...So you never realized that, in fact, you weren't being held hostage and it was actually a test to see if you could get out of a situation like that? You were actually in your base the entire time.Giest4life said:Sure.
Let's start off with the plot. I'm one of those guys who want a solid plot to have any interest in the game. I don't mind a few holes here and there, but Alpha Protocol's plot was positively vesicular. Here's the opening cut-scene: My character wakes up on an operating table. I'm clearly in some sort of lab. I've no idea where I am, how I got here, and who brought me there. A PDA on the counter in the room conveniently starts beeping the moment I wake up and a girl informs me that I'm currently in the brainwashing section of a special agent producing factory. "Just trust me" she says. "I don't have time to explain." Fair enough. I don't have any choice. But how about this a)I'm apparently a highly trained mercenary, and the best way to handle me is just to leave me completely unguarded. Not only that, the bastards didn't even bother cuffing or restraining me in fashion. It gets worse. The retards placed all this high-tech equipment around me and left a PDA (unlocked) and with complete access to me. Lastly, but but certainly not the least in this jungle of idiocy, there are absolutely no security cameras or monitoring stations where I'm being held. Hell, even the fucking door is unlocked!
There are gameplay issues aplenty, as well, but I'm willing to forgive those if the story is interesting enough--or at least makes sense. I know that the game designers weren't making the game for me, but it felt as if they were intentionally trying to make sure that I not play this game.
Point conceded there.Ordinaryundone said:...So you never realized that, in fact, you weren't being held hostage and it was actually a test to see if you could get out of a situation like that? You were actually in your base the entire time.Giest4life said:Sure.
Let's start off with the plot. I'm one of those guys who want a solid plot to have any interest in the game. I don't mind a few holes here and there, but Alpha Protocol's plot was positively vesicular. Here's the opening cut-scene: My character wakes up on an operating table. I'm clearly in some sort of lab. I've no idea where I am, how I got here, and who brought me there. A PDA on the counter in the room conveniently starts beeping the moment I wake up and a girl informs me that I'm currently in the brainwashing section of a special agent producing factory. "Just trust me" she says. "I don't have time to explain." Fair enough. I don't have any choice. But how about this a)I'm apparently a highly trained mercenary, and the best way to handle me is just to leave me completely unguarded. Not only that, the bastards didn't even bother cuffing or restraining me in fashion. It gets worse. The retards placed all this high-tech equipment around me and left a PDA (unlocked) and with complete access to me. Lastly, but but certainly not the least in this jungle of idiocy, there are absolutely no security cameras or monitoring stations where I'm being held. Hell, even the fucking door is unlocked!
There are gameplay issues aplenty, as well, but I'm willing to forgive those if the story is interesting enough--or at least makes sense. I know that the game designers weren't making the game for me, but it felt as if they were intentionally trying to make sure that I not play this game.
Jeez, play more than 10 minutes of a game before you judge it.
HAHAHAHAHAAHAHHAA... OH MAN... that kills me... Dude, if you had finished the mission you'd have realized it was a test. You were being HAZED you idiot, that was your initiation into the Alpha Protocol organization! It wasn't supposed to be hard you were just supposed to be able to demonstrate your skills.Giest4life said:What? That doesn't make sense. I don't have to slog through the game before I offer my opinion on it, hell, I don't even have to play half the game to know if its good. I did not like the game one bit and I wasn't going to be arsed to give the game a "fair" chance to impress me. My time is not for charity. The game should be good enough from the first mission for me to retain some interest in it. I'm actually surprised that people would have it any other way.lordmardok said:Man you really need to not post on whether or not a game is good if you couldn't even bring yourself to finish the first mission. What kind of valid opinion could you possibly be able to give? You didn't give it a chance. This is the kind of review that nobody should pay attention to.Giest4life said:I got that game for $2 on a Steam sale, and as unbelievable as it sounds, I'm regretting spending those $2 on it. I haven't even completed the first mission yet. It's stupid--oh-so-very stupid.
Sure.Audemas said:Could you be specific what about the game you didn't like it?Giest4life said:I got that game for $2 on a Steam sale, and as unbelievable as it sounds, I'm regretting spending those $2 on it. I haven't even completed the first mission yet. It's stupid--oh-so-very stupid.
Let's start off with the plot. I'm one of those guys who want a solid plot to have any interest in the game. I don't mind a few holes here and there, but Alpha Protocol's plot was positively vesicular. Here's the opening cut-scene: My character wakes up on an operating table. I'm clearly in some sort of lab. I've no idea where I am, how I got here, and who brought me there. A PDA on the counter in the room conveniently starts beeping the moment I wake up and a girl informs me that I'm currently in the brainwashing section of a special agent producing factory. "Just trust me" she says. "I don't have time to explain." Fair enough. I don't have any choice. But how about this a)I'm apparently a highly trained mercenary, and the best way to handle me is just to leave me completely unguarded. Not only that, the bastards didn't even bother cuffing or restraining me in any fashion. It gets worse. b)The retards placed all this high-tech equipment around me and left a PDA (unlocked) and with complete access to me. c) Lastly, but but certainly not the least in this jungle of idiocy, there are absolutely no security cameras or monitoring stations where I'm being held. Hell, even the fucking door is unlocked!
There are gameplay issues aplenty, as well, but I'm willing to forgive those if the story is interesting enough--or at least makes sense. I know that the game designers weren't making the game for me, but it felt as if they were intentionally trying to make sure that I not play this game.
Sure, every game has it's faults, for one the story is interesting but it's a little difficult to follow. There are a couple of skills that are just sorta useless which means if you sink points into them then you can kiss them goodbye. Also you basically HAVE to be able to stealth during some missions meaning that if didn't get the security cam-invisibility skill and various stealth skills you have to run and gun and just screw the bonus objective which is kind of annoying. Alternatively if you DID pick to specialize in stealth didn't take any of the gun talents very far the boss fights are ridiculously hard because they can't be insta-killed, stunned, etc... I ended up have to plink away at one guy while dodge rolling around because I couldn't get close to him without ending up as sashimi. Watch ZP's review for its main faults but I didn't find the storyline AS impenetrable as he did. Other than that though the game itself is remarkably solid despite having kind of a cliche storyline. It reminds me of spy vs. spy movies though, in a good way, the whole counter-covert ops stuff that I really enjoy.Audemas said:Is there anything negative you can say about the game? While I like all the positives, I know it has it's faults or else it would have gotten better reviews.lordmardok said:Alpha Protocol is one of those games that got way to little press for how good of a game it was. It has a robust upgrade system that lets you choose a variety of skills from stealth/utility-focus to various forms of melee and ranged combat. It does have the issue that allows you to build one way only to drop you in a scenario that requires a marginally different set of skills, but the story is good the gameplay is a lot of fun, and (HOLY SHIT) CHOICES ACTUALLY MATTER. For instance, in the first mission at the end you can choose to bring the bad guy in (the mission objective), shoot the guy (the vengeance objective), or accept his bribe and allow him to go. Each one gives out very real changes, characters talk to you differently, different weapon sale options are opened, etc...
Even the choices of what order you do missions in has a massive effect on the game.
So I would give a resounding yes, I thoroughly enjoyed the game.
This.Windcaler said:AP is a great game if you like spy games. You can play it however you like and still be effective. I especially like going Stealth, unarmed, and pistols and you can complete the whole game, even boss fights with any combat style except maybe unarmed (but you can beat every boss except the Russian guy with unarmed only)
Problem is the game got a lot of bad/mediocre reviews just due to the bugs it has. I cant speak for others but the only bugs I ever experienced in 5 or 6 playthroughs was graphical ones which I can just overlook.
For 12 its a steal. Grab it, play it, and I can almost garantee you'll love it