All Skyrim needs is...

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Mariakko

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Nov 21, 2011
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All Skyrim needs (IMO) is:
-To get rid of leveled loot and monsters and replace it with static loot and monsters
-To get rid of fast travel
-To get rid of marking places on the map
-To get rid of the stylized kills
-To bring back the skills they took out
-Remove voice acting and use the budget and time they use to do that do make a better story.
-Essentially be Morrowind
 

Soopy

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Jul 15, 2011
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Mariakko said:
All Skyrim needs (IMO) is:
-To get rid of leveled loot and monsters and replace it with static loot and monsters
-To get rid of fast travel
-To get rid of marking places on the map
-To get rid of the stylized kills
-To bring back the skills they took out
-Remove voice acting and use the budget and time they use to do that do make a better story.
-Essentially be Morrowind
I have to agree with that also. All of it.

Leveled loot is the most moronic idea to have ever been consieved in the RPG world. It obliterates any reason to do anything.
 

Terminate421

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Jul 21, 2010
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Kinguendo said:
Terminate421 said:
Less criticisms about it's "Not an RPG" or "Boring Dragon Fights" or "It's not an Elder Scrolls game!" or "It has a bad story/ending" or "It's not MY game wahhhhhh!"

All Skyrim needs is for those people to go away.

Also, enemies must lose their ability to perform insta-kill animations on the Player.

EDIT: I meant specifically THOSE criticisms, most of those ones come down to whining and moaning about how this game isn't perfect whilst perfectly valid criticisms are shoved aside.
I dont think its fair that you can get some tasty kills on enemies but they cant do the same to you if they get a lucky crit. hit, I was fighting a guy earlier who headbutted me to death but it happens when you are trying to raise your armour by taking a few hits. Easiest way to avoid those insta-kills? Dont get hit. :D
It's that the animations are unavoidable and often bullshit. I'll be 90 degrees to the left of an ancient dragon and hit with something, next I teleport in front and am forced to watch myself die, I know dragons are supposed to be dangerous in melee but there's a difference between powerful and bullshit.
 

Meight08

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Feb 16, 2011
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.... To not be on consoles so that the game wont be hold back by crappy console hardware.
*runs into bunker and puts on fire resistant clothes*
I regret nothing!
 

Soopy

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Jul 15, 2011
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rolfwesselius said:
.... To not be on consoles so that the game wont be hold back by crappy console hardware.
*runs into bunker and puts on fire resistant clothes*
I regret nothing!
Eh, its true. Although I don't think the technical limitations of the current console generation are Skyrims biggest detractors.
 

Mid Boss

Senior Member
Aug 20, 2012
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Soopy said:
Hey guys,

As I've made apparent in previous posts I'm not a huge fan of Skyrim. I picked it up again today just to smack some things over the head and watch them turn dead for a little while.

And of course its the same old story, march for ever. Find next to nothing of interest and gain very little.

But that got me to thinking. If you ignore that Skyrim is (IMO at least) a poor TES title. All it really needs is some new or more monster spawns and the possibility to find some powerful loot (more so then what is possible to craft).

Add in some champion MOB's and there we go, a reason to actually venture out into the wilderness. It's not perfect, but it wouldn't be a detriment.

What do you think?
More monsters?

Just like every Skyrim problem, there's a mod for that.

http://skyrim.nexusmods.com/mods/9694

There you go. Over 100 more monsters and they update often with more.
 

Rooster Cogburn

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May 24, 2008
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viranimus said:
All Skyrim needs is...

To have simply been the unequaled 2011 RPG of the year.......Dark Souls?
To not have been unjustly popularized to the point it lets Bethesda adversely effect ALL RPGs.... AGAIN?
To have something other than "ITS TEH WURLD!!!" as its point of justification?
To not manage to excel at both tedium and mediocrity?
To be a 10 month old game and have the audacity to only JUST receive its first MSRP price break... down to 40$?!?!
Wait, those aren't things that can be made additions to a video game? What the? Oh. Oh I see now.

Yeah, there is really no end to this. Actually I sort of find this thread refreshing because It was starting to seem like Bethesda had almost Valve like truthful criticism armor for the mental gymnastics people go through in order to defend them.
That may be but some people acknowledge the problems and still love the game. That's an Elder Scrolls staple, after all. When you don't at least demonstrate some kind of understanding of why that is even if you still think it's dumb, it kind of makes it look like it just went over your head. If you find this thread refreshing you should come here more often, we have three of these a week and each one is more refreshing than the last.

Dark Souls: ""IT'S HARD SO IT'S GOOD" wow look how dumb Dark Souls fanboys are". See how annoying that is?

I'm very curious to learn how Bethesda is adversely affecting ALL RPGs other than by making a game that you don't like.

I have to agree about the mental gymnastics people do. It rivals some creationist arguments at times, in terms of out right stupidity...
At least Valve make good games. If Bethesda was a car manufacture, they would be based in Russia...
Creationists are typically very defensive, quick to dismiss arguments, abusive, and they love to erect straw men to beat up. If Bethesda was a car manufacturer, they would make awesome cars.

Look guys, this isn't right. You can criticize a game very harshly but lashing out at the fans doesn't make you look cool and it smacks of insecurity in your opinions. And we really didn't need a thread so you could tell us you went out of your way to reinforce the opinion you already held.

Soopy said:
Mygaffer said:
Skyrim is technically great but as an experience actually very mediocre, the worst of the Elder Scrolls games yet, of course I have only been playing since Morrowind. I really don't know what is wrong with it, but it just gets boring in a way that Morrowind never did.
Morrowind rewarded exploration. It encouraged exploration and the narrative was interesting.
The world is unique and interesting and the characters well written.

In short, the polar opposite to Skyrim.
Oblivion you mean. Skyrim does all those things pretty well, but not as well as Morrowind. But way better than Oblivion.
Terminate421 said:
It's that the animations are unavoidable and often bullshit. I'll be 90 degrees to the left of an ancient dragon and hit with something, next I teleport in front and am forced to watch myself die, I know dragons are supposed to be dangerous in melee but there's a difference between powerful and bullshit.
The death animation is occurring because you suffered fatal damage. It's unavoidable because you are already dead. EDIT: I think I better clarify. It looks like you're being killed by some crazy special attack, but it's just an animation. If the animations had been disabled, you would have been killed by a normal looking attack and just fallen to the ground like normal.
 

Soopy

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Jul 15, 2011
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Mid Boss said:
Soopy said:
Hey guys,

As I've made apparent in previous posts I'm not a huge fan of Skyrim. I picked it up again today just to smack some things over the head and watch them turn dead for a little while.

And of course its the same old story, march for ever. Find next to nothing of interest and gain very little.

But that got me to thinking. If you ignore that Skyrim is (IMO at least) a poor TES title. All it really needs is some new or more monster spawns and the possibility to find some powerful loot (more so then what is possible to craft).

Add in some champion MOB's and there we go, a reason to actually venture out into the wilderness. It's not perfect, but it wouldn't be a detriment.

What do you think?
More monsters?

Just like every Skyrim problem, there's a mod for that.

http://skyrim.nexusmods.com/mods/9694

There you go. Over 100 more monsters and they update often with more.
I play on the 360. My laptop will run a heavily modded Oblivion, which has a 10x more content and 10x the graphical quality of the vanilla Skyrim, yet Skyrim won't run faster then slideshow spec.
It was okay on the 360 besides the lack of anything to do, until I downloaded Dawnguard and Hearthfire. Now it doesn't work for more then 5mins before it to chugs and freezes.
 

Gottesstrafe

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Oct 23, 2010
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Is this thread going to be another veiled snide remark on how PC > Consoles?

And when is someone going to mod in Dark Souls armor sets into Skyrim? I want Ornstein's armor dammit!
 

SajuukKhar

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Sep 26, 2010
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Mariakko said:
All Skyrim needs (IMO) is:
-To get rid of leveled loot and monsters and replace it with static loot and monsters
-To get rid of fast travel
-To get rid of marking places on the map
-To get rid of the stylized kills
-To bring back the skills they took out
-Remove voice acting and use the budget and time they use to do that do make a better story.
-Essentially be Morrowind
You are aware that
-Morrowind was the only game to NOT have fast travel, something MANY old-school TES players hated.

-Morrowind also marked places on its map, as did Daggerfall.

-Having more skills for the sake of having more skills is not good gameplay design. Splitting One-handed into short blade, long blade, axe, and blunt does not bring any more complexity into the game because all the features of those skills skill exist within the one handed skill tree.

-Removing voice acting would not imrpvoe the story, if you go replay Morrowind you will notice that 95% of NPCs have the exact same set of rumors dialog copy-pasated into each of them. Removing voice acting would only turn the game from a game were voiced NPCs say the same insight over and over into a game were non voiced NPCs say the same thing over and over.

-You can disable kill-cams as it is, complaining about something you don't have to use is dumb.

Not to mention the fact that static loot and monsters is idiotic, do you not recall how bad it was in Morrowind?

do you not remember going through some epically long cave, beating things that were like 10 levels above you, only to have the final chest contain a low level magic ring, and some worthless food?

There was no point in doing Morrowind's dungeons because the loot was always terrible, all Morrowind was, was a game were you find out the locations of the best items beforehand, get them, and then never touch a dungeon again.

at least in Skyrim I am slightly motivated to go dungeon exploring because I know that, unlike Morrowind, the loot will actually be useful to me for my level.
 

SextusMaximus

Nightingale Assassin
May 20, 2009
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Mariakko said:
All Skyrim needs (IMO) is:
-To get rid of leveled loot and monsters and replace it with static loot and monsters
-To get rid of fast travel
-To get rid of marking places on the map
-To get rid of the stylized kills
-To bring back the skills they took out
-Remove voice acting and use the budget and time they use to do that do make a better story.
-Essentially be Morrowind
EVERYTHING there has quite literally been done through mods. Every single one.

Really, if you don't like vanilla Skyrim (which I happen to love), pick the game up on PC and go on a freaking mod spree, really is worth the money!
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Soopy said:
Fireprufe15 said:
Hmm, I personally feel like you about Skyrim, but I've also seen people enjoy the shit out of it. I'm starting to think maybe we're playing it wrong.
Playing it the same way I've played TES since Daggerfall. I enjoyed every iteration up until Skyrim, still don't mind Oblivion on occasion. Skyrim is just a bit empty and dull.

I can look past the bogus combat and the complete and utter lack of substance. But the fact that you can run for an actual hour and see nothing but about 30 wolves that drop nothing, about half a dozen dragons that also drop nothing of value and you craft the best armour in the game if you're willing to wait for the merchants to sell you the materials. If they can add in the possibility of dragons or Champion bosses dropping really good unique weapons.
complains about Skyrim's bad combat and lack of substance

I really like Daggerfall, it's just that the combat was abysmal and the game's non-quest material is about as flat as its sprites.

That said, the only thing I'd add to Skyrim would be a spellmaker. The one from Daggerfall, actually.
 

Doom-Slayer

Ooooh...I has custom title.
Jul 18, 2009
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hazabaza1 said:
Just port over Dark Souls' combat. There, 10 times better.
Last I checked, and you know I could be wrong, but Dark Souls is a 3rd person game and Skyrim is primary a 1st person game. Kiiiind of cant just transfer those systems over very easily :p

One feature I would love to include is weapons bouncing off walls, THAT I would love to see in more games everywhere.
 

SajuukKhar

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Sep 26, 2010
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lacktheknack said:
That said, the only thing I'd add to Skyrim would be a spellmaker. The one from Daggerfall, actually.
The problem with the spellmaker, as Oblivion has shown, is that people will only ever use it to make abusively overpowered, low-cost spells.

though I still kinda wish it was back.
 

Soopy

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Jul 15, 2011
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lacktheknack said:
Soopy said:
Fireprufe15 said:
Hmm, I personally feel like you about Skyrim, but I've also seen people enjoy the shit out of it. I'm starting to think maybe we're playing it wrong.
Playing it the same way I've played TES since Daggerfall. I enjoyed every iteration up until Skyrim, still don't mind Oblivion on occasion. Skyrim is just a bit empty and dull.

I can look past the bogus combat and the complete and utter lack of substance. But the fact that you can run for an actual hour and see nothing but about 30 wolves that drop nothing, about half a dozen dragons that also drop nothing of value and you craft the best armour in the game if you're willing to wait for the merchants to sell you the materials. If they can add in the possibility of dragons or Champion bosses dropping really good unique weapons.
complains about Skyrim's bad combat and lack of substance

I really like Daggerfall, it's just that the combat was abysmal and the game's non-quest material is about as flat as its sprites.

That said, the only thing I'd add to Skyrim would be a spellmaker. The one from Daggerfall, actually.
At the time, Daggerfalls combat wasn't too bad. Skyrims isn't a great deal better 20yrs later...
And I thought it was obvious but content doesn't just extend to the physical representations of objects...

In reply to a post above. I'm not against fast travel. I am against designing games and quests around its use though.
 

lacktheknack

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SajuukKhar said:
lacktheknack said:
That said, the only thing I'd add to Skyrim would be a spellmaker. The one from Daggerfall, actually.
The problem with the spellmaker, as Oblivion has shown, is that people will only ever use it to make abusively overpowered, low-cost spells.

though I still kinda wish it was back.
And what, pray tell, was the problem with that? That's part of the fun. Besides, a tweaked Daggerfall spellmaker should be able to avoid that quite easily if you insist.
 

SajuukKhar

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Soopy said:
In reply to a post above. I'm not against fast travel. I am against designing games and quests around its use though.
Explain then how I have played through Skyrim 3 times..... not using fast travel.... EVER.... except carriages?

The only way Skyrim is designed around using fast travel... is if you make it so. There is literally nothing preventing you playing the whole game without using any fast travel at all.

lacktheknack said:
And what, pray tell, was the problem with that? That's part of the fun. Besides, a tweaked Daggerfall spellmaker should be able to avoid that quite easily if you insist.
Because, despite Bethesda inability to do so, they have to at least act like they are trying to make the game balanced.
 

Callate

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I do think Skyrim learned some of the wrong lessons from Oblivion. Anything you're obliged to do repeatedly is risky, whether it's fighting dragons or closing Oblivion Gates or just killing another one of those @#$%ing Cliff Racers. Having to do so more often doesn't make me feel more powerful or more responsible, just harried and irritated.

But I also think it did a lot right. I think the combat is some of the best Bethesda has achieved so far. While it's nothing arcade-like, I think it comes closer to the right balance between real-time skill and stat-based "push button until they're dead" than most of the series, and I'd ask everyone to remember that this is not a game that was designed with twitch-button fetishists in mind for a reason. If you make the combat a whirlwind of split-second timing and alienate 90% of the player base, you've just killed a popular series; congratulations.

I'd love to see them do a lot more with the idea of ecosystems. It's nice that the fox attacks the bunny and the wolves attack the fox and so on, but they could have done so much more. If the merchants in Whiterun had more gold or a wider assortment of goods because the Khajit merchant caravan could now get past the bridge with the bandits. If the sudden influx of player-crafted Dwarven armor started getting issued to the guards. If a new Archmage at Winterhold decided the College should have absolute control over Skyrim's soul gem mining. I think there's room for a much more dynamic game here.

I also really, really wish that a game with such a relative dearth of conversation options didn't have so many that led to the other half of the conversation saying something along the lines of "What kind of stupid question is that?" Um, the only kind I was offered on the tree, thanks?

And, y'know, bugs... It's ridiculous that the game got out the door with a bug in place such that being part-way through the "Join the Imperials" quest could make it impossible to proceed in the main storyline quest. C'mon, Bethesda! If you're only offering us half a dozen possible exchanges with characters anyway, having flags fail to drop on the major ones is inexcusable.

Over-all, though, I think it's a series that has mostly been improving over the last decade or so, and I look forward to seeing where it will go from here.
 

lacktheknack

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Soopy said:
lacktheknack said:
Soopy said:
Fireprufe15 said:
Hmm, I personally feel like you about Skyrim, but I've also seen people enjoy the shit out of it. I'm starting to think maybe we're playing it wrong.
Playing it the same way I've played TES since Daggerfall. I enjoyed every iteration up until Skyrim, still don't mind Oblivion on occasion. Skyrim is just a bit empty and dull.

I can look past the bogus combat and the complete and utter lack of substance. But the fact that you can run for an actual hour and see nothing but about 30 wolves that drop nothing, about half a dozen dragons that also drop nothing of value and you craft the best armour in the game if you're willing to wait for the merchants to sell you the materials. If they can add in the possibility of dragons or Champion bosses dropping really good unique weapons.
complains about Skyrim's bad combat and lack of substance

I really like Daggerfall, it's just that the combat was abysmal and the game's non-quest material is about as flat as its sprites.

That said, the only thing I'd add to Skyrim would be a spellmaker. The one from Daggerfall, actually.
At the time, Daggerfalls combat wasn't too bad. Skyrims isn't a great deal better 20yrs later...
And I thought it was obvious but content doesn't just extend to the physical representations of objects...
It's called a comparison, man. The point is that there's no real "meat" to the game outside of main and guild quests.

Also, gameplay doesn't get the "But it's old!" excuse. Platformers back in the day were just as awesome then as newer ones are now.
 

lacktheknack

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SajuukKhar said:
lacktheknack said:
And what, pray tell, was the problem with that? That's part of the fun. Besides, a tweaked Daggerfall spellmaker should be able to avoid that quite easily if you insist.
Because, despite Bethesda inability to do so, they have to at least act like they are trying to make the game balanced.
Bethesda put Fawkes in Fallout 3. 'Nuff said.

I am under no impression that they ever attempt balance outside of level scaling.