Oh that's what you meant, that wasn't very clear.Garrett said:How about learning to read? "first games fully utilising ADS". Few games implemented that. Lots of PC gamers liked it. BAM! It's almost everywhere. And consoles had FPSs long beofre ADS system was invented.Treblaine said:IS that sarcasm because games with ADS were released on console, most successfully with Call of Duty's aim-down-sight and super-strong aim-assist?Garrett said:Yes, the fact that first games fully utilising ADS weren't even released on consoles (or ported far later) totally proves your point.Treblaine said:I think it very much IS about being a crutch for console players by how the aiming changes fundamentally when "Aim Down Sight" suddenly zoomed, with lower sensitivity and with distinctly higher aim-assist and sometimes even snap-to aiming.
That was the central point of my argument... okay... I'm confused. Do you agree or not?!?!
Also, CoD and CoD:UO weren't released on consoles. Vietcong wasn't released on consoles. America's Army was ported later on consoles (and in AA even in ADS you may have trouble hitting). Operation Flashpoint Cold War Crisis was ported on ONE console few years later. There are probably more examples but I'm not into shooters so that's the extent of my knowledge.
So no, argument that ADS is primary for consoles is complete bullshit. Maybe next you'll claim that bullet-time was invented with consoles in mind?
ADS as a mechanic for all guns may have started on PC but didn't spread on PC like it spread on consoles.
Call of Duty 1 (not the first to do it, but one of the first) was really pushing for realism and had loads of stuff like mountable machine gun emplacements and other details the series would drop later for a "different" approach that long standing fans weren't hugely keen on. I remember playing the game and noticing how the cross-hairs were so tight it didn't make much difference whether aiming down sights or not
COD2 was seen as a betrayal by PC gamers, it was dumbed down compared to the last game and the PC version scored lower on average than the console release. Score aggregates don't say inherently of a game's worth, but they are a good measure of the expressed opinions of critics.
Operation Flashpoint and ARMA focused a lot on "hyper-realism", they could not have something representative like a reticule, even though realistically they would be aiming down the sights to shoot with precision and have their left eye open for wider field of view, it needed to go beyond plausible to "exactly as you would see it" even if things got awkward.
I don't think ADS was "invented" as a console crutch but more as a step towards even more realism.
I do think however that ADS was ADOPTED by so many console games FOR how it could be used as a crutch to compensate for thumbstick's slow imprecision when combined with aim assist.
I hope that cleared that up.