Name: Erir Lerakor
Class: Wizard
Race: Oktra
Age:
Weapon: Erir mainly uses his magic to aid his allies since his offensive powers are weak. However he can still draw upon bolts of fire when necessary. If his powers fail him he has a dagger concealed in his boot.
Appearance:
About that, except less evil looking.
Personality: Erir is fairly easy going. A wonderer all his life, he has never become much attached to any nation or race, meaning that he suffers little from the bigotry of other races. Another thing that his years of travelling have given him is a sense of efficiency and a solemn quietness. He trusts who he is travelling with regardless of their merit, knowing that trust is necessary for everyone's sake.
Bio: Erir was raised away from the villages of the Oktra, born and bred in the still young human lands. His parents died in one of the many clashes of racial violence that existed even in human lands when Erir was a fairly young. Erir honed his skills as he travelled, acting mainly as a caravan guard for goods travelling through dangerous areas. His magic was mainly focused on aiding his fellows and protecting their cargo and thus his defensive skills became disproportionately strong. Many years of travelling have made him stronger than the average member of his kind but still weak compared to other races.
Class: Wizard
Race: Oktra
Age:
Weapon: Erir mainly uses his magic to aid his allies since his offensive powers are weak. However he can still draw upon bolts of fire when necessary. If his powers fail him he has a dagger concealed in his boot.
Appearance:
About that, except less evil looking.
Personality: Erir is fairly easy going. A wonderer all his life, he has never become much attached to any nation or race, meaning that he suffers little from the bigotry of other races. Another thing that his years of travelling have given him is a sense of efficiency and a solemn quietness. He trusts who he is travelling with regardless of their merit, knowing that trust is necessary for everyone's sake.
Bio: Erir was raised away from the villages of the Oktra, born and bred in the still young human lands. His parents died in one of the many clashes of racial violence that existed even in human lands when Erir was a fairly young. Erir honed his skills as he travelled, acting mainly as a caravan guard for goods travelling through dangerous areas. His magic was mainly focused on aiding his fellows and protecting their cargo and thus his defensive skills became disproportionately strong. Many years of travelling have made him stronger than the average member of his kind but still weak compared to other races.