...to one every three months once Actiblizzion starts looking in Telltale's direction and realizes that episodic FPSes are possible. Which means that Ubisoft's going to follow along for AssCreed or For Honor.
The future looks bleak.
I know this is silly, but it does have faint and worrying airs of possibility.
By the nine that is terrifying and would be horrible. But to go even farther they throw in random loot chance items of micro transactions and gaming with be fully monetized in all the worst ways.
I would absolutely love A remaster of MW2 instead of whatever the next COD is, I miss the old days of everything being so overpowered you didn't care when you died.
Thanks, man. I assume that perks are earned only through multiplayer and are permanent, but can be activated at will before a round. And I was hoping there would be some significance between weapons. I guess that's what happens when everyone in a game is a tier 1 operator, meaning nobody is a tier 1 operator.
It's interesting to note that, if The Inquisitr [http://www.inquisitr.com/2192929/xbox-one-owners-vote-on-backwards-compatible-titles-call-of-duty-and-halo-not-number-one/] is to be believed, there's quite a few votes for Call of Duty games to be converted from 360 to Xbox One, which complicates the relationship between Microsoft and Activision, considering the article.
Here's the full list, complete with original typos:
1. Red Dead Redemption
2. Call of Duty: Black Ops II
3. Skyrim
4. Halo: Reach
5. Call of Duty: Modern Warfare 2
6. Gears of War 3
7. Call of Duty: Balck Ops
8. Fallout 3
9. Call of Duty 4: Modern Warfare
10. Mass Effect 3
11. BioShock Infinite
12. Call of Duty: Modern Warfare 3
13. Fallout: New Vegas
14. Mass Effect 2
15. Gears of War 2
16. Call of Duty: World at War
17. Left 4 Dead 2
18. GTA IV
19. Batman: Arkham City
20. Halo Wars
Thanks, man. I assume that perks are earned only through multiplayer and are permanent, but can be activated at will before a round. And I was hoping there would be some significance between weapons. I guess that's what happens when everyone in a game is a tier 1 operator, meaning nobody is a tier 1 operator.
It's interesting to note that, if The Inquisitr [http://www.inquisitr.com/2192929/xbox-one-owners-vote-on-backwards-compatible-titles-call-of-duty-and-halo-not-number-one/] is to be believed, there's quite a few votes for Call of Duty games to be converted from 360 to Xbox One, which complicates the relationship between Microsoft and Activision, considering the article.
Here's the full list, complete with original typos:
1. Red Dead Redemption
2. Call of Duty: Black Ops II
3. Skyrim
4. Halo: Reach
5. Call of Duty: Modern Warfare 2
6. Gears of War 3
7. Call of Duty: Balck Ops
8. Fallout 3
9. Call of Duty 4: Modern Warfare
10. Mass Effect 3
11. BioShock Infinite
12. Call of Duty: Modern Warfare 3
13. Fallout: New Vegas
14. Mass Effect 2
15. Gears of War 2
16. Call of Duty: World at War
17. Left 4 Dead 2
18. GTA IV
19. Batman: Arkham City
20. Halo Wars
Perks are chosen during loadout screens in lobbies or at the main menu. Usually there are three tiers of perks, and you can pick one from each tier. Or two, depending on the game. You do unlock new perks with progress, just as you unlock new guns or under-barrel modifications or scopes, but you select your perks for your class, and then the perks operate as passive bonuses.
The issue with that list you've presented is that it reads strongly of games selected based on popularity - especially since most of them beg the question, why remaster an existing game when each one of those could have a sequel or a similar game? Hell, Fallout already has a current-gen title on the way.
I have no problem with the first Modern Warfare being remastered - it's old enough and defined its genre well enough to warrant it, but the sequels don't get the same right, by virtue of just being...sequels.
I'd actually be totally onboard with remasters of CoD4 and WaW. Those games were absolutely solid, WaW is still my favourite game of the series (and I don't hate the newer games quite so much as most). If anything, having an active WaW online would be wonderful, that was a so much better than the later games because it was so stripped back. The weapons didn't have a ton of silly upgrades (the heartbeat sensor thing they introduced is just stupid). Tanks were great fun- deadly in good hands but still easy enough to take down, the killstreaks weren't excessive (dogs were very killable) and the maps were fucking superb. Roundhouse is my favourite competitive FPS map ever.
I'll hate myself for it, but I'll be all over that.
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