Activision R&D Unveils Eerily Realistic Facial Animation Technology

Fenra

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Stationary I'll admit, looks good, but in motion its... i dunno, you can have all the pretty textures in the world but if it doesn't look right in motion its not going to sit right with me

I think it was the changing expressions that got me most, perhaps its how computers render or process things (don't know enough about it) but it looked too smooth and elastic, like the skin was made of rubber and stretching over the face. I swear there was a few moments where the head was entirely still but the whole face portion shifted a few centimeters then back again

Normal human motion isn't that smooth I guess and that's what makes it uncanny valley territory for me
 

Sack of Cheese

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Sep 12, 2011
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No, no, no! Still no! This thing doesn't look human. More flexible movement doesn't mean realistic emotion.
Some video games I've played years ago have even better facial animations.

Like Enslaved for example:
 

axlryder

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Jul 29, 2011
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The eyes look mostly fantastic, but the mouth animation needs...work. The demo creators seem to have known that already though. Overall they seem to be fighting against this default look of pleasant vacancy when trying to convey emotions. It almost looks like his face got injected with way too much botox. Or almost like they're trying to force his face away from that core emotion, but there's this rubber band like tension trying to snap it back to the default every frame of the way.
 

Strazdas

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May 28, 2011
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UltimatheChosen said:
That's impressive, but the current level of graphics is already incredibly expensive to develop for, which is why you see games like Dead Space 3 needing to sell in huge quantities just to break even.

As amazing as it would be to have games with that kind of facial animation, I just don't think it's an economically sound move. I can't even imagine how many man-hours it would take to render an entire game with that kind of fidelity.
make one character anim,ation model. sell the said model to other companies. you make your investment back, and they get to do it cheaper than coding it themselves. you know, sort of like how game engines work.

So one single face will take whole computing rendering ability of a modern PC? I guess the prophecy of whole game being a very realistic old mans face just staring at you is true. but as technology moves on, maybe, in 10 years we will see a whole city populated by such people. yay?
 

Evil Smurf

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Nov 11, 2011
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My integrated graphics card weeps for the future of gaming. What card would you need to have those graphics in game?
 

Twinmill5000

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It's moments like these where I generally despise and hate the gamer community as a whole. The video there, doesn't do this thing justice. This was a face animated to the degree you'd see in a Pixar film without the help of a mocap setup, in real time, on the fly, using some Nvidia technology, where it interprets presets from previously captured emotions, and used that as reference to construct the facial animations.

But now, all we see is this stupid demo of 'look what we can do' by Activision, failing to point out that this can be rendered in real time, on a single GTX670. That's amazing! Do you realize that this means we don't have to have actors for every single freaking animation our characters in games do? Do you realize that, now, yes, we can be playing a Pixar film? This is an amazing demo, and as the alghorytms get better, this technology will require less and less power to use.

In fact, here's the original press conference: I suggest you watch all of it, not just the single video, because, while alot of it has to be taken with a grain of salt, it's much more informative than a video posted by Activision, and it's much better to write about THAT, than it is to write about what amounts to half the story.

http://www.youtube.com/watch?v=5d1ZOYU4gpo

Sorry about the rage in that post, but god dammit, gamers can be idiots, and jump to conclusions someti-- way too fucking much.



EDIT:
To close my post, sometimes it isn't about the end result, but the methods used to achieve it. As stated, this demo marks the beginning to the end of traditional mocap, at least for facial animations.
 

M920CAIN

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May 24, 2011
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The mouth isn't very realistic and that's what makes it uncanny. The eyes and above nose facial features are pretty much as realistic as you can get.
 

Wuvlycuddles

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Johny_X2 said:
I call fucking shenanigans.

http://www.youtube.com/watch?feature=player_embedded&v=5d1ZOYU4gpo

Nvidia's tech. Not Activision's.
Were you expecting Activision to do something original?
 

Hawkeye21

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Oct 25, 2011
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"Look! Look! We developed an awesome facial animation technology! Isn't it awesome?!?!? Noooooo, silly, we aren't going to develop better looking games now. Instead, we will patent the technology and stuff it up our bums for next 10 years, because PS4 and XBOX 720 don't have the power to use it, and we can't be bothered to develop games for PC because piracy and shit!"
 

MrBaskerville

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It´s still too clean and weird looking. But it´s miles better than the horrors we see in most realistic looking games these days. But i would take a slightly stylized look over this any day, look at Final Fantasy XIII facial animations looks great in that game without looking like a cartoon.
 

TacticalAssassin1

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DugMachine said:
The facial expressions are impressive but they'll never get the eyes right. No matter how realistic you can make the textures and muscle movements I don't believe we'll ever capture that 'focus' that real eyes have. It's always as if they're looking right through something and never at it... if that makes any sense.
Half Life 2 actually did that pretty well, actually.
 

Vegosiux

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May 18, 2011
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Worgen said:
It's impressive but still pretty much in the uncanny valley.
Indeed. I suppose next gen games better come with some complimentary spelunking equipment. I'm not going down that place without stuff that would let me climb back out fast.
 

UltimatheChosen

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Strazdas said:
UltimatheChosen said:
That's impressive, but the current level of graphics is already incredibly expensive to develop for, which is why you see games like Dead Space 3 needing to sell in huge quantities just to break even.

As amazing as it would be to have games with that kind of facial animation, I just don't think it's an economically sound move. I can't even imagine how many man-hours it would take to render an entire game with that kind of fidelity.
make one character anim,ation model. sell the said model to other companies. you make your investment back, and they get to do it cheaper than coding it themselves. you know, sort of like how game engines work.
It's not that simple. Keep in mind that making character models is still expensive, even though 90% of them are just a humanoid skeleton-- this isn't something that you can just copy and paste, unless you want every character to have the exact same build.
 

Happiness Assassin

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Just look at all those emotions...

Still very rigid in my opinion, I would also like to see them try to render the rest of a game simultaneously or it is has about as much practical purpose as the last 10 tech demos with floating heads I saw.
 

Chris Merritt

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Mar 29, 2013
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It's incredible. A few things bug me though: why does this article feel the need to tell me how I should feel about this?

It seems like anytime incredible new technology surfaces, this primal need to downplay it also surfaces.

This is the least uncanny valley-esque facial rendering I've ever seen.... well, I was impressed, anyway. This would have been astounding five years ago. And imagine this in a game context, where you aren't looking perfectly closely and still anyway. Absolutely incredible technology, and will soon make it's way to real-time rendering in games... oh, because the technology isn't there today it won't be here tomorrow? Make no mistake, we're moving towards complete virtual reality.

I agree that getting closer to virtual reality doesn't make great games, in fact, I almost think there is a split now in the games industry... virtual-reality-focused and creative, story-based or conceptual games. Maybe they should be viewed as different things, even. I have different reasons for playing a game like VVVVVV (amazing game) and nerding out to the newest console eye candy.
 

Strazdas

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May 28, 2011
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UltimatheChosen said:
Strazdas said:
UltimatheChosen said:
That's impressive, but the current level of graphics is already incredibly expensive to develop for, which is why you see games like Dead Space 3 needing to sell in huge quantities just to break even.

As amazing as it would be to have games with that kind of facial animation, I just don't think it's an economically sound move. I can't even imagine how many man-hours it would take to render an entire game with that kind of fidelity.
make one character anim,ation model. sell the said model to other companies. you make your investment back, and they get to do it cheaper than coding it themselves. you know, sort of like how game engines work.
It's not that simple. Keep in mind that making character models is still expensive, even though 90% of them are just a humanoid skeleton-- this isn't something that you can just copy and paste, unless you want every character to have the exact same build.
Yeah but if you build 10 models, then you can just use minor adjustment and reuse them in different game. the key is to program it in such a way that it could be easily altered and transferred into another game. They still make money on the good game engines like unreal one you know, its a long term money income. if you do it well though.
 

DugMachine

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TacticalAssassin1 said:
DugMachine said:
The facial expressions are impressive but they'll never get the eyes right. No matter how realistic you can make the textures and muscle movements I don't believe we'll ever capture that 'focus' that real eyes have. It's always as if they're looking right through something and never at it... if that makes any sense.
Half Life 2 actually did that pretty well, actually.
Gonna have to disagree with you on that. Half Life 2 facial animations were impressive and they did a way better job with eyes than most people do (at the time) but it still didn't sell me. But this could just be me knowing it's CGI and finding any flaw even if it's quite good.
 

CorvusFerreum

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Jun 13, 2011
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DugMachine said:
TacticalAssassin1 said:
DugMachine said:
The facial expressions are impressive but they'll never get the eyes right. No matter how realistic you can make the textures and muscle movements I don't believe we'll ever capture that 'focus' that real eyes have. It's always as if they're looking right through something and never at it... if that makes any sense.
Half Life 2 actually did that pretty well, actually.
Gonna have to disagree with you on that. Half Life 2 facial animations were impressive and they did a way better job with eyes than most people do (at the time) but it still didn't sell me. But this could just be me knowing it's CGI and finding any flaw even if it's quite good.
I honestly think it's the eyes too. Eyes are just reall important in human interaction or even interaction in other species or between species. We are pretty much programmed to recognize and concentrate on the eyes. This is why 3 circles are enough to create something we can interprete as a face. But this is also what makes us see suptle differences in expression and focus of eyes. We notice when something is just slightly off and that leads them to be uncanny.