Alien: Isolation Reveal Preview

Metalrocks

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Jan 15, 2009
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CM was anyway touched by gearbox. i lost all respect for these guys long time ago. i wasnt really fond of opposing force, dint like borderlands and with duke nukem....well, we know how that turned out.
but i dont see randy in it so this is a plus for me. but yes, i also wait for a review or more infos as well before i put my money on it. but so far this really sounds promising.
 

RJ 17

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Nov 27, 2011
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I'll join the ranks of those saying this looks/sounds like another Amnesia/Outlast clone. Not that that's entirely a bad thing, however. With regards to the Alien franchise, it's something that's never been done before: render you completely helpless before a single alien stalking you throughout the entire game. This could indeed be just the kind of faithful adaptation of elements from the first movie to give this franchise a shot in the arm and say "See? If you do things right, you can make a good Alien game."
 

Saxnot

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Mar 1, 2010
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People, curb your enthousiasm. This is the Creative Assembly we're talking about. they're good at making total war games, but they haven't made a good non - TW game in the last 10 years:
Spartan: total warrior (bad hack n'slash), Viking: battle for Asgard (mediocre hack n'slash) and Stormrise (failed experimental rts)

Based on their track record, i wouldn't get my hopes up
 

Nevrim

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Well at least an alien game that is (or at least has the potential) to be scary.
A pity that we already know how the alien looks though.
 
Sep 24, 2008
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I would say I'm saving my hype because it was all pre-rendered clips, but that would suggest I have any hype to begin with. I'm not a fan of the 'You're completely helpless' style of game that's cropping up of late. I'm just someone who isn't a fan of the only skill you have is to run and hide.

Fdzzaigl said:
Now this here ladies and gentlemen, is an interesting concept and true to the franchise. Where I could smell the shit from Colonial Marines from a hundred miles away I think this can truly do very well..
Not a hundred percent with you. It was a mining ship in the original aliens. They had things to defend themselves. Did they do a good job? did it even matter? No. That's what was terrifying about the original alien. They had means to protect themselves and it proved worthless. The Alien was too quick, too strong, too smart. Your weapons were useless because you had to be beyond human to actually get them to work. That's what made me and I think countless others afraid.

Not "Ok, so you don't do anything to defend yourself. Run now.". Then there's no difference between the Alien and some random punk on the street.

cerebus23 said:
A nice middle ground would be doable, very limited ammo, space station and all imagine you could find a pistol or shotgun and some ammo somewhere on a big station like that, heck a full armory would not be unusual, make your access to firearms and ammo force you to choose when and where to fight and when and where to avoid and run.
Now this a band wagon I can get behind. The middle ground is simple, and hell, I'll even give the developers the plot. Of course I'm not a game designer by trade, so all this is just something I'd like to see in a game. I don't know how hard it would be to pull off. And I'm just thinking it up while I'm typing, so forgive any holes. I'm sure a team could fix it up later

You're a new mining ship in cyro-sleep, thinking you're returning home. Although Weyland Yutani recently lost a team at a planet you're near. WY hacks your ship, detaches the life support raft that holds your crew CyroChambers (new ship function that I just thought off for the plot) and Hacks your two Androids and your mobile repair drone that takes care of the Androids.

You wake up, with one of the Androids leaving a message that you need to find another way off planet, as your ship malfunctioned and isn't space worthy any more. So you're off to this new colony (a quite large one) trying to find some space worthy ships.

Now, keep Two things sacred. Sound Attracts. This won't be a game that you can just run at any moment. You need to choose the limited times you can run carefully. You need to run seldom and shoot even less. Because the sound of whatever you shoot will just bring more of them. And if you don't know a good spot to hide and wait out whatever's coming near before firing, you'll just simply be overwhelmed.

Lastly, No regenerating health. There's a cost to low health. You move slower. You'll need to get patched up. You're more likely to bleed out than to get better. With lower health, aiming is harder. you might have to drop ammo or supplies because they are slowing you down more. Maybe it takes one hit to knock you out instead of three. Health and maintaining yourself is a big deal.

Now two human androids' mission is to get you impregnated and back on the ship. They aren't going to kill you, but with each hit they give you, you get more groggy and slow to respond. I think three hits at the most, with you receiving the second hit, you're more than likely going to be dragged off. But they are slow as well. Quiet as well. Because they don't want the Aliens to find you. They don't know if the Aliens will drag you back or try to feed off of you, so they will speak in a quiet, calming voice while attacking you, promising this is for the best. That's just unsettling typing out.

The Androids will have two functions. They are another enemy of course, but they'll also be ammo sponges, there to absorb your precious ammo enough to damage them beyond the point of coming after you. And of course attract any Alien nearby as a side effect of you fighting them off. However you won't be able to kill them. That mobile repair drone will repair them once you leave. You've downed for minutes, even hours (in game) of relief, but he will come back up to hunt you.

Now, I want to be able to kill the aliens, but I want to feel like I accomplished something. Make the aliens stronger. Do things to make each kill you receive mean something. Make them blindingly fast. Give them spawn holes above you, below you, and to the side of you. Let the tracker just warn you that you might not want to go down this hall, and in fact, maybe you should hide until that beeping goes away.

Give me hard to find ammo caches, weapons that are on freshly killed Welyand Yutani soldiers hinting that there might be an Alien or two nearby ready to make you deplete that new ammo as soon as you got it.

Personally, I'll feel more scared if I know that my ammo is severely dwindling and I need to find a way to that gun on that body over there down the hall. My tracker is beeping, and I hear whispering to come out, because it will be less messy their way. I don't know if the whispering means the Android knows where I am and is ready to knock me out. I want to curse myself for firing blindly at the Android meaning I only have two shots left and I don't know if I can cripple what sounds to be two Xenomorphs to get away.

More over, I want to feel like every death I receive was my own damn fault. That I could have REALLY done something to prevent it, not just running and hiding. I should have been more cautious. I should have checked my corners (Apone, may you kill those bastards in your own Personal Heaven). I want to feel like I'm apart of the experience and I need to be smarter, not just someone in the vicinity and 'damn, I have bad luck'.
 

Darkbladex96

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OlasDAlmighty said:
Why does there always have to be either an army of aliens or one alien? Can't there be a middleground? How about, I don't know, a few aliens? It's almost like the Alien series is actually 2 series, one where xenomorphs are cannon fodder that can be killed with a few bullets and one where they're unstoppable death machines. It just feels inconsistent.

Whatever, these guys seem to know what they're doing, however I'm a bit worried about how much this game seems to be trying to hump the original movie's leg. Isn't it enough that we're following the original thematically? Do we really have to fill the game with constant direct references to the original all the way down to the knick-knacks on tables? It just kinda feels like they're trying to play it safe and familiar rather than be creative.
It might feel that way if you aren't at least a little familiar with all of the content. We all know how the xenomorph song and dance starts. One moron gets a facehugger and then boom xenomorph. Now in the absensce of others that one xeno becomes the new queen. She captures and kills to make hosts for the eggs. The series focuses on the one xenomorph when the creature is isolated from other eggs and has no chance to produce more like in Alien and Alien 3. Aliens is what happens when the active xenomorph can get a hive up and going before anyone can intervene. Those two sthings happen all the time in the books and comics. But you see, Alien and Predator are the same canon universe, and it works on a triforce of power between the three faction which each going from prey to hunter and back to prey constantly.

The reason ONE alien seems unstoppable while a horde usually seems like cannon fodder is 2 reasons. 1) The first alien is always a DRONE that will skip all stages and molt into a QUEEN. Drones are weak, but in the singular encounters the humans rarely ever have a gun. Drones are weak, they die to pitch forks and standard ammo. But are still super fast and strong 2) when xenos have hives many drones molt into warriors. This is the point where the marines show up. Remember when Gorman was shooting the xeno with his pistol and the bullets just richoceted off its carapace? Remember how pulse rifles and smart guns werent allowed under the reactor? It was because the their weapons fire heavy AP explosive rounds. Those are the only things that can stop warrior xenos that are man portable.

TLDR: Prep is the difference between when the xenos are treated like unstoppable death dealers or pests. Also, make no mistake, the protags may be god xeno killers, the the official mortality rates for hive cleanup ops are 80- 95% percent.
 

SnakeoilSage

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VoidWanderer said:
I thought it was 'Shut up and leave my franchise alone!'

But, then again, play a single character going up against a naturally stealthy enemy with little to no way to defend yourself.

"Keep talking and maybe we will buy it."
There could be some saying that, yes. I'm saying it though, and that's all matters. As a fan of Amnesia and Outlast, I enjoy these... survival horror? Escape horror? It will probably get its own genre monicker soon. "NOPE" Simulator. I like that one. Anyways, I enjoy it. I like the look of the game, I like the premise, I like the story idea. I'm all about this game right now.
 

immortalfrieza

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Darkbladex96 said:
The reason ONE alien seems unstoppable while a horde usually seems like cannon fodder is 2 reasons. 1) The first alien is always a DRONE that will skip all stages and molt into a QUEEN. Drones are weak, but in the singular encounters the humans rarely ever have a gun. Drones are weak, they die to pitch forks and standard ammo. But are still super fast and strong 2) when xenos have hives many drones molt into warriors. This is the point where the marines show up. Remember when Gorman was shooting the xeno with his pistol and the bullets just richoceted off its carapace? Remember how pulse rifles and smart guns werent allowed under the reactor? It was because the their weapons fire heavy AP explosive rounds. Those are the only things that can stop warrior xenos that are man portable.
Don't forget 3) A lone Xenomorph is the sole member of the species around the area and thus has to be cautious, being stealthy, avoiding direct confrontation, and attacking loners by surprise until it can get a hive up and running since if it dies the hive is toast. However, a entire hive of Xenomorphs can afford to have most of the group just throw itself recklessly at it's prey to take it out and take plenty of causalities because they got reserves.

ObsidianJones said:
I have to agree. I've always hated games that make the player a helpless idiot who even when they're being ripped to shreds isn't willing to make even a token attempt to fight back and call that scary. That brand of so called "survival horror" has never been scary only annoying. The scariest Survival Horror games I've played let you fight but have you make every one of your attacks count or your probably going to be screwed before long if you don't. THAT is what creates genuine tension, not running and hiding. Hell, I've even played games that let you easily kill everything and be scary, off the top of my head the Fatal Frame series comes to mind.
 

TWEWYFan

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It's really a shame that this game has to come out in the shadow of Aliens Colonial Marines because frankly this looks like this could be really good not to mention part of a genre that both Aliens and gaming as a whole could really use some more of. Now it's far to early to try and make a more educated guess for how good this attempt at horror will be and Colonial Marines demonstrated things can go terribly wrong behind the scenes. Still, put in the optimistic camp for now.