Man I really love reading these, I follow Experienced Points regularly and on the whole, this and the other features is what really distinguishes The Escapist from other gaming sites. While other sites bore me with NPD's and Japanese software stats, I can get informed opinion here and it's becoming a rarer commodity everyday.
However, one line confused me:
"Even if they were able to slash the price down below Xbox 360 levels, it would take a while for the increased sales to grow the user base enough to attract more developers."
It's confusing because not only does the PS3 enjoy nearly every 3rd party experience offered on the 360, at this point it seems to be getting more 3rd party exclusive support, from Atlus (Demon's Souls & Persona 5), SEGA (Valkyria Chronicles, Yakuza 3), Rockstar (Agent), Tecmo (Quantum, Ninja Gaiden Sigma 2), and Square Enix now that the sales numbers are in, their 360 exclusives sold terribly and Final Fantasy XIV as well as Final Fantasy Versus XIII are in production. It doesn't really seem like Sony needs any more developers.
Furthermore, this article also neglects falling manufacturing prices that have put the ps3, by most recent estimates, $50 more to produce than it is sold. With Blu Ray drives and Cell processor motherboards now having smaller and less expensive versions on the market, the PS3 slim is more of a reality than ever, especially with pictures, videos, and edited IGN podcasts all confirming its existence.
Lastly, I'm still not sure how there's an aura of "mistake-making" around Sony concerning the PS3 launch and history. Despite few launch games, an extremely higher price point, weaker online service, and tougher development costs, they've still managed to sell 10 million consoles a year, which is more than could be said about the 360 in its first two years. If Sony's hurting, then how was the XBox faring from 2005 until Q3 2008?