I can understand not liking SC2 all that much. It's a very specific type of RTS that has a certain type of audience.
Good, now that he's taken the bullet, no one else has to embarrass themselves with the hideously tired "PC vs. console" bullshit that anyone with more than two brain cells can't stand. Thanks.Bvenged said:You couldn't be more crazy if you were beat 'round the head by a mad badger in a tutu with a crazy stick.
I'm not talking about you not liking Starcraft very much, I'm talking about the fact that you think Halo Wars can be a more enjoyable RTS over others; and it's on console.
I'm a console gamer, but I would play an RTS on a PC any day, and in fact, I do. RTS is all about control - a massive game of skill, tactics and psychological fisticuffs. Halo Wars is just about building an army and seeing if your troops get a little more luckier over your opponents synchronised steamroll. It's bland, limiting, casual (and RTS's aren't supposed to be casual), redundant. I've not play Starcraft but from what I've seen it is the opposite end of the spectrum... of videogames, amongst other RTS's. Halo Wars is down the other side with Viva Pinata and dancing games.
If you said you liked RTS's and your prime example was how much you enjoyed Halo Wars. I think it's time for you to give up on engaging gaming and pick up an iPhone for some mindless fun instead.
^This. For what it's worth, I also like the simple RTSs and can't possibly get into the complicated ones, prefer TBSs like Civilization where I can take my time. To be fair though, RTSs are not really my thing, but some of the simpler ones (say, C&C Generals) I find fun with some mates from time to time.Ljs1121 said:You like what you like and dislike what you dislike. Having a different opinion doesn't make you crazy.
^That.Ljs1121 said:You like what you like and dislike what you dislike. Having a different opinion doesn't make you crazy.
Only sort of. Obviously there's no 'nids in DoW1, so no Zerg. But with Marines as, Terrans, and Eldar as Protoss, it feels a lot more like StarCraft updated with an understanding of what does and doesn't work in RTSs.GeneralTwinkle said:But they play completely differentlyStarke said:]. I still find the original Dawn of War expansions to kinda be a more true sequel to SC.
They're almost as seperate as rts's can be
OT: You don't like competitive rts then, but you still like them. I think that's a bit unusual, I've played both and love sc2, but meh. You prefer the more casual one, which is perfectly fine. SC2 is stressful
Thoughts and stuff.Starke said:Only sort of. Obviously there's no 'nids in DoW1, so no Zerg. But with Marines as, Terrans, and Eldar as Protoss, it feels a lot more like StarCraft updated with an understanding of what does and doesn't work in RTSs.GeneralTwinkle said:But they play completely differentlyStarke said:]. I still find the original Dawn of War expansions to kinda be a more true sequel to SC.
They're almost as seperate as rts's can be
Well from what I heard, blizzard was actually commissioned to make a Warhammer rts. I forgot where I saw that, but that's where the races came out. They started tyranids, eldar and imperials and just kept going when it got cancelled.
And, thats what I meant when I said a sequel. Dawn of War feels like an RTS made in the mid 2000s. There's the switch to squads rather than individual troopers, for less micromanagement. Fewer individual unit types with greater customization of each type. For instance, instead of flamer marines in DoW being a separate unit, as Firebats were, they're an upgrade off normal marines.
I don't see why that would count as a sequel though. RTS don't often change too much, it's mainly about the polish. So changes like this, are a big deal. In starcraft you'd through a ton of marines into tank fire too free up supply, whereas you'd want to keep your guys alive in DoW because you can get upgrades.
And then there's the complete removal of micro. You can cast spells, but that's about it. Basically just blob v blob, whoever has the biggest and most upgraded blob wins.
And then even more, there's the resources. There's no active resource gathering. You send some guys to get strategic points. You don't need to guard it, it just sits there and gives you money. Same with power.
and I don't see the problem with more powerful units instead of upgrades. It allows transition into higher teir tech, instead of still producing shitty units from basic building and then upgrading it. If I go into someone's base when they're zerg and snipe their greater spire, it sets them back a long way and feels awesome. I like that. (And firebats are a terrible alternative to marinesJust focus fire and they're dead)
Beyond that Dark Crusade and (although most of it sucks) Soulstorm, actually have that Risk style open game world. And, in the case of Dark Crusade, it's actually one of the better Risk style overmap RTS.
While the risk map is great, I don't get why that would make it feel like a sequel to starcraft BW. Nothing in common.
When you go back to StarCraft 2 it really feels, at least to me, like I'm playing a second expansion to the original game. No acknowledgement that it was 2011, and that over a decade of RTSs changing and advancing, just the original StarCraft all over again. Not a sequel, just a really well polished Expansion Pack with a graphics update.
This is blizzard we're talking about here.
They don't innovate as much as polish. I can't think of a big innovation that they've done in the last 5 years. What they did was take BW up to date, and fixed a lot of the problems. Especially with RTS, a genre that doesn't innovate that often to begin with, coupled with blizzards view on sequels, then I wouldn't expect them to be radically different.
And even then, BW and starcraft 2 play quite differently. Practically none of the strategies are the same. "really well polished Expansion Pack with a graphics update."
These are blizzard sequels in a nutshell
And their games would probably be a lot worse if they weren't like this (With the exception of D3
ReinWeisserRitter said:Good, now that he's taken the bullet, no one else has to embarrass themselves with the hideously tired "PC vs. console" bullshit that anyone with more than two brain cells can't stand. Thanks.
I'm pretty sure that highlights that I enjoy both platforms for different reasons but regardless, RTS on console is more limited than PC and Halo Wars in general was just a poor example of a Real Time Strategy, due to a lack of strategy.Bvenged said:I'm talking about the fact that you think Halo Wars can be a more enjoyable RTS over others; and it's on console.
I'm a console gamer, but I would play an RTS on a PC any day, and in fact, I do.
Yeah, see, no. First off, there are no Eldar or Tyranids in Warhammer. 40k? Yes. Warhammer not so much.GeneralTwinkle said:Well from what I heard, blizzard was actually commissioned to make a Warhammer rts. I forgot where I saw that, but that's where the races came out. They started tyranids, eldar and imperials and just kept going when it got cancelled.Starke said:Only sort of. Obviously there's no 'nids in DoW1, so no Zerg. But with Marines as, Terrans, and Eldar as Protoss, it feels a lot more like StarCraft updated with an understanding of what does and doesn't work in RTSs.GeneralTwinkle said:But they play completely differentlyStarke said:]. I still find the original Dawn of War expansions to kinda be a more true sequel to SC.
They're almost as seperate as rts's can be
And equipping Flamers to marines is a pretty awful idea, unless you're dealing with IG in close range.GeneralTwinkle said:I don't see why that would count as a sequel though. RTS don't often change too much, it's mainly about the polish. So changes like this, are a big deal. In starcraft you'd through a ton of marines into tank fire too free up supply, whereas you'd want to keep your guys alive in DoW because you can get upgrades.Starke said:And, thats what I meant when I said a sequel. Dawn of War feels like an RTS made in the mid 2000s. There's the switch to squads rather than individual troopers, for less micromanagement. Fewer individual unit types with greater customization of each type. For instance, instead of flamer marines in DoW being a separate unit, as Firebats were, they're an upgrade off normal marines.
And then there's the complete removal of micro. You can cast spells, but that's about it. Basically just blob v blob, whoever has the biggest and most upgraded blob wins.
And then even more, there's the resources. There's no active resource gathering. You send some guys to get strategic points. You don't need to guard it, it just sits there and gives you money. Same with power.
and I don't see the problem with more powerful units instead of upgrades. It allows transition into higher teir tech, instead of still producing shitty units from basic building and then upgrading it. If I go into someone's base when they're zerg and snipe their greater spire, it sets them back a long way and feels awesome. I like that. (And firebats are a terrible alternative to marinesJust focus fire and they're dead)
On that front, no. But on the front that Starcraft basically says "fuck you all, the last ten years never happened, here I am", and Dawn of War doesn't.GeneralTwinkle said:While the risk map is great, I don't get why that would make it feel like a sequel to starcraft BW. Nothing in common.Starke said:Beyond that Dark Crusade and (although most of it sucks) Soulstorm, actually have that Risk style open game world. And, in the case of Dark Crusade, it's actually one of the better Risk style overmap RTS.
Yeah, you don't need to remind me of that.GeneralTwinkle said:This is blizzard we're talking about hereStarke said:When you go back to StarCraft 2 it really feels, at least to me, like I'm playing a second expansion to the original game. No acknowledgement that it was 2011, and that over a decade of RTSs changing and advancing, just the original StarCraft all over again. Not a sequel, just a really well polished Expansion Pack with a graphics update..
Yeah, but here's the thing. We're talking about fucking Starcraft. Without knowing your age, I'm going to go off the random assumption you just aren't old enough to understand what that means.GeneralTwinkle said:They don't innovate as much as polish. I can't think of a big innovation that they've done in the last 5 years.
Yeah, no, not so much. This is post-Activision Blizzard in a nutshell. Which isn't a valid excuse. WoW in it's day was pretty innovative (I'm told, by people who actually played MMOs back in 2004), Warcraft 3 was a further iteration off of what we'd seen with Starcraft. Asymmetrical power dynamics across four factions instead of three... RPGish mechanics on their hero units, which was new, or newish at the time. Diablo 2 was somewhat innovative in the Action RPG genre, though not as much as the first, but it did give us a lot of industry standard features like socketed upgrades, item sets, and so on.GeneralTwinkle said:What they did was take BW up to date, and fixed a lot of the problems. Especially with RTS, a genre that doesn't innovate that often to begin with, coupled with blizzards view on sequels, then I wouldn't expect them to be radically different.
And even then, BW and starcraft 2 play quite differently. Practically none of the strategies are the same. "really well polished Expansion Pack with a graphics update."
These are blizzard sequels in a nutshell![]()
Which ends up in the territory of "damning with faint praise." The problem is, of course, that Blizzard has stopped innovating. Maybe they just don't feel the need, I'm not sure. But for whatever reason, they've stopped. Saying "no, they're just polishing" isn't really a valid excuse either.GeneralTwinkle said:And their games would probably be a lot worse if they weren't like this (With the exception of D3
Yeah, balance is a function of polish, and it takes a lot of energy to fully polish an RTS. Relic will never polish a game as thoroughly as Blizzard. They'll never spend ten years polishing the living shit out of a game. And, you know what? That's fine. Because, at it's core, Dawn of War, and Dawn of War 2, are new experiences. Starcraft 2? Not so much. Starcraft 2 is the annual franchise release, a decade late.GeneralTwinkle said:Thoughts and stuff.
One last thing.
Blizzard wanted their game to be a huge impact on e-sports, just like the first one. It would be far to risky to make an entirely different type of rts and hope it is just as competitive. I love DoW, but it's not competitive or well balanced.
Both are mediocre. You want a good RTS that's easy to learn, difficult to master? Try the Dawn of War series. Specifically, soulstorm or dark crusade.theSHAH said:After considerable time spent on Starcraft II and Halo Wars (On my no longer present 360) I had far more enjoyment playing the latter. And my main motivation towards possibly repurchasing a 360 is to once again play this game. Everywhere I look I see such praise over Starcraft, I like the game, not to knock it. But perhaps I simply enjoy a more casual simplistic RTS?
It's more about reflexes and being able to do a gazillion things at once than complexity. Sure, it is there, but the rock-paper-scissor is fairly obvious.TheMightyAtrox said:Possibly. I have not played Halo Wars, but that's because it's only on console. I can't stand an RTS with console controls. I never thought of Starcraft as being that complex. If it is, then for the love of God stay away from and Civilization game.