Alien: Isolation Reveal Preview

josemlopes

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Im liking the fact that the Alien actually seems to have an AI instead of scripted jump scares, Outlast suffered from being more like a carnival ride then a game.
 

cerebus23

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A nice middle ground would be doable, very limited ammo, space station and all imagine you could find a pistol or shotgun and some ammo somewhere on a big station like that, heck a full armory would not be unusual, make your access to firearms and ammo force you to choose when and where to fight and when and where to avoid and run.

If its just avoid avoid run run run, to me that just sounds exhausting, but some people love that kind of gameplay its been done before, and really it sounds more alien.

Really though ACM on one side and rome 2 on the other and almost want to set my anticipation meter for this game at exactly zero.

While it maybe be a different team at CA it is CA a studio notorious for buggy unfinished releases, spotty support, and a seemingly willingness to throw long term fans under the bus trying to broaden total wars disney appeal and managing to make something so broken and dumbed down most people just simply uninstall it and go dig out rome 1 and mod it.

Just saying this game has ALOT of baggage on its shoulders. Not just the whole gb fraud with acm stuff.
 

Shadow-Phoenix

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Since I never bought into the travesty that was A:CM I'd say I'm in for this, though from what can be seen the game is going to be a gunless experience so i guess I'm going to have to play AVP 2010 if I'm to get my Alien and gun experience until a new Aliens game with gun gameplay comes along (probably another5-6 years from now).
 

Furioso

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Riff Moonraker said:
Furioso said:
Riff Moonraker said:
I am in. Done. Sold. I will preorder this on my One, as soon as I can. The glimpses of the game in this trailer frightened me in a way that I havent been frightened since.... well, since I saw the original ALIEN trailer before the movie came out in 1979, and it absolutely terrified me as a kid. Just these few glimpses made the hair stand up on the back of my neck, and I found myself holding my breath, and I am giddy as a two year old for this game already!
Don't do it. Do not preorder this game. Don't get me wrong, it looks great and all, and I'm super, super excited to see more, but remember Colonial Marines and how many people got suckered in to preordering it based off of trailers and stuff. Wait and see how it turns out before gambling your money.
I know, I know. :( I almost... ALMOST got suckered by the Aliens: Colonial Marines, too, but saw the writing on the wall. I just keep hoping, and keep getting let down, that one day someone will make THAT game with Alien. Now I am wanting this to be THAT game, and so far it sure looks like it could be.... but yeah, I want to see more, and hear more first.
I didn't pre-order that either, just think about what would actually be lost if you don't pre-order. Pre order bonuses are almost always pointless or just plain bad (pointless challenge levels) and it's not like if you don't get it on day one the game will vanish forever. I prefer to be safe.
 

Bindal

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DocZombie said:
Picking up an "Outlast in space" vibe from this - which makes me very excited...! Using Ripley's daughter (before she got married, apparently) seems a little unnecessary, but at least the devs aren't screaming "We're canon! This is a legitimate in-between-quel!" like the A:CM asshats
Probably because it might not be, unlike Colonial Marines, which IS.
 

Ohlookit'sMatty

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I don't want to play this game =[

I mean, I'll buy it and I want everyone else to buy it and I want the games industry to see everyone buying it and realize that games like this work so much better than "You are a war god, here is all the guns ever. now go Kill Kill Kill" games but I don't want to play it // This looks and feels as scary as the first Alien film

I don't want to be alone in the dark with a single alien hunting me

Also I did love the music playing, it felt and sounded like the original film which just makes it better

-M
 

Adam Locking

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Mcoffey said:
...Aliens really seemed to imply that Amanda lived a long, happy, boring life.
Of course Amanda lived a happy life, with no Alien encounters whatsoever. And Ash, he didn't really betray you on our orders did he, it was only an unfortunate malfunction. Now, let's all head over to LV-426 to eradicate these Aliens once and for all. No, we aren't going to try to bring one back, don't you trust me? Just because I'm from The Company, doesn't mean I'm not a nice guy...
 

josemlopes

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cerebus23 said:
A nice middle ground would be doable, very limited ammo, space station and all imagine you could find a pistol or shotgun and some ammo somewhere on a big station like that, heck a full armory would not be unusual, make your access to firearms and ammo force you to choose when and where to fight and when and where to avoid and run.
A middle ground that could work would be having the guns not kill the alien but scare him off or at least hurt him.

From the preview they say that the alien here is an AI and not a scripted event so if the player managed to hurt him it would mean that the AI would fall back for a while giving the player a way to fight back without feeling more powerfull then the alien itself.
 

Flippincrazy

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No. Not again. Don't think I could take this being awful after the seven-year anti-climax that was 'Aliens: Colonial Marines'. Please be good...

Melodrama aside, I'm intrigued by the trailer and this preview. Lots of promising ideas seem to be being implemented, and I'll be watching for future gameplay videos of this.

Thanks for the preview!
 

kael013

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This is the Alien game I've always wanted. Yeah, [i/]Aliens[/i] was an awesome movie and the marines were cool, but all the games based on them never really tickled my fancy (to me they all seemed like CoD with the [i/]Alien[/i] sticker slapped on). But this... [i/]this[/i] is what I'm talking about!

Possible gripe: I hope that the other tools (like the cutting one we saw) are used for more than one function (like cutting emergency panels open). What I mean is that when we hit a snag we are able to use all the tools we've collected so far and have multiple ways to solve the problem instead of just a singular, scripted answer.
 

Brian Tams

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I really really really want this to succeed for multiple reasons.

1. I finally get a good Aliens game. Hurray!
2. This will apply a much needed healing solution to the gaping wound left by colonial marines. Hurray!
3. AAA publishers will no longer be able to say that true survival horror is dead. Hip, hip, hurray!

But I'm skeptical because, you know, Colonial Marines...
 

LordMonty

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sounds like they've just gone and made a game that people want... now where is the bolt on multiplayer?
 

Seracen

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I dunno. This looks cool. However, at this point, I am so used to having ample waves of aliens fall to my arsenal, it just seems odd to be running away from just ONE. Yes, I know, no weapons and all, it still feels odd to me.

As for Creative Assembly, they've generally created fun, pretty, and competent works, if not necessarily lasting memorable or groundbreaking. More power to them. However, I hope they stick to the low-profile mindset, rather than fooling themselves themselves into "making a blockbuster."
 

major_chaos

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You know game devs, if I wanted to play amnesia twenty times I could just do that, you don't need to all jump up and make the exact same game.
 

Sniper Team 4

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It sounds promising indeed. Glad that I'm not the only one who is a bit curious to see how one enemy throughout the entire game is going to work out, but it sounds like they have taken steps to make sure it doesn't get boring and easy to outsmart. I hope they manage to pull this off.
 

cerebus23

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josemlopes said:
cerebus23 said:
A nice middle ground would be doable, very limited ammo, space station and all imagine you could find a pistol or shotgun and some ammo somewhere on a big station like that, heck a full armory would not be unusual, make your access to firearms and ammo force you to choose when and where to fight and when and where to avoid and run.
A middle ground that could work would be having the guns not kill the alien but scare him off or at least hurt him.

From the preview they say that the alien here is an AI and not a scripted event so if the player managed to hurt him it would mean that the AI would fall back for a while giving the player a way to fight back without feeling more powerfull then the alien itself.
Depending on the type of station also a civilian station might be limited to buckshot and standard ammos, which would not do much to an alien, non letal plastic bullets on a station might be more common than lead ammo that can go through bulkheads and windows.

You can logically nerf any weapons available so you can use as a delay or scare tactic rather an i kill you thing, but would take good ai and well still waiting to see really good ai, but the way aliens move and stalk with really good ai you could arm the player and still kill the player with ease if the ai could stalk, wait in ambush, and just avoid your nasty little guns after a few encounters.

But i am sure many people will give their eye teeth to play amnesia with aliens, and alien fans that never played amnesia can get their aliens itch scratched less they utterly mess it up.
 

Proverbial Jon

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Nov 10, 2009
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A female protagnoist?
In a survival horror game?
Set in the Alien universe?
With only a single Xeno?
And an emphasis on running/hiding rather than fighting?

All packed inside a triple A title? Goodness me, can it possibly be true?

I find it depressingly indicative of the state of the entire industry when devs are actually excited about being the only ones to be making a survival horror game. They seem genuinely surprised that people want to play their game. Has this industry learned nothing from the indie scene and the multitude of horror let's players on YouTube? We need more of this stuff!

Also, I'm calling bullshit on the final scene of that video. If Ripley is sucked out an airlock into space she'd have been frozen dead in the few seconds of space we were shown before the video cut out. They better have a good explanation for that one.
 

Skeleon

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This looks quite promising. I'm not ready to give it my trust yet, but I'll keep an eye on it. :)

EDIT:
Proverbial Jon said:
Also, I'm calling bullshit on the final scene of that video. If Ripley is sucked out an airlock into space she'd have been frozen dead in the few seconds of space we were shown before the video cut out. They better have a good explanation for that one.
Considering another scene showed the player getting bitten in the head by the alien? I'd assume this was just another way to die. :-D
But I doubt freezing would be that quick, especially considering she's still surrounded by air as she's catapulted out.
 

Stomperchomper

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Proverbial Jon said:
Also, I'm calling bullshit on the final scene of that video. If Ripley is sucked out an airlock into space she'd have been frozen dead in the few seconds of space we were shown before the video cut out. They better have a good explanation for that one.
Not sure how true it is, but I remember hearing that you would actually have a hard time freezing to death in space, since it's a vacuum, and therefore there's nowhere for your body heat to actually go.