Lol, it can feel like that, but that's just maths mind-fracking you. The geometry of parallax can go against "gut instinct" in our minds eye the distance between our eyes is insignificant but when something is held close to your face it's actually quite dramatic you just don't immediately realise as you've seen through two eyes all your life.oplinger said:![]()
That's how that makes me feel. I'm already self concious man..![]()
Well unfortunately everyone is a moron as Proprioception (detecting where your body parts are relative to reach other) is not that precise, trying to aim just looking at a target and not trying to line anything up visually, then you'd struggle to hit a person standing only 20 feet away, as police have noticed in shootings where the assailant doesn't aim.The reticle comes from not being a moron and knowing where the gun is pointing. When you're not looking down the sites, you're not holding your gun at the hip. In fact imagine how your contorted body would look if you could see that much gun holding it from your hip.Now take the important part of what the right eye sees, where the sights line up and indicate where the bullets go, and lay that superimposed over the wider less restricted view of the Left eye. Then you have the classic "unrealistic" representation of aiming a weapon with a reticule in the centre of the screen:
"These games are so unrealistic, you can't aim without using the sights. Where does the reticule on the screen come from?"
The reticule comes from using the gun. It is a game REPRESENTATION of your right eye using the sights while your left eye is open.
You can do this yourself with a ruler though preferably something more gun-like, With your right eye look down the ruler/sights then close your right eye and open your left. It's more obvious with your head canted to the right so your left view of the gun is a little lower.
You have it to your shoulder.
If you're not in a supersuit I'm OK with sprinting and not being able to shoot.In crysis you have a body suit that makes you super human. Not really a fair comparison..Treblaine said:Sprinting now? That's something quite separate, completely disabling weapons to move faster. And games like Crysis let you shoot while sprinting just reduced turning/aiming. I never found sprinting that defensive in COD but hugely risky, it is a good way to get to the battle quicker but if anyone sees you then you are totally vulnerable as you certainly aren't moving too fast to hit and change direction slower.
Also sprinting is defensive if used correctly, you don't spring into battle. You sprint to minimize exposure when you come out of cover. The reason you stated is why you don't spring into a combat zone..
You don't like choices, you just want to be a badass? Have you ever tried to sprint and aim a gun? or leap over a barrier and shoot a gun? It moves kind of a lot. It's less about realism in mechanics now and into just freaking weird. This is really getting to sound like "I hate "realistic" games because I'm no good at them. I can't feel superior!"I never liked the whole "tactical choice" by limiting what you can do. I like to be able to shoot with reasonable accuracy while running and jumping, because in my mind I am a badass ninja crossed with Annie Oakley, I don't want to be inherently limited by the game that says I cannot hit where I am trying to aim when I leap over a barrier. The limitation should be the short time frame and shifting perspective of moving up rapidly rather than side to side relative to my target.
Crouching in L4D is nothing compared to just walking. Quicker movement means less deaths, you can tap the walk key for instant no-miss accuracy, fire, and go. L4D however is a perfect example to use. ADS is for slower more tactical games (Not saying fast paced games don't add them in for no reason) L4D's pace is much quicker, iron sights would get in the way more than anything.In most non-ADS games you still can sacrifice mobility to get more accuracy, crouch or just stand still or move while holding walk key keeps the reticule tighter. When I am coaching new players for Left 4 Dead - poor things never played an FPS game without ADS before - I tell them to mount crouch to shift and use in situations where they would use ADS.
Its just that it is no where near to the same extent as with ADS and the disruption between HUD-crosshairs to irons favours someone who is already in position.
I think it very much IS about being a crutch for console players by how the aiming changes fundamentally when "Aim Down Sight" suddenly zoomed, with lower sensitivity and with distinctly higher aim-assist and sometimes even snap-to aiming.
And as for them being a crutch for console players, no.. ADS isn't the crutch, just the aim assist is. A much needed crutch.
The thing is I KNOW I can aim the reticule onto the target and fire at the right moment while leaping and shit, but the game expands my point of aim to half as wide as my field of view. I'd rather have something like the point of aim moved off in a random direction and I could correct for, not just expand the crosshairs to 12 meters wide.
My point about the aim-assist is it becomes CRAZY HIGH when you activate ADS, so high it would be jarring to move around quickly with that ADS all the time.