Khazoth post=18.70711.715540 said:
Spartan Bannana post=18.70711.700574 said:
First off, GTA IV was innovative
Also, I like Adam Sessler
Please by all means defend that statement.. How is it innovative? How does it create a drastic change from GTA3?.. Oh right.. It doesn't.. It's like Final Fantasy and MGS.. If you want to play the new game go buy the old one out of the 10 dollar rack and you get the same experience because nothing changes. Why change when people would throw money at you no matter what you make.
Why actually put effort into something when copy/pasting what you did last year would make as much money?
You're flame-baiting this thread, not cool, dude.
As far as innovation goes, GTA IV does some things away from GTA III. As far as that goes, the capability of changing your appearance, specifically of clothing. There was the inclusion of motorcycles, a physics engine as far as momentum and car crashes go. Also, flying vehicles, as well as boats. Swimming, new gun-play system, and the cell-phone system.
These are just the things I've thought of off the top of my head. Stack onto that with upgrade in graphics, the complete redesign of Liberty City, a brand new storyline, sidequests, and missions.
Sorry if the format of a sequel is similar to it's predecessor, but the game changed enough to be up-to-date and unique, yet still kept enough to not alienate the fans of the series.
Rockstar did a good job with GTA IV, and I don't even usually enjoy games like these.
But that's an off-topic discussion.
So let's start another one. You say Final Fantasy. Because, color me confused, if I didn't find the gameplay experience different between, say, Final Fantasy for the NES different than... say... Final Fantasy XI, the online game. Or, even picking two back-to-back games, we'll compare V and VI. V had a stand-alone storyline, a carefully crafted job-system, and a fantasy setting. VI was similar in the sense that it was in a fantasy setting, but leaning more toward the steam-punk, desolation direction, without a job system, but rather an emphasis on Espers (summoned magic) and character traits unique to certain characters.
And actually getting on-topic, for once. (Sorry Mods.)
Adam Sessler does a good job of reviewing games. Sure, he's goofy and the writing blows, but he genuinely remarks on the good, bad, and ugly of games. Granted, it's not very comprehensive (being a 3-minute segment on a 30-minute show, plus or minus some commercials?), but it covers the important bases, and does it in a (questionably) entertaining manner. Sounds like he does his job, what he says he does, and does it intelligently when he's not being written to be silly. (You pegged it [http://www.escapistmagazine.com/forums/jump/18.70711.700221],
steeltrain.)
I'd say give Adam Sessler [http://www.youtube.com/watch?v=Xqcl3STgj9Q] a shot without the writers of X-Play, and you'll find something to be remarked on.
If you still disagree, then I think we'll have to agree to disagree. Because I think he's a good host, stuck in a bad-ish show.