Alright (insert game here), how the FUCK was I supposed to know that?!

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MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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GloatingSwine said:
MiracleOfSound said:
Every Zelda game has issues with signposting how to advance the story sections.

Worst offender being that random rolling Goron in Ocarina. How the fuck was I meant to know I had to bomb him??
You mean you don't randomly start bombing everything you can find when you're stuck in Zelda?
Not friendly NPCs, no.
 

Iron Criterion

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Feb 4, 2009
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I'd say getting the Gravelord Nito covenant in Dark Souls.

You have to stumble upon a random grave, climb into it and wait for about a minute. The grave isn't even unique in its appearance either.
 

ChildishLegacy

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Apr 16, 2010
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I think Dark Souls keeps me constantly asking this (in a fun-strating way).
"How was I supposed to know shooting a Dragon's Tail 50 times with a bow would give me a weapon to help newbies through the start?"
"Where the fuck do I go now?"
"What door did that just open?"
"You mean there's invisible walls that I have to hit to expose?"
"Oh of course, that chest eats you alive if you open it! Obvious!"
"It's so apparent that I can go back to the undead asylum by jumping off a lift as it starts to rise, roll onto the rooftops of firelink shrine, run up into the birds nest and curling up into a ball so that the huge bird takes me back there!"
"I have to kill a giant wolf so I can walk in the endless Abyss - of course!"
"This boss turns into a fucking beast and heals to 100% health when you kill his partner, lovely"

etc. etc.
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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RJ 17 said:
Snippage.
Ah... Sonic 3. I love Sega, I do, but this was the only time where I actually hoped someone on the team got smacked in the face with a shovel that just got finished moving dog feces.

And, believe it or not, you can get through that part without manually controlling the barrel. But goddamn is it difficult to do.
 

elvor0

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Sep 8, 2008
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Rastien said:


Fucking christ.

I am sorry i was like 13 at the time and was not used to this 4th wall breaking bullshit.

"check the back of the CD CASE" I HAD A BLOODY CD IN MY INVENTORY! i spent hours banging my head against a wall on this shit >:C

Yes im still mad and bitter about this -_-
Christ, I did that too, he gives you a fucking CD then says it's on the back of the case! IT MUST BE THERE, WHY CAN'T I FIND IT? I eventually just went through every frequency till I found her, ugh ¬¬.
 

Diddy_Mao

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Jan 14, 2009
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I won't argue the "Blizz changing WOW to appeal to stupid people and casuals RAWR!" thing here. I will however point out that in Pre-BC WoW there were tons of quests that essentially read thusly. "Those thieving razor beasts stole my Quantum Bifraculator! Head west to get it back."

45 minutes and hundreds of dead Razor Beasts later I find out that there are two Razor Beast camps...the one to the FAR west is the den of thieves. These guys were just chilling out when I came in and murdered them en masse for no good reason.

I won't say quest markers ans highlighted objectives are the best answer...but I'll take it over the alternative.
 

ServebotFrank

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Jul 1, 2010
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The Unworthy Gentleman said:
Metal Gear Solid 2: Sons of Liberty, almost at the very end. Seriously, how the fuck am I supposed to know that being seen when I'm naked meant I couldn't progress from the big tunnel? I played that game so many times and there was no indication about that at all. The Colonel even says to turn of the console, like an asshole.
What? What are you talking about? I've done that sequence tons of times (Half of which I was spotted so I ran to the exit) and never once has that been an issue. Colonel tells you to turn off the game no matter what.

CAPTCHA: whoa there

OT: So I was playing Ocarina of Time Master Quest for the 3DS. Well at one point you get to a room where there's a rolling spike cylinder in the middle of the room. There's water separating the two ends of the room with a platform that goes under the spike. In the normal game you dive underneath the water to hit a switch to lower the water level so you can go beneath the spikes and get out of the room.

In the Master Quest however, there's a switch at the beginning that activates a torch for about a millisecond. You're supposed to light a stick with it to light up the torches on the other side of the room. Problem...there's the spikes and there's no way to lower the water level. In this mode damage is double so hitting the spikes can send you to critical health if you walk into it. I spent two hours trying to figure it out until I tried rolling underneath it. Bullshit; no way was that shown to be an option.
 

Zyst

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Jan 15, 2010
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370999 said:
Pokemon being so tight-lipped about what natures do as well as EVs and IVs. Not to mention how certain pokemon such as Miltoic/Regis were incredibly hard to get unless you looked it up on the net.
To me and my friends that was half the fun, when some guy who was a new student at the school told us he actually had Regis our mind was freaking blown, like "holy shit this guy is a god". WE seriously had no idea about it, and the whole language and thing, we didn't search tutorials or crap back then, we made a freaking alphabet in a blank page and deciphered it.

Anyway, that was before I used the internet much, I hate my impatience nowadays because I have to deliberately force myself into not looking it up to keep looking, and when I do find it my mind is freaking blown.
 

Mr.PlanetEater

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May 17, 2009
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Dfskelleton said:
Three words:
Sierra
Adventure
Games
The puzzles... I can't even begin to... ugh...
This x10000 in fact irc one of the games had a puzzle that involved throwing a pie at a Yeti. How the heck are you suppose to figure that out without dropping the same amount of Acid as it took to come up with that puzzle.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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auron200004 said:
ExiusXavarus said:
Northern Undead Asylum, Painted World of Ariamis, Great Hollow/Ash Lake all of which are difficult to figure out how to reach. Although, there's a part where the Crestfallen Warrior mentions something about how he saw the crow fly off with someone in its claws. Hinting that you can get it to do that with you, you just gotta get up there. As for Great Hollow...I never knew that place existed until I was told about it. Smack a wall behind a chest in an obscure area with no hint you should smack that wall, only so you can smack the one BEHIND it and THEN you can access Great Hollow. Now that's a wtfmoment.
I agree with all but the Painted World (actually finding it, disregarding the bit requiring Northern Undead Asylum). During the game, the loading screens would show a picture of the doll and say its story, including mentioning the painted world. Once you find the doll, which I do agree is hard to find requiring you to first find the way back to the Asylum, it's easy to assume that the enormous painting in the back of an otherwise empty room (save for the chandelier) would be the way in. It would be a real kick in the teeth if it was one of several paintings, or required you to gesture or some crap. But, provided you've been to the Asylum the second time, it's not hard to figure out at all.
I was including the doll as a factor in the difficulty of figuring out how to reach Ariamis. :p Even if you know "where" Ariamis is, you still need to figure out where and how to get the doll before you reach the Painted World. Thus, I stand by my saying that it's difficult to figure out how to reach. :p
 

Mr Pantomime

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Jul 10, 2010
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Stalker: Call Of Pripyat, simply because it has no tutorial. I'd played a little SOC, so I knew to put my gun away when I talked to people. However, I didn't know how to do any of these things:

Holster my weapon
Use the artifact detector
Use Binoculars or Bolts
Equip weapon mods
Change ammo types

Those were the main problems, the rest were interesting to figure out. You need to holster your weapon in the first minute (ended up just dropping it). Also, the "echo" detector you get at the start is absolute trash that can't find artifacts, you need the "bear" detector. It isnt that hard to find if you know were it is, but if you don't you be stuck with a shitty detector for a long time.
 

burningdragoon

Warrior without Weapons
Jul 27, 2009
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ExiusXavarus said:
Final Fantasy XII. Zodiac Spear. how get?
You opened the treasure chests that you weren't supposed to, didn't you? Why oh why would you open the treasure chests your weren't supposed to? Are you crazy? You never open the treasure chests that you aren't supposed to!
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
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burningdragoon said:
ExiusXavarus said:
Final Fantasy XII. Zodiac Spear. how get?
You opened the treasure chests that you weren't supposed to, didn't you? Why oh why would you open the treasure chests your weren't supposed to? Are you crazy? You never open the treasure chests that you aren't supposed to!
But I accidentally EVERY chest! D:
 

AD-Stu

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Oct 13, 2011
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ThePenguinKnight said:
Every point and click adventure game ever made ever. . . yup that about sums it up.
To be fair though, most of them were just guilty of being obscure - you just had to keep clicking on things in your inventory or the environment until you found the right one, and it's rare that they ever resulted in breaking the game or killing you: you were just stuck until you found the right combination.

That said, the genre did have some notable exceptions to that rule. Anyone ever play Amazon: Guardians of Eden, for example? That game was full of them...
 

Lord Beautiful

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Aug 13, 2008
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Holy shit, I feel like a genius.

Immediately upon getting to that one bit in Phantom Hourglass, I rolled my eyes and solved it. "Gimmicks, ahoy!"

I guess I just assumed Nintendo would use the damn thing in every single hokey way possible.
 

guidance

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Dec 9, 2010
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Rayman forever. I replayed it over and over, thinking there was a bug in the game (I was 7 and not very smart) that kept me from unlocking the dessert level. How was I supposed to know you were actually supposed to save every last one of those pink things in cages. That game was my childhood and I've yet to beat it.
 

Weaver

Overcaffeinated
Apr 28, 2008
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Leemaster777 said:
FilipJPhry said:
Holy shit, you've posted over 2000 times in 8 months? That might be a record.

OT in Phantom Hourglass, I didn't know what the fuck to do with that 'close the DS' puzzle until I gave up on it. I closed my DS and thought I could figure it out later. I then opened it, and seeing the map like that just blew my fucking mind. Nintendo, you guys are geniuses.
Oh God, how could I forget THAT. I actually COULDN'T figure that one out. I had to go on Gamefaqs to figure it out. Felt like a freaking dumbass on that.
I actually found it kind of obvious, probably took me like a minute to try it out and it worked.

I don't think I'm smart, I think I just kind of got lucky in that instance lol.
 

MRMIdAS2k

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Apr 23, 2008
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Rastien said:


Fucking christ.

I am sorry i was like 13 at the time and was not used to this 4th wall breaking bullshit.

"check the back of the CD CASE" I HAD A BLOODY CD IN MY INVENTORY! i spent hours banging my head against a wall on this shit >:C

Yes im still mad and bitter about this -_-
This pisses me off, you don't ever have a CD in your inventory.

You do get an MO Disk, but it's not a CD.
 

Torrasque

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Aug 6, 2010
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In the first Metroid, the game doesn't tell you anything and doesn't help you along even slightly.
Whenever I think of a "classic game difficulty" I think of Metroid and how it doesn't tell you a fucking thing and your control has to be flawless at many parts near the beginning of the fucking game.
Metroid is one of the only games I have played that made me bust out a pen and paper to draw the map just so I knew where the fuck I was.

There are also a whole lot of puzzles in Fez that you solve by checking online and then saying "how the fuck was I supposed to know that shit?!"
 

game-lover

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Dec 1, 2010
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Leemaster777 said:
I think your Sonic 3 example is a good one. And no, you're not the only one who got held up at that point. Me, and all my friends, always had trouble with it too.

Well, I could spout the names of several different adventure games and call it a day (Riven, in particular, jumps out at me), but I've got another good one.

In one of the X-Men games for the Genesis (I forget exactly which one it is at the moment), when you get to the end of the game, you basically reach a dead end, with no way to proceed. The solution? Hit the reset button on your console. THAT will take you to the final screen.

What in the flying name of FUCK would lead you be believe that would work?
Haha... I remember that one. It was all about gentleness. You didn't press it so much as tap it. But yeah, we had no idea how to get past that when we were little. I'm pretty sure in the end, we used a cheat code to skip ahead to the final stage because our poor little minds drew a blank.