I don't think I'm playing anything "wrong".The Heik said:I'm thinking you may just be playing the game wrong. I've played roughly a dozen different characters in Skyrim, and each playthrough has yet to not show me something new and unique about the game, be it a unique locale, an interesting quest (the Aethereal forge in particular came right the hell out of nowhere for me) or some hitherto unknown aspect of the game's background or narrative. Yes, there are a bunch of wolves, yes there's a lot of more monotonous aspects of the game of but it's more the set dressing that makes the unique experiences all the more memorable. If each and every cave and glen was something wondrous, it'd swiftly lose impact. To compare, seeing a really big firework going off is cool. Seeing 50 more like it right after diminishes the spectacle.Soopy said:Playing it the same way I've played TES since Daggerfall. I enjoyed every iteration up until Skyrim, still don't mind Oblivion on occasion. Skyrim is just a bit empty and dull.Fireprufe15 said:Hmm, I personally feel like you about Skyrim, but I've also seen people enjoy the shit out of it. I'm starting to think maybe we're playing it wrong.
I can look past the bogus combat and the complete and utter lack of substance. But the fact that you can run for an actual hour and see nothing but about 30 wolves that drop nothing, about half a dozen dragons that also drop nothing of value and you craft the best armour in the game if you're willing to wait for the merchants to sell you the materials. If they can add in the possibility of dragons or Champion bosses dropping really good unique weapons.
However, there is an aspect of Skyrim that I would like to see improved. The quests. It's always a "go here and kill someone" quest or a "go here and fetch this" quest, usually without even the most basic pretext or reasoning. A bit more of the Oblivion style quests where a lot more of the sneaky subversive styles of conflict occurred would be much appreciated, as I find a lot of the game is more geared to the beatstick school of problem solving. It's not that the subtle arts don't exist, it's that they're not given time or enough design to truly flourish, especially if you're trying for a sneaky character and a dragon Radiant spawns on top of you and barbecues/flash freezes your tuchas. Can't bluff your way out of that one..... (though that would be one hell of an interesting experience if you could)
But, I'll make a new character and give something different to a try just so that I can say I have.
I'll make my self a glass cannon, Everything else I use is either a demi-god mage or a tank.
Anyone else scratching their head thinking playing a game I've already said I don't like is masochistic. I paid $120aud for it. I'll damn well get my monies worth!