Many games these days seem to be implementing some sort of moral choice system into them and I have always taken the good path because that's my own choice but whenever I want to do a "evil" option or I'm forced to do one, I always feel bad and/or end up caving in.
The best example for me was in Fallout 3 because I killed the ghoul, Roy Phillips, with a pocket grenade like the gameplay demo without even thinking about it. However, later on when I found his followers, I had no choice but to kill them since I couldn't do their side of the quest. I just felt horrible and depressed and decided that killing when they were asleep was the best way to do it but it was quite difficult especially after talking to the woman ghoul who had faith in Roy and his plan and was generally pretty nice.
Are we, as the the players, meant to feel sadness or remorse even though that is the choice we want to happen or are forced to commit something immoral; or does it just come you as a somewhat disturbing trait?
By the way, share some of your experiences, don't just mention the Roy Phillips example above.
The best example for me was in Fallout 3 because I killed the ghoul, Roy Phillips, with a pocket grenade like the gameplay demo without even thinking about it. However, later on when I found his followers, I had no choice but to kill them since I couldn't do their side of the quest. I just felt horrible and depressed and decided that killing when they were asleep was the best way to do it but it was quite difficult especially after talking to the woman ghoul who had faith in Roy and his plan and was generally pretty nice.
Are we, as the the players, meant to feel sadness or remorse even though that is the choice we want to happen or are forced to commit something immoral; or does it just come you as a somewhat disturbing trait?
By the way, share some of your experiences, don't just mention the Roy Phillips example above.