (which they are deliberately reducing the fun of every tuesday), then WotLK came out and I was like "Spiffy keen, new stuff to try!" then immediately found out it was even less challenging, and fun, than the BC stuff.

P.S. One of my friends plays literally every day, almost the entire day, and hates the game almost more than anything else. Thats the kind of pseudo-game it is.
 

toapat

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Mar 28, 2009
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maddawg IAJI said:
I don't think you'll get a very good opinon here. Most of the people I have seen here tend to put down WoW. I suggest getting the free trial. The game is fun if you have a social Guild.

For a beggining class I suggest Either a Warrior or Mage. Simple classes that don't require you to do anything fancy until later levels.
/Snipes Maddawg

the problem with people suggesting the simple classes is the fact that you do not learn from them as well as the harder classes. i say pay $40, get the battlechest, and try out paladins, then some of the easier classes. i would suggest trying out shamans if they were not drowned by 40+spells by lvl 15, while not giving you the time to figure out what you are doing. paladins have a nice pace, get cheap mounts, and have badges that say god on them when played well. enhancment shamans, while powerful, durring the lvling process deal too much damage, and so grouping with anyone less then 40 lvls above you is going to get your butt sawed off on a regular basis.

Druids, while having one of the largest spell pools in the game, are still an easy class because everything is given a different can of spraypaint to use on itself. tanking is bear, melee dps is cat, ranged is cow/elf/birdman, healing is cow/elf/tree, thus learning the class is little harder then a color by numbers book with only 4 crayons to use.

Warriors are simple, a good class, and very unsophisticated, but only need 2 primary stats(strengh/stamina or strenght/agility).

Mages are easy to learn because their spells are all color coded, red means pure dps, blue means the target is freazing to death, purple means you are pitching shards of your manabar with lethal forc at the target, brown means you just got subbed for a vending machine

Priests are good damage dealers and spectacular healers. requires good understanding of how to get enemies off you.

Rogues are a complex class that centers around a combat style that can be called ballet with katanas and daggers. you chain attacks into 6 hit chains that devastate the target. requires great attention

Paladins are priests that wear full suits of body armor and kick your ass in blazes of glory. rather complex to understand how the class works, but once you do, it is a piece of cake. playing these first makes the game easier.

Shamans are guys who run around wielding giant hammers and causing earthquakes. they start out incredibly powerful to the point that you should only auto-attack and drop totems.

Hunters are overall a simple class, but they are too simple, you do not learn the game well enough from them to truely play it. if you play one, make sure you can tame a cat as soon as you hit lvl 10

Warlocks are a somewhat complex class, they have 5 (?) pets, which unlike hunter pets, level at the exact same speed as you do. you are either going to end up just firing shadowbolts or dropping half a billion debuffs on the target untill their head's explode in a beautiful shower of blood and brain.
 

Jenkins

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Dec 4, 2007
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here is end game:

whatever class you pick, by endgame you will look like an exact replicated clone, with the Same talent build as everyone else, spamming the exact same buttons. I know


I wasted my life since release on that game as a rogue, then traded for a warlock, now im looking to sell my account >.<


been off that game for 6 months now haha,

dont get me wrong though, it was fun back before any expansions came out, and the great players still played, now 99.9% of the population are little kids who are annoying as hell and think everything is in the "number crunch" >.>
 

NeutralDrow

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Mar 23, 2009
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As others have said, play the trial first. If you find it interesting, get the game.

I'd recommend starting with a Hunter, personally. They're one of the better classes at surviving long on your own, and they have a leg up on the Paladin or Druid in that sense because some of the survivability is passive (in the form of your pet). I started as a Rogue, but switched my main to a Hunter after figuring out that I could last longer (though naturally, after you reach a certain point, each class is workable and caters to different playstyles).
 

CuddlyCombine

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Freakout456 said:
I currently don't play WoW but I am thinking about it. I just want feedback from those who play it what do you think. I would also like suggestions from players on what class to start as.

EDIT: also I should have mentioned I have much experience with MMOs just something to keep in mind
I find that, to excel in World of Warcraft, you have to like spreadsheets and calculating stuff. My friend plays in the best guild on his server, and he has lists he keeps for what gear to wear for what raid, and how to combine it to get the maximum possible effect. The whole thing is about efficiency. To that point, I don't think it's very fun. However, some people get off on that, so yeah.

As for starter class, probably something that the team won't depend on too much. As long as you've got a good tank and healer, DPS tends to be the slacker class (by no means do I mean that people will be easy on you if you suck). A mage or hunter, I guess.
 

Crosseyes

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Sep 2, 2008
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Alot of people here will give you various answers, but take it from someone who knows. FOR THE LOVE OF GOD GET THE HELL OUT OF MMO'S WHILE YOU STILL CAN!! I used to play World of Warcraft, stopped just recently, in fact. Best thing I ever did! In just 2 weeks I dramatically raised my grades, got into more social clubs and activities, and I'm pretty sure I'm getting some more positive attention from the ladies. I know that Massive Multiplayer Onlines are fun ways to escape reality, that's why I played them. But making reality better is FAR MORE REWARDING in the end. Even if you're not totally addicted, or if you have a less addictive personality, World of Warcraft will suck you into the Twisting Nether and spit you out as a Fat, hairy, 37-year-old with almost no real friends, and almost no cell pigmentation. Please trust me on this, video games are fun, hell, I still play them pretty often, but World of Warcraft, and MMOs in general, are a whole 'nother story. leave while you can.
 

SenorFuzzeh

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May 14, 2009
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maddawg IAJI said:
I don't think you'll get a very good opinon here. Most of the people I have seen here tend to put down WoW. I suggest getting the free trial. The game is fun if you have a social Guild.

For a beggining class I suggest Either a Warrior or Mage. Simple classes that don't require you to do anything fancy until later levels.
This (exepct the part about acctually playing it)

I played the demo along time ago and its okay..but its over ratted and i wouldnt recommend it
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Ye' cinnae' do et' lad! It ruins lives for almost no entertainment.
 

Deef

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Mar 11, 2009
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If you have experience with MMOs then you already know the downsides. WoW is a superior MMO, so go for it.
 

NeutralDrow

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Mar 23, 2009
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CuddlyCombine said:
Freakout456 said:
I currently don't play WoW but I am thinking about it. I just want feedback from those who play it what do you think. I would also like suggestions from players on what class to start as.

EDIT: also I should have mentioned I have much experience with MMOs just something to keep in mind
I find that, to excel in World of Warcraft, you have to like spreadsheets and calculating stuff. My friend plays in the best guild on his server, and he has lists he keeps for what gear to wear for what raid, and how to combine it to get the maximum possible effect. The whole thing is about efficiency. To that point, I don't think it's very fun. However, some people get off on that, so yeah.
Why would you hang out with the boring people on an MMO? I have enough fun exploring caves and infiltrating encampments on my own.
 

CuddlyCombine

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Sep 12, 2007
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NeutralDrow said:
Why would you hang out with the boring people on an MMO? I have enough fun exploring caves and infiltrating encampments on my own.
Most people can't get far in the game without having to give in to efficiency. It's sad.
 

NeutralDrow

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Mar 23, 2009
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CuddlyCombine said:
NeutralDrow said:
Why would you hang out with the boring people on an MMO? I have enough fun exploring caves and infiltrating encampments on my own.
Most people can't get far in the game without having to give in to efficiency. It's sad.
Efficiency and effectiveness aren't always the same thing. Efficiency and optimal gear/build might be necessary for PvP or raiding, but as long as one can play well in some sense, the rest of the game (which is most of it, community claims to the contrary) is very possible.

Unless I'm just a genius. Either way, if what you say is true, I have a low opinion of those "most" people.
 

CuddlyCombine

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Sep 12, 2007
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NeutralDrow said:
Efficiency and effectiveness aren't always the same thing. Efficiency and optimal gear/build might be necessary for PvP or raiding, but as long as one can play well in some sense, the rest of the game (which is most of it, community claims to the contrary) is very possible.

Unless I'm just a genius. Either way, if what you say is true, I have a low opinion of those "most" people.
I agree with you. Having fun can be achieved by just playing the rest of the game, and that's how I did it. However, after a point, monsters can't be taken alone, and you need to start partying up. The game is structured so that team play is a key. Also, most of the high-level items drop in raids and instances which require teamwork. Hence, since teams will likely accept you only if you're better than the others, you need to be at the top of your game.

I despise those people too, trust me.
 

NeutralDrow

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Mar 23, 2009
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CuddlyCombine said:
NeutralDrow said:
Efficiency and effectiveness aren't always the same thing. Efficiency and optimal gear/build might be necessary for PvP or raiding, but as long as one can play well in some sense, the rest of the game (which is most of it, community claims to the contrary) is very possible.

Unless I'm just a genius. Either way, if what you say is true, I have a low opinion of those "most" people.
I agree with you. Having fun can be achieved by just playing the rest of the game, and that's how I did it. However, after a point, monsters can't be taken alone, and you need to start partying up. The game is structured so that team play is a key. Also, most of the high-level items drop in raids and instances which require teamwork. Hence, since teams will likely accept you only if you're better than the others, you need to be at the top of your game.

I despise those people too, trust me.
*sigh*

Yeah, that's part of what drove me away from Guild Wars, and part of why I love City of Heroes. GW not only makes soloing incredibly frustrating, the entire game is basically a giant instance, so teaming without a guild (or those annoying NPCs) is equally frustrating.

CoH, on the other hand, really only has forced teaming in Task/Strike Forces. Not to mention that anyone looking for optimum performance and the perfect team members is either just experimenting (trying for Master of Stateman TF, for example) or has their head up their ass (Defenders and Controllers help a lot, but they're not absolutely necessary).

WoW is...somewhere between the two, I'd say. I can tolerate necessitated teaming to an extent, but I wish WoW made it a little easier for pickup groups...I say, without really knowing what that'd require. ^^;
 

CuddlyCombine

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NeutralDrow said:
*sigh*

Yeah, that's part of what drove me away from Guild Wars, and part of why I love City of Heroes. GW not only makes soloing incredibly frustrating, the entire game is basically a giant instance, so teaming without a guild (or those annoying NPCs) is equally frustrating.
Oh, GW... I loved that game for a bit. In retrospect, I think it's because the bloom effects made everything look awesome and cool. However, I don't really miss slaughtering Charr. In the end, I only ended up running people to the next city because they were level 1...

And you can't solo in Guild Wars unless you're running an instance which is 10 levels beneath you. Either that or I really sucked.

NeutralDrow said:
CoH, on the other hand, really only has forced teaming in Task/Strike Forces. Not to mention that anyone looking for optimum performance and the perfect team members is either just experimenting (trying for Master of Stateman TF, for example) or has their head up their ass (Defenders and Controllers help a lot, but they're not absolutely necessary).
I miss CoH! I played it for a while, and almost got to have superjump before my free trial ran out. Never had the incentive to pay, though.

NeutralDrow said:
WoW is...somewhere between the two, I'd say. I can tolerate necessitated teaming to an extent, but I wish WoW made it a little easier for pickup groups...I say, without really knowing what that'd require. ^^;
Maybe in due time, seeing that Blizzard is rolling in enough money to fund their own island nation.
 

NeutralDrow

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CuddlyCombine said:
NeutralDrow said:
*sigh*

Yeah, that's part of what drove me away from Guild Wars, and part of why I love City of Heroes. GW not only makes soloing incredibly frustrating, the entire game is basically a giant instance, so teaming without a guild (or those annoying NPCs) is equally frustrating.
Oh, GW... I loved that game for a bit. In retrospect, I think it's because the bloom effects made everything look awesome and cool. However, I don't really miss slaughtering Charr. In the end, I only ended up running people to the next city because they were level 1...

And you can't solo in Guild Wars unless you're running an instance which is 10 levels beneath you. Either that or I really sucked.
I got past Charred Ascalon mostly on my own, and hit a brick wall in the very next area. I attributed that to my less-than-optimal build (sword-wielding Elementalist/Warrior), and tried again with another character. I hit a plastic, but still firmly unyielding, wall instead. Then, because the game was (and as far as I know still is) spectacularly unfriendly towards creating alternate characters, I left.

NeutralDrow said:
CoH, on the other hand, really only has forced teaming in Task/Strike Forces. Not to mention that anyone looking for optimum performance and the perfect team members is either just experimenting (trying for Master of Stateman TF, for example) or has their head up their ass (Defenders and Controllers help a lot, but they're not absolutely necessary).
I miss CoH! I played it for a while, and almost got to have superjump before my free trial ran out. Never had the incentive to pay, though.
Different strokes, different folks. Even if I hadn't gone straight to the game instead of doing the trial, I don't think I could have left behind the eight characters I created in my first couple of weeks!

If the CoH community weren't the ones to coin the term "altoholism," I will be immensely surprised.

NeutralDrow said:
WoW is...somewhere between the two, I'd say. I can tolerate necessitated teaming to an extent, but I wish WoW made it a little easier for pickup groups...I say, without really knowing what that'd require. ^^;
Maybe in due time, seeing that Blizzard is rolling in enough money to fund their own island nation.
And when they do, another chunk of the internet will leave the game forever because they're making it too accessible to casuals. I'll be left all on my lonesome with only 10.97 million potential teammates left.

...okay, okay, less than that. Whoever's left in the lower idiot density areas (aka RP servers).