You didn't. You didn't need to. The article did.Baresark said:I definitely never said that.
Whoa whoa whoa, people are pirating 360 games? And here I was told to believe that only happens on PC!It's also worth noting that according to Torrent Freak, Alan Wake was the second most pirated 360 title in 2010, with an estimated 1.1 million downloads. Don't be tricked into thinking pirates have good taste though, the most pirated 360 game of 2010 was EA's ham-fisted God of War knock-off Dante's Inferno.
Just because Microsoft is giving the game away in a bundle doesn't mean the dev isn't getting paid for it. I'm sure it's much cheaper than retail profits, but they still get paid for every one sold - or at the least, every one downloaded with the coupon.AzrealMaximillion said:I would disagree. If it counted as a purchase then that would mean that Remedy would've gotten paid would it not? Also keep in mind that it's entirely possible that not everyone who bought a 360 with this bundle even downloaded Alan Wake.goliath6711 said:It really doesn't matter how or why they bought it, it was still bought so it counts as a purchase. They're not going to go back and discredit the sales from people who bought a copy to give to someone else, are they?Baresark said:The problem for me is that if you give people a copy of the game, you can't really consider it a sold copy. Also, people may have not bought the system for the Alan Wake game at all, but for the Forza 3 game.
The problem is that there is no way to turn this into a metric for how much Alan Wake sold. And... for 5 years of development time, that is still shit numbers. They only put 1 year into each COD at this point and it sells exponentially better.
See it does matter how the game was purchased if your dealing with sales. Alan Wake's sale isn't rung in anywhere on a cash register or shown on any receipt if you bought the bundle.
I understand as a privately-held company Valve doesn't have to publicize most information that publicly-held companies do, and I guess Steam sales are covered under that. But how does Valve get away with not releasing figures to publishers whose games they sell on Steam? Surely most publishers would want to know if Steam is actually making them money, and if some of their titles sold a million copies through Steam their marketing departments would proclaim it to the heavens.Kopikatsu said:Newell said he doesn't believe in them.Eveonline100 said:better question why doesn't steam publish its sales firgure then.Kopikatsu said:Probably because Steam doesn't publish sales figures, so nobody really knows the exact numbers unless they do the math. Even then, it's still more of an estimate.Fawxy said:I really, REALLY don't understand why digital downloads aren't included in many games' overall sales figures. If I bought a game for $49.99 at a retail store, or bought a game for $49.99 on Steam, why wouldn't the latter be counted? Doesn't make sense to me.
More on topic, I hope Alan Wake gets a sequel. Damn good game.
I think it's just that Steam doesn't want the indie devs knowing how well their game is selling or something. =x
I'd still say that demand for Alan Wake is a key factor here. If you bought the bundle you didn't necessarily buy it FOR Alan wake. Now buying the Xbox bundle FOR the copy of Halo Reach is much more plausible, which is why Halo Reach's download were tracked. And let's be honest, Alan Wake's interest died a long while before the Xbox Alan Wake bundle came out.Wolfram01 said:Just because Microsoft is giving the game away in a bundle doesn't mean the dev isn't getting paid for it. I'm sure it's much cheaper than retail profits, but they still get paid for every one sold - or at the least, every one downloaded with the coupon.AzrealMaximillion said:I would disagree. If it counted as a purchase then that would mean that Remedy would've gotten paid would it not? Also keep in mind that it's entirely possible that not everyone who bought a 360 with this bundle even downloaded Alan Wake.goliath6711 said:It really doesn't matter how or why they bought it, it was still bought so it counts as a purchase. They're not going to go back and discredit the sales from people who bought a copy to give to someone else, are they?Baresark said:The problem for me is that if you give people a copy of the game, you can't really consider it a sold copy. Also, people may have not bought the system for the Alan Wake game at all, but for the Forza 3 game.
The problem is that there is no way to turn this into a metric for how much Alan Wake sold. And... for 5 years of development time, that is still shit numbers. They only put 1 year into each COD at this point and it sells exponentially better.
See it does matter how the game was purchased if your dealing with sales. Alan Wake's sale isn't rung in anywhere on a cash register or shown on any receipt if you bought the bundle.
That's what I'm saying. Why complain over a year and a half after your game's release? Better yet, how was 1.5 million sales determined if they said themselves that "they can't share numbers"?Fearzone said:So, like, why is there a press release about that now?
Whatever.
Because if they were counted, the big companies could not cry about "pc is dieing because of pirates" anymore as pc would be the top seller like it always were.Fawxy said:I really, REALLY don't understand why digital downloads aren't included in many games' overall sales figures. If I bought a game for $49.99 at a retail store, or bought a game for $49.99 on Steam, why wouldn't the latter be counted? Doesn't make sense to me.
if you know that you will get an x amount of "moneyz" for a sale of your game, and in the end of the month/year/decade/eternity you get y amount of "moneyz" for your game, it is not hard to count it now is it. now if you have more than one game and they just put it all together in thier accounting, then it can be a problem, though i doubt they would be allowed to do that.Valve get away with not releasing figures to publishers whose games they sell on Steam? Surely most publishers would want to know if Steam is actually making them money, and if some of their titles sold a million copies through Steam their marketing departments would proclaim it to the heavens.