Alright (insert game here), how the FUCK was I supposed to know that?!

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Leemaster777

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Feb 25, 2010
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FilipJPhry said:
Holy shit, you've posted over 2000 times in 8 months? That might be a record.

OT in Phantom Hourglass, I didn't know what the fuck to do with that 'close the DS' puzzle until I gave up on it. I closed my DS and thought I could figure it out later. I then opened it, and seeing the map like that just blew my fucking mind. Nintendo, you guys are geniuses.
Oh God, how could I forget THAT. I actually COULDN'T figure that one out. I had to go on Gamefaqs to figure it out. Felt like a freaking dumbass on that.
 

Muspelheim

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Apr 7, 2011
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Oh, for pete's sake, Empire: Total War... Plug bayonets can't be removed once plugged in? Why? Do they need plyers or something for that? And why can't the soldiers just bring some, then? Or have the muskets become unusually expensive spears for the rest of eternity now? Why did my eggheads think that was a good idea?
I sort of wish I'd known that before I ordered all my squads to plug 'em... Oh, well. Bayonet clusterfudge for everyone!

Dwarf Fortress... Everything. I mean... What's Diorite? And how is it any different from Schizt? Set up a militia..? Right... How do I..? Right, why are my soldiers unhappy and starving to death? Oh, an elephant! Welcome to Baseme... What are you doing? No! Wait! Not my carpenteeeers! D:
 

KarmaTheAlligator

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Mar 2, 2011
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Zelda: Link's awakening on the GameBoy. I didn't know you could push blocks, so I got stuck in the first dungeon, in the first room that has you push a block to complete a pattern. Thank God we had a way to check for a solution, or I'd never have finished it.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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ExiusXavarus said:
Final Fantasy XII. Zodiac Spear. how get?
That was a particularly mean one. Ruining your chance to get the ultimate weapon in some of the first maps. Damn you, Squeenix!

Also, a lot of stuff in Demon's Souls and Dark Souls. The wiki is pretty much required reading to get the most out of those games.
 

Unia

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Jan 15, 2010
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Gabriel Knight: Blood of the sacred, blood of the damned. You have to make a fake moustache out of cat hair and honey. Why?
Because you're trying to look like your buddy. Only he hasn't got a moustache either, you draw one on his passport photo. WITH A PERMA-MARKER NO LESS. Why?
Because Mr. Knight is too prissy to drive a crappy moped for a few days, he has to have the Harley his buddy reserved.

And somehow you never get caught for this crap...I wouldn't complain if this was Monkey Island or Sam & Max, but Gabriel Knight games take themselves seriously most of the time.
 

Deadyawn

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Jan 25, 2011
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Melon Hunter said:
Phantom Hourglass. At some point in the Temple of the Ocean King, you come across one of the four maps you need to proceed in the game. Thing is, the map's mounted on the wall, upside down and mirrored. I tried everything to get it; frantically tapping it all over with the stylus, tapping every button combination, using all my items on the map. Nothing worked.

It wasn't until I'd shut my DS in exasperation to put it into sleep mode and gone and done something else that I solved the puzzle. Yes, that's right; you had to 'stamp' the map onto your own map by closing and opening the DS. What.
Ugh, I HATED that part. I was sitting there for like an hour yelling at the game. It still makes me angry.

Anyway, I can't think of any off the top of my head but there is one that a friend of mine had a problem with. Theres a bit in super paper mario where you have to make a shitton of cash by first jumping up and hitting a block above you and later by running forward in a hamster wheel. There is a secret if you're not an idiot which lets you figure out the code to a certain place that has all the money you need and it's a neat little puzzle. My moron of a friend however couldn't figure it out so he stickytaped the right button down and left it on over night. It worked apparently but he was super pissed when I told him he did it the stupid way.
 

Dryk

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Dec 4, 2011
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At the beginning of Metroid: Other M you're explicitly told you can't use Power Bombs. Throughout the game you're told or prompted when new abilities are available. In the final boss fight you get sucked into the boss's stomach and can only kill it with Power Bombs.
 

Susurrus

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Muspelheim said:
Oh, for pete's sake, Empire: Total War... Plug bayonets can't be removed once plugged in? Why? Do they need plyers or something for that? And why can't the soldiers just bring some, then? Or have the muskets become unusually expensive spears for the rest of eternity now? Why did my eggheads think that was a good idea?
I sort of wish I'd known that before I ordered all my squads to plug 'em... Oh, well. Bayonet clusterfudge for everyone!

Dwarf Fortress... Everything. I mean... What's Diorite? And how is it any different from Schizt? Set up a militia..? Right... How do I..? Right, why are my soldiers unhappy and starving to death? Oh, an elephant! Welcome to Baseme... What are you doing? No! Wait! Not my carpenteeeers! D:
I'm pretty sure the fact that you can't remove them is mentioned in the description for them when you research them, although admittedly this is useless if you start as Prussia, who already have them researched.
 

Sram

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Sep 3, 2011
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In Infinite Undiscovery the second accessory you get has no real description what it does, but I put it on anyway. Funny trhing is, it prevents gaining experience and so I had to do a sequence with my underleveled character without any party member. It was unnecessary difficult.
 

Jolly Co-operator

A Heavy Sword
Mar 10, 2012
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Melon Hunter said:
Phantom Hourglass. At some point in the Temple of the Ocean King, you come across one of the four maps you need to proceed in the game. Thing is, the map's mounted on the wall, upside down and mirrored. I tried everything to get it; frantically tapping it all over with the stylus, tapping every button combination, using all my items on the map. Nothing worked.

It wasn't until I'd shut my DS in exasperation to put it into sleep mode and gone and done something else that I solved the puzzle. Yes, that's right; you had to 'stamp' the map onto your own map by closing and opening the DS. What.
Ah yes, I remember that one. It frustrated me too, but I have to admit, it was kinda clever.

OT: In Pokemon Emerald (And possibly the other Gen 3 games, I'm not sure), in the cave where you catch Regice, the way to open the door is to go up to it, press the A button, and then just stand there . . . for two freaking minutes. Come on, who's going to guess that?
 

Squidbulb

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Jul 22, 2011
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Terraria. Somehow, it's even worse than Minecraft. I was wondering how to make a bed on it, and I realised how stupidly complicated it was only after checking the wiki.
 

RustlessPotato

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Aug 17, 2009
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Ha yes, I remember the MGS ones where you had to plug in your controller in the player 2 slot for that psychic bossfights. That was one great game.

I miss those kind of little things in the current gen. I'm not saying old games were better, just less obvious :(.
 

Dudeman325

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Jan 31, 2011
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One that comes to mind is Earthbound. One of the characters has an ability called "Pray" that is essentially useless throughout the entire game...

Until you get to the final stage of the last boss fight, where Praying is the only way to defeat it. Now, its been quite a few years since I played Earthbound, but I'm fairly certain that the game never says anywhere that this is the only effective move.
 

Rastien

Pro Misinformationalist
Jun 22, 2011
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Fucking christ.

I am sorry i was like 13 at the time and was not used to this 4th wall breaking bullshit.

"check the back of the CD CASE" I HAD A BLOODY CD IN MY INVENTORY! i spent hours banging my head against a wall on this shit >:C

Yes im still mad and bitter about this -_-
 

bificommander

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Apr 19, 2010
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I didn't do level grinding in Grandia 2 PC version, yet I can't think of any difficult fights, with the exception of the Eye of Valmar and those two scorpions late game (that one surprised me. They don't look dangerous, and they don't deal too much damage but they have an area-effect slow down attack that stacks. That fight turned into an unsolvable stalemate because I got so few turns that I couldn't apply speed buffs fast enough before the scorpions slowed me down again. Kind of a fun boss design.)

MY WTF moment was at the end of Hitman Blood Money. So your female companion stabs you in the back with a lethal injection. Oh well, I remember that mission where I used an injection that simulates death, so I see what's going on. Ah see, she's putting a pill in my mouth and leaving my guns near my body. Okay, there we go, I'll come back to life now and... why am I not coming to life? The game has gone into regular graphics again, there's a heartbeat sound effect... What am I supposed to do? Hey, they're lowering my body into the cremation oven, what the hell?

So you're supposed to quickly tap left and right to come to life again, which the game gave no prompts for and you'd never used that key combination for anything else. I went online and checked for the solution. A friend of mine said he never figured it out and thought you were apparently supposed to die.
 

Ranylyn

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Nov 5, 2010
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Wow.

No offense, guys, but a lot of the stuff in this thread is pretty sad.

"I didn't know what button to press for this and didn't try pressing them all."
"I never tried interacting with an object, I just assumed I can't out of laziness."
"I didn't try using the item I got right before this boss against it."


Anyone saying stuff like that REALLY needs to watch the Sequelitis "Megaman CLassic vs Megaman X" video in the second post. I mean REALLY. Doesn't he look mentally braindead when he's sitting there drooling and saying "I don't know what to do?" Doesn't his example of refusal to press buttons come across as utterly ridiculous? Indeed. Do you want to be like that?

Now, there's extremes and exceptions to every rule. For example, triple clicking (because who the hell does that) or annoying combinations of buttons (I can't think of any examples worse than L1/R1/Square off the top of my head) But single buttons should always ALL be pressed to see what they do. And that's not even getting into pushing against an object in a top-down view (Oh no, I'm swinging my sword at this door and it's not opening! I don't want to run face first into it and hurt myself, so I'll try shooting arrows at it from a distance!)

I apologize if I sound condescending, but I've been gaming for 20 years, and I never had any issues learning all that kind of stuff. It's pretty natural. I mean, take a Mario game. Pipes have open ends to them. Hmm, might it be possible to ENTER them? A lot of the stuff in this thread is basically the equivalent of "How was I supposed to know he enters pipes" and getting stuck at world 1-2 in SMB when the START of world 1-2 shows him going into a pipe by walking into it.


Here's a few examples of times the player is justified in WTFing at the developpers:


Hotel Dusk: A "close the DS" puzzle. You first need to use the touch screen to put a jigsaw puzzle together. You then need to close the DS screen. The puzzle gets flipped over onto it's back, so you can see the message written on the back. I mean seriously. Were they expecting people to be stuck there so long that they'd close the DS? Most people I know flat out turn it off when they stop, to save battery power.

Record of Agarest War: You have an alignment bar. A very wide area for dark and light, and a narrow area for Neutral. Now, this is because your party is being monitored by a god of sorts, so it determines the outcome of the ending. Naturally, you'd assume "light" is the good ending, but no, it's actually that tiny neutral zone. Your choices often make no logical sense on the bar ("Let's help them" might make it go more dark simply for being the reckless option, for example) Now, the problem is, event flags. You actually don't get that many choices in the main story. Most of your alignment shifts are through optional and missable side scenes that are only available if you're at the right alignment and with the right friendship levels. How do you know exactly which string of choices to pick throughout the entire game? You don't. Someone who wants to protect their people might object to taking the shortcut for no real reason, boom, closeness level fallen. Someone who wants to be left alone might approve of being pestered and nagged for company. Like seriously. You LITERALLY need a guide to get the true ending, making a very specific series of choices through the ENTIRE game, and once you're locked into it, you have to fight a series of level 300 bosses, when the "normal" last boss is level 90. Oh, and there's a boss fight you can win in one turn, but you have to wait until turn 7, as a true end requirement. The hell!?

Dark Souls: Now, Demon's Souls was fair but harsh. Careful advancement made all traps visible, and if you died, it was your fault. Dark Souls was literally a cheap death generator. In the TUTORIAL AREA, there's a flight of stairs. It's very dark, you can't really see. BOOM, you`re bowled over by a rolling ball trap, with absolutely ZERO way of knowing. The Demon`s souls equivalent had daylight behind the ball, so you could see up the stairs and know it was coming. Dark Souls is just full of cheap ambushes and traps, and literally the only way to know how to advance is to learn through memorization.

White Knight Chronicles 2: Damage values. Attacks are divided up like +1. +2, +3, etc. A +1 attack is a basic, 0 MP strike, while a +4 is your high tier, 20 MP attack that oes 244% of the damage of a +1. Yes. 244%. That's not that much more, considering. Some +4 (and even +3) strikes are actually so slow that you're literally better off spamming +1-+3 attacks, in terms of damage per second AND MP efficiency. The problem is the game itself makes NO indication of the power difference, and 90% of the players just spam the +4s all day. Especially longsword users; the entire weapon class as a whole has a bad rep for it's low damage output via spamming it's slow ass +4 slash combo, but the skill tree has a skill that boosts their action gauge speed - meaning that the entire weapon is actually well suited to very quick, efficient attacks that easily outdamage the +4s (which waste time, since the gauge is full for a bit even during the animation of the +4). BUT NOOOOOO, literally EVERY longsword user I EVER play with does NOTHING but spam Deadly Fang all day long, and then has the nerve to turn around and mock my "low damage" despite me hitting 700x3 in the time they hit 1500x1 IT'S INFURIATING!


I'll list mote examples later.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Shocksplicer said:
RJ 17 said:
Egoraptor has a great video that I can only assume the majority of us have already seen
You assume wrong. What's an egoraptor?
I said "I assume the majority of us have already seen", not "all of us have already seen". And seeing as how you're the first to say you haven't even heard of him, it looks like my assumption wasn't wrong.

As for who Egoraptor is, he's the creator of various gamer related animations, one of which (the very Mega Man X video I was speaking of) can be found in the first response to this topic. But here are a couple others for your enjoyment: