I would say I'm saving my hype because it was all pre-rendered clips, but that would suggest I have any hype to begin with. I'm not a fan of the 'You're completely helpless' style of game that's cropping up of late. I'm just someone who isn't a fan of the only skill you have is to run and hide.
Fdzzaigl said:
Now this here ladies and gentlemen, is an interesting concept and true to the franchise. Where I could smell the shit from Colonial Marines from a hundred miles away I think this can truly do very well..
Not a hundred percent with you. It was a mining ship in the original aliens. They had things to defend themselves. Did they do a good job? did it even matter? No. That's what was terrifying about the original alien. They had means to protect themselves and it proved worthless. The Alien was too quick, too strong, too smart. Your weapons were useless because you had to be beyond human to actually get them to work. That's what made me and I think countless others afraid.
Not "Ok, so you don't do anything to defend yourself. Run now.". Then there's no difference between the Alien and some random punk on the street.
cerebus23 said:
A nice middle ground would be doable, very limited ammo, space station and all imagine you could find a pistol or shotgun and some ammo somewhere on a big station like that, heck a full armory would not be unusual, make your access to firearms and ammo force you to choose when and where to fight and when and where to avoid and run.
Now this a band wagon I can get behind. The middle ground is simple, and hell, I'll even give the developers the plot. Of course I'm not a game designer by trade, so all this is just something
I'd like to see in a game. I don't know how hard it would be to pull off. And I'm just thinking it up while I'm typing, so forgive any holes. I'm sure a team could fix it up later
You're a new mining ship in cyro-sleep, thinking you're returning home. Although Weyland Yutani recently lost a team at a planet you're near. WY hacks your ship, detaches the life support raft that holds your crew CyroChambers (new ship function that I just thought off for the plot) and Hacks your two Androids and your mobile repair drone that takes care of the Androids.
You wake up, with one of the Androids leaving a message that you need to find another way off planet, as your ship malfunctioned and isn't space worthy any more. So you're off to this new colony (a quite large one) trying to find some space worthy ships.
Now, keep Two things sacred. Sound Attracts. This won't be a game that you can just run at any moment. You need to choose the limited times you can run carefully. You need to run seldom and shoot even less. Because the sound of whatever you shoot will just bring more of them. And if you don't know a good spot to hide and wait out whatever's coming near before firing, you'll just simply be overwhelmed.
Lastly, No regenerating health. There's a cost to low health. You move slower. You'll need to get patched up. You're more likely to bleed out than to get better. With lower health, aiming is harder. you might have to drop ammo or supplies because they are slowing you down more. Maybe it takes one hit to knock you out instead of three. Health and maintaining yourself is a big deal.
Now two human androids' mission is to get you impregnated and back on the ship. They aren't going to kill you, but with each hit they give you, you get more groggy and slow to respond. I think three hits at the most, with you receiving the second hit, you're more than likely going to be dragged off. But they are slow as well. Quiet as well. Because they don't want the Aliens to find you. They don't know if the Aliens will drag you back or try to feed off of you, so they will speak in a quiet, calming voice while attacking you, promising this is for the best. That's just unsettling typing out.
The Androids will have two functions. They are another enemy of course, but they'll also be ammo sponges, there to absorb your precious ammo enough to damage them beyond the point of coming after you. And of course attract any Alien nearby as a side effect of you fighting them off. However you won't be able to kill them. That mobile repair drone will repair them once you leave. You've downed for minutes, even hours (in game) of relief, but he will come back up to hunt you.
Now, I want to be able to kill the aliens, but I want to feel like I accomplished something. Make the aliens stronger. Do things to make each kill you receive mean something. Make them blindingly fast. Give them spawn holes above you, below you, and to the side of you. Let the tracker just warn you that you might not want to go down this hall, and in fact, maybe you should hide until that beeping goes away.
Give me hard to find ammo caches, weapons that are on freshly killed Welyand Yutani soldiers hinting that there might be an Alien or two nearby ready to make you deplete that new ammo as soon as you got it.
Personally, I'll feel more scared if I know that my ammo is severely dwindling and I need to find a way to that gun on that body over there down the hall. My tracker is beeping, and I hear whispering to come out, because it will be less messy their way. I don't know if the whispering means the Android knows where I am and is ready to knock me out. I want to curse myself for firing blindly at the Android meaning I only have two shots left and I don't know if I can cripple what sounds to be two Xenomorphs to get away.
More over, I want to feel like every death I receive was my own damn fault. That I could have REALLY done something to prevent it, not just running and hiding. I should have been more cautious. I should have checked my corners (Apone, may you kill those bastards in your own Personal Heaven). I want to feel like I'm apart of the experience and I need to be smarter, not just someone in the vicinity and 'damn, I have bad luck'.