Ranylyn said:
Wow.
Dark Souls: Now, Demon's Souls was fair but harsh. Careful advancement made all traps visible, and if you died, it was your fault. Dark Souls was literally a cheap death generator. In the TUTORIAL AREA, there's a flight of stairs. It's very dark, you can't really see. BOOM, you`re bowled over by a rolling ball trap, with absolutely ZERO way of knowing. The Demon`s souls equivalent had daylight behind the ball, so you could see up the stairs and know it was coming. Dark Souls is just full of cheap ambushes and traps, and literally the only way to know how to advance is to learn through memorization.
This one actually isn't as bad as you are saying. The boulder can't possibly kill you unless you had taken a ridiculous amount of damage from the one armed enemy you have faced up till then, and you unlock the Estus Flask just after. Also, while it is obscured in darkness, you CAN hear it coming and roll out of the way. If anything, it's just Dark Souls reminding you to never rush ahead in it's own Dark Souls way.
However, Asylum Demon and his Titanite Slab. Now THAT is some crap. How anyone was supposed to figure out how to get back to the Undead Asylum on their own is beyond me. It doesn't help that it's the only "guaranteed" Titanite Slab in the game (the other being the reward for an extrememly covoluted, and somewhat buggy, questline involving Siegmeyer. No clues on how to finish it, of course). And Slabs are required for the highest level upgrade on two weapon types, which are required for achievements.
Damn you Dark Souls!
Also, Cavia games are absolutely full of this kind of shit, especially if you are going for 100% completetion. Some of the weapon unlock requirements in Drakengard were straight up ridiculous.
And the stars in Braid. I know people who've beaten the game multiple times and had no idea those things even existed, myself included.