Mariakko said:
All Skyrim needs (IMO) is:
-To get rid of leveled loot and monsters and replace it with static loot and monsters
-To get rid of fast travel
-To get rid of marking places on the map
-To get rid of the stylized kills
-To bring back the skills they took out
-Remove voice acting and use the budget and time they use to do that do make a better story.
-Essentially be Morrowind
You are aware that
-Morrowind was the only game to NOT have fast travel, something MANY old-school TES players hated.
-Morrowind also marked places on its map, as did Daggerfall.
-Having more skills for the sake of having more skills is not good gameplay design. Splitting One-handed into short blade, long blade, axe, and blunt does not bring any more complexity into the game because all the features of those skills skill exist within the one handed skill tree.
-Removing voice acting would not imrpvoe the story, if you go replay Morrowind you will notice that 95% of NPCs have the exact same set of rumors dialog copy-pasated into each of them. Removing voice acting would only turn the game from a game were voiced NPCs say the same insight over and over into a game were non voiced NPCs say the same thing over and over.
-You can disable kill-cams as it is, complaining about something you don't have to use is dumb.
Not to mention the fact that static loot and monsters is idiotic, do you not recall how bad it was in Morrowind?
do you not remember going through some epically long cave, beating things that were like 10 levels above you, only to have the final chest contain a low level magic ring, and some worthless food?
There was no point in doing Morrowind's dungeons because the loot was always terrible, all Morrowind was, was a game were you find out the locations of the best items beforehand, get them, and then never touch a dungeon again.
at least in Skyrim I am slightly motivated to go dungeon exploring because I know that, unlike Morrowind, the loot will actually be useful to me for my level.