Guild Wars always seemed to JRPG to me (yes i know NC is a korean company). I mean the graphical style. People seem to like the more cartoony look in MMOs. Thats why Bioware is making the star wars MMO looks toony too.
Seconded: And nice to see you back around here! You went Solud Snak for awhile...Pyronox said:If GW 2 can manage to keep it's strategy while adding to more action in gameplay (in order not to bore players like me to death) then I think it has a solid chance. The thing that makes it more likely to kill WoW than most other games is that it's free online.
*Fingers Crossed*
But really, I'd play it if it had a bit more action...
It's more like 11 or 12 million subscribers. And they are the biggest advantage of WoW because many subscribers won't spend the time to start up again in another MMO.Lollipop Choob said:but you can't fight against eight (nine?) MILLION subscribers.
Every MMO after the release of EQ until WoW finally pulled it off was labled the "EQ killer."Stereophonik said:I'm just going to be straightfoward here and say no Guild Wars 2 has no chance of killing WoW. The only thing that will kill WoW is Wow. I hate this "WoW-killer hype" I honestly do.
even if blizzard was using its kajilliondy dollars its made from WoW to fund a Cokefarm and funds al-qaeda its not gonna stop making money. cuz 11 million ppl are gonn a say whats my 15 dollars gonna buy a bunch of terrorists anyways.runtheplacered said:The only thing that's going to kill WoW is WoW itself. It needs to be part of a big scandal or something.
Did you say that all in one breath? lol.Ve1ociraptor said:The only thing that will kill WoW is Blizzard's other MMO.
I'm not guaranteeing it will (hell, we don't even have any info), but the only thing that has a chance of toppling WoW before the 5th expansion pack is the product that can put "Hey! We made WoW, now we've made something new" on the box.
I've decided to actually back this up now. WoW is on the decline. With the release of WotLK, they lost a lot of the ground they made in BC toward WoW being an actual esport. Gimmicks like vehicles, achievements (although I love those) and hero classes (not DKs themselves, just hero classes in general) mean they're simply out of ideas. 90% of the dungeons in WotLK have nonexistent/very weak basis in lore, and the two new NPC races were made up on the spot. I realize new lore is inevitable, especially in a constantly growing game like WoW, but much of the zest of the days in pre-BC and BC was the richness of the lore behind it. This richness, this knowledge that the boss you're fighting is actually somebody, is what created the excitement of PvE, and now it's barely there.
But the formidable and committed playerbase of WoW remains there. However, judging from recent events, Blizzard seeks to change that. Blizzard gamers have been divided into two different camps since the onset of WoW. With the Battle.net/WoW account merger, it seems they're attempting to get the vast pool of WoW players interested in the other Blizzard franchises. Of course, this makes sense. With the advent of SC2 and D3, Blizzard would undoubtedly try to draw more players to their game. This alone will not "kill" WoW.
Blizzard, though, has the tools though. All that needs to be done is one or two drastic steps. Specifically, merge the WoW community site with the Battle.net site, and make mandatory the shared account. This will allow them to bombard their WoW playerbase with advertising on D3, SC2, and most importantly, their mysterious second MMO.
I have yet to establish a motive for the masses to switch MMOs. Obviously, there's the "new" factor. But I think I share the same predicament of many other WoW subscribers. WotLK has been a disappointment. Arena, the end-all of PvP since it's introduction in BC, is beginning to collapse on itself (total Arena participation is down dramatically from BC numbers). Without a complete revamp of the BG system, WoW PVP will continue to plunge. The other facet of PvE is in jeopardy too. In a bold and contriversal move, Blizzard took the casual route when designing the raids for WotLK. Content is ridiculously easy, and any chump with an 80 has easy access to the best gear in the game. Now, this problem may be fixed with more patches, but I digress. My point is, there are many unhappy campers in the WoW grounds, who have nowhere else to turn. I was unimpressed by EVE, have far too much scorn for EQ, bored in WAR, and hate the community of Darkfall. There is simply no alternative today for a lot of players.
If marketed well, Blizzard could draw millions of disgruntled WoWees into their new MMO. They won't topple the black monolith, but they'll even out the numbers between their games.
/faint
THIS.pantsoffdanceoff said:Even money says Duke Nuk'em Forever will come out before GW2. It's been delayed and I've yet to see any solid information on it.