Monoochrom said:
1. The big ''Innovation''...ha ha ha ha ha...see the thing is, being different isn't enough, you also have to be good. Alan Wake failed for multiple reasons:
- Xbox Exclusive, any Dev who does Plattform exclusive can go choke on a dick as far as I'm concerned. No, I don't care that they are owned by Microsoft.
This makes ABSOLUTELY no sense. Microsoft paid for and published the game for their Microsoft platform. Are you saying the makers of Halo, Gears of War, God of War, Uncharted, Infamous, and every Nintendo game ever made are failures that deserve your scorn?
Monoochrom said:
- Unless you are Blizzard or Valve you don't get to take half a decade for a new IP. Seriously, do you think Half-Life 3 has any chance whatsoever of living up to hype and expectations at this point? Because if you do, you need a reality check. Max Payne is ok and everything, but it wasn't good enough to give them that kind of rep.
You've played Max Payne 3? You must tell me where, because I heard the game isn't even out yet.
Also curious why you give Blizzard and Valve a pass... Nintendo does the same thing. Many of their original IPs were years in the making, from Animal Crossing to Pikmin to even Zelda. Halo began its life as a third-person strategy game on Macintosh computers years before it was snatched up by Microsoft. Final Fantasy VII was worked on for years on prototype N64 hardware before being moved to the Playstation. I hear those games turned out great.
Monoochrom said:
- Games are about Gameplay, if that isn't up to par, you fail. Thats how simple it is. You can go on and on about the ''amazing'' storytelling, but that is pretty much entirely subjective and not the actual core of games.
Gameplay can be subjective too. I know some people LOVE the battle system of Final Fantasy XIII; I'm not one of those people. Some people love the old tank controls of old Resident Evil games, while I don't. Inversely, I heard some people criticize the controls of Alice: Madness Returns, and I found it to be one of the most responsive platformers ever.
That said, an amazing story DOES go a long way. A movie can have great editing, great casting, great music, great special effects, and a bad story, and it can be a bad movie; but a movie with a lot of problems, and a good story, can survive as a good movie on its narrative. In a lot of ways, so can a good game. Silent Hill 2 doesn't have the best gameplay, but it's story, characters, and world are so worth the price of a playthrough.
Monoochrom said:
3. About Rayman...well, what should that tell the Devs?
- Don't be a dumbass and release your little 2D Plattformer at a time where actual AAA Games are duking it out. That should have been fucking obvious. A 2D Plattformer is something you play to kill Time, it isn't a Timesink like Skyrim, it's more along the lines of Angry Birds, something you play, not because it's just so awesome, but because it's better then doing nothing and you currently don't have access to the big games. This looks like the kind of Game that should be on Cellphones, a Arcade Titel, not a major release. So, in other words, pure marketing and design fail.
And I bet you haven't played this game at all, yet you assume so much about it. Hate to tell you, but Rayman Origins isn't a "little" game. It's quite long (certainly longer than Modern Warfare 3, Battlefield 3, Halo: Anniversary Edition, and even Uncharted 3). Just because Skyrim is the longest game ever made doesn't mean any game that is not 400+ hours isn't worth playing; the notion of "quality versus quantity" could be kept in mind. Rayman Origins is absolutely NOTHING like Angry Birds; and if you stopped talking nonsense and played five minutes of the game, you'd see, without a doubt, the most lush, animated, fluid, and fun platformer in years that could only exist on next-gen systems.
Monoochrom said:
- Understand that you killed Rayman a long time ago. Rabbids were just the last straw that threw him entirely into obscurity. Kind of like Gex and Crash Bandicoot, nobody gives a shit about those anymore either.
Rayman hasn't appeared in a Rabbids game in nearly a decade, and Rabbids aren't even in this game, unless there's some cameo I missed. That's like complaining that Mario was "killed" because he was in all those Mario Party games with Waluigi.
Monoochrom said:
- Pretty much every Game is ''critically acclaimed'', fuck, I'm sure some would give Microsoft Excel a 8/10. So, critically acclaimed means nothing.
Over 40 different journalists from all walks of life, different tastes in games, and different standards of gaming, awarded the game extremely high praise... while that doesn't mean YOU'LL like the game, you might as well toss out the system entirely if you don't think a critical consensus matters. And I don't think they gave Duke Nukem Forever much praise, despite all the hype that game got...
Monoochrom said:
- If you want to sell, your game needs real exposure, I'm willing to bet with you that most people don't know it exists and that even most Gamers won't be able to say much about it.
And how would you go about it? I've seen commercials on this website, on the internet, TV, in gaming ads and magazines, it's been talked about and scored highly in the gaming press... what have they done that, say, Saints Row 3 hasn't done?
Monoochrom said:
- People seemingly just plain aren't too interested in your 2D Plattformer...that's what we have Indies for
Oh yes, like the little indie developers that made Super Mario 3D Land... Seriously, what does it matter if they're indie or not? A good game from a good developer is a good game from a good developer. I know I was interested, and I bet if more people played the damn game themselves they'd be interested too... maybe YOU should play the game; it might change your mind since you're talking about a game you very likely know little to nothing about and haven't tried out yourself.[/quote]
Monoochrom said:
Game Devs and Publishers are full of shit. Also, I never played Beyond Good and Evil, so I simply don't care.
You can get Beyond Good & Evil real cheap on XBL and PSN. As a gamer of 25 years, I can attest that BG&E is one of the greatest games ever made, an imaginative blend of adventure, combat, stealth, puzzle-solving, character development, story, atmosphere, emotion and beauty, diversity, treasure hunting, investigation, racing, shooting, drama, and pure gaming joy. It's one of the best games to exist with some of the best characters to exist and if you don't care about Beyond Good & Evil, it's simply because you never bothered to give it a chance in the first place... because I've rarely met a soul that didn't walk away from that game and go "wow, that was incredible."