All Skyrim needs is...

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Kinguendo

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Terminate421 said:
Kinguendo said:
Terminate421 said:
Less criticisms about it's "Not an RPG" or "Boring Dragon Fights" or "It's not an Elder Scrolls game!" or "It has a bad story/ending" or "It's not MY game wahhhhhh!"

All Skyrim needs is for those people to go away.

Also, enemies must lose their ability to perform insta-kill animations on the Player.

EDIT: I meant specifically THOSE criticisms, most of those ones come down to whining and moaning about how this game isn't perfect whilst perfectly valid criticisms are shoved aside.
I dont think its fair that you can get some tasty kills on enemies but they cant do the same to you if they get a lucky crit. hit, I was fighting a guy earlier who headbutted me to death but it happens when you are trying to raise your armour by taking a few hits. Easiest way to avoid those insta-kills? Dont get hit. :D
It's that the animations are unavoidable and often bullshit. I'll be 90 degrees to the left of an ancient dragon and hit with something, next I teleport in front and am forced to watch myself die, I know dragons are supposed to be dangerous in melee but there's a difference between powerful and bullshit.
That would be annoying but I dont think 90 degrees is out of a dragons reach... thats some neck they have.
 

AdumbroDeus

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Tanis said:
All Skyrim needs is to be more like Oblivion.

No, I'm serious.

TES4 had some GREAT quests that weren't all 'kill everything in catacombs A/B/C/Z'.
...


You mean morrowind right?
 

Eddy-16

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AdumbroDeus said:
Tanis said:
TES4 had some GREAT quests that weren't all 'kill everything in catacombs A/B/C/Z'.
...


You mean morrowind right?
I agree with him, Oblivion had brilliant quest like Whodunit, Siren's deception, some of the shrines, that one where you went to the island and hell most of the DB quest had a sneaky awesome way to do them. While only having played morrowind for 20-ish minutes then being murdered by everything which I couldn't hit, I heard most the quest are just go murder things in that general direction.
 

F'Angus

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If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.
 

Soopy

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F said:
If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.
lol, three Draugr deathlords... wow. :p
 

Fidelias

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All Skyrim needs is...

... Actually, a lot, in my opinion.

A better main plot, MUCH better sub-plots, more unique-looking armor and weapon sets, and some actual interesting characters, for once.
Not to mention that some of the lore just doesn't fit with what you see in the game world.

For instance, the "Districts" in Whiterun. There are, as you may know, multiple districts in Whiterun village. I think four or five. The problem with this is that the size of Whiterun makes this tidbit of lore kind of ridiculous. You know Nazeem, that annoying guy acting all snobby about the fact that he's often in the Cloud district? Not only is he a snob, but he's an idiot. You practically take 2 steps and you've stumbled into a district. Heck, the drunks probably march up to Dragonsreach all the time!

I know this might not seem like a big deal, and on it's own it's not, it's just that this makes it apparant that the developers were planning on making Whiterun and the other "Cities" larger than what we see in the final copy, and it baffles me why they would cut down the size.

Okay, sorry about the rant, but that really annoys me. The cities and villages were really nice in Oblivion, but in Skyrim they're WAY too small.

Also, most of the game world is kind of repetetive, except when you go into dungeons.

The truth is that the Elder Scrolls games rely a LOT on how well they immerse you in the game, but in terms of story, gameplay, and characters the Elder Scrolls leaves a lot of room for improvement, with Skyrim being no exception.
 

F'Angus

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Soopy said:
F said:
If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.
lol, three Draugr deathlords... wow. :p
Lol, not just Draugr deathlords, one of them teleports around the room shooting you with a bow, spawning fakes to distract you. The other two have similar abilities.
 

Soopy

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F said:
Soopy said:
F said:
If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.
lol, three Draugr deathlords... wow. :p
Lol, not just Draugr deathlords, one of them teleports around the room shooting you with a bow, spawning fakes to distract you. The other two have similar abilities.
Yeah I know, I've done the quest. It is the exception to the rule in Skyrim for sure!

But yeah, the Character models for those bosses are very lazy...
 

F'Angus

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Soopy said:
F said:
Soopy said:
F said:
If you want some mini bossed to fight try the quest "Forbidden Legend" for the Gauldur Amulet. You have to fight 3 fairly interesting dead brothers, each with special powers. (again a lot of dungeon crawling)

One of the best quests I've encountered on there.
lol, three Draugr deathlords... wow. :p
Lol, not just Draugr deathlords, one of them teleports around the room shooting you with a bow, spawning fakes to distract you. The other two have similar abilities.
Yeah I know, I've done the quest. It is the exception to the rule in Skyrim for sure!

But yeah, the Character models for those bosses are very lazy...
I see your point. I would've loved some different character models, there isn't much variation in Skyrim compared to Morrowind or even Oblivion. I wouldn't even mind a few more Daedra as bosses around.
 

viranimus

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Nov 20, 2009
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Rooster Cogburn said:
Snip for one relevant point to touch on
Well as I suggested Im somewhat done in this thread. One point from your response is there seemed to be a theme reoccurring I picked up on, and with such I wanted to apologize. Please understand, I do not think you are stupid on any level. Most certainly not for liking a particular game. I have told this to many others too, I come off a hell of a lot more crass and sphinctery in text than what I intend to. While we may not agree on the points involved, simply disagreeing does not automatically bestow the normal internet response of "fuck that stupid prick" at least for my part. Actually, I usually interact more with people I disagree with. I am the type that I feel I learn more from debate and discussion than someone just agreeing with me. So I do value disagreement because almost always it is a chance to learn something.

So again, If it seemed as if I was trying to call you stupid for liking what you like, my sincere apology. Was not my intention.

As for the rest, ehh, Im essentially done with the thread so for my end of it and for now Ill have to agree to disagree.
 

Rooster Cogburn

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viranimus said:
Well as I suggested Im somewhat done in this thread. One point from your response is there seemed to be a theme reoccurring I picked up on, and with such I wanted to apologize. Please understand, I do not think you are stupid on any level. Most certainly not for liking a particular game. I have told this to many others too, I come off a hell of a lot more crass and sphinctery in text than what I intend to. While we may not agree on the points involved, simply disagreeing does not automatically bestow the normal internet response of "fuck that stupid prick" at least for my part. Actually, I usually interact more with people I disagree with. I am the type that I feel I learn more from debate and discussion than someone just agreeing with me. So I do value disagreement because almost always it is a chance to learn something.

So again, If it seemed as if I was trying to call you stupid for liking what you like, my sincere apology. Was not my intention.

As for the rest, ehh, Im essentially done with the thread so for my end of it and for now Ill have to agree to disagree.
I really appreciate that. I suppose I was pretty defensive myself, and I apologize for that. I understand and respect your opinion even if I don't share it. It was good talking to you.
 

Soopy

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I think I woke up in the twilight zone, surely this isn't the internet forums from my reality...
 

The Heik

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Soopy said:
Fireprufe15 said:
Hmm, I personally feel like you about Skyrim, but I've also seen people enjoy the shit out of it. I'm starting to think maybe we're playing it wrong.
Playing it the same way I've played TES since Daggerfall. I enjoyed every iteration up until Skyrim, still don't mind Oblivion on occasion. Skyrim is just a bit empty and dull.

I can look past the bogus combat and the complete and utter lack of substance. But the fact that you can run for an actual hour and see nothing but about 30 wolves that drop nothing, about half a dozen dragons that also drop nothing of value and you craft the best armour in the game if you're willing to wait for the merchants to sell you the materials. If they can add in the possibility of dragons or Champion bosses dropping really good unique weapons.
I'm thinking you may just be playing the game wrong. I've played roughly a dozen different characters in Skyrim, and each playthrough has yet to not show me something new and unique about the game, be it a unique locale, an interesting quest (the Aethereal forge in particular came right the hell out of nowhere for me) or some hitherto unknown aspect of the game's background or narrative. Yes, there are a bunch of wolves, yes there's a lot of more monotonous aspects of the game of but it's more the set dressing that makes the unique experiences all the more memorable. If each and every cave and glen was something wondrous, it'd swiftly lose impact. To compare, seeing a really big firework going off is cool. Seeing 50 more like it right after diminishes the spectacle.

However, there is an aspect of Skyrim that I would like to see improved. The quests. It's always a "go here and kill someone" quest or a "go here and fetch this" quest, usually without even the most basic pretext or reasoning. A bit more of the Oblivion style quests where a lot more of the sneaky subversive styles of conflict occurred would be much appreciated, as I find a lot of the game is more geared to the beatstick school of problem solving. It's not that the subtle arts don't exist, it's that they're not given time or enough design to truly flourish, especially if you're trying for a sneaky character and a dragon Radiant spawns on top of you and barbecues/flash freezes your tuchas. Can't bluff your way out of that one..... (though that would be one hell of an interesting experience if you could)
 

Soopy

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Another thing I thought of, and this is a TES problem as a whole.

Why does EVERY quest involve trekking from one corner of the map to the other?
Almost every quest without fail. Why do you do that Bethesda?