Am I supposed to feel bad?

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00slash00

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Dec 29, 2009
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i most games i dont feel bad because the moral choices are so comically stupid. do you give the bum some money, or stab him in the face? The only time i ever felt bad was in the witcher
 

Dogstile

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Jan 17, 2009
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Skullkid4187 said:
That quest should have had no karma gain or lose, seriously one ending resulted in a large group of innocents being killed.
So? You helped some people out believing you were going to have everyone be all chummy and they betrayed your trust. You've still done the "right" thing and tried to help. Its not your fault they betrayed them.

OT:

I never feel bad in games. One character got a nutshot off me and I got the "twang" all males feel when they see a nutshot.

Aside from that, nada.
 

tobi the good boy

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Dec 16, 2007
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Wardi Boi said:
Dango said:
I always feel to bad choosing the evil options in games, with Mass Effect being the only game where I've gotten at least somewhat far without stopping, mostly because a lot of Shepard's evil dialogue is hilarious bad:

What the hell? I can't tell if that's really him, it can't be...

On topic though, deciding between Roman and uh... the ginger lady in GTA4 was depressing after finding out what the consequences for your choice was.
The Hanar preacher on the Citadel, It is an amazing moment indeed.

OT: I usually play evil because I enjoy seeing what will happen because of my actions
 

skywalkerlion

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Jun 21, 2009
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Daystar Clarion said:
I very rarely play the 'bad guy' in games like inFamous, Fable, Fallout or The Elder Scrolls.

It's very hard for me to break my hardwired 'be a good guy' attitude.

The only one I have no problem with is playing a renegade in Mass Effect, mostly because renegade Shepard is still a good guy, but his methods are just ethically questionable.
Same here. When I tried playing a douchebag in Fallout 3 I literally winced everytime I chose a douchebag dialogue option. But when I play Mass Effect renegade is all I can play, cause it seems like Paragon is just too lenient on everything. Personally, I love sparta kicking aliens out of office buildings. And headbutting reporters.
 

MordinSolus

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Feb 10, 2011
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I like playing Renegade Shepard in Mass Effect because a lot of the things he says are funny or more convenient.
 

Hamish Durie

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I have developed a way to bypass the guilt when creaming NPCs against walls.
beat the game on good thennnnnnnnn go on a killing rampage.
beat fable 1,2,3 on good but then once I had defeated the big bad guys I went to town on the nearest town then the next town and so on and so forth.
Infamous exactly the same thing as people surged around me whenever I went outside I decided that the only way to get through them wasssssssss run up yhr nearest tallish legde then power atack the floor with all my electro power, there was some spillover and everyone od the colourful polygons watching me became black and charred(except for the ones that just fell over but they didn't last long >=)
 

xitel

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Aug 13, 2008
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I've never had a problem with it, to be honest. If someone deserves death, they die. If someone doesn't, they don't. If it's expedient to kill them, then I do so. Fallout NV is probably the best example of that though. I do almost all the "good" quest endings, and tend to kill the evil folks. But my karma is still at the lowest tier, because I steal everything that isn't nailed down. Then I steal the nails. Then I steal everything that was nailed down. Followed by what the stuff that was nailed down was nailed down to. Then I kill some Boomers for threatening my doggy. Really, I just pick on a case by case basis whether I want to be good or evil. Although, in games like KOTOR, where your alignment actually affects the gameplay, I picked Dark Side, because the powers were far more useful to my play style. And inFamous I ran through as both, enjoyed the story as a good guy more, but the actual game was rather easier as evil.
 

Wickatricka

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Aug 26, 2011
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Usually being bad gives you better items and helps you a lot so I always go that way or I just find it more fun to be bad.
 

Eumersian

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Sep 3, 2009
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Feeling bad about something like that just means that you're role-playing yourself into your character. You are supposed to play a role in a role-playing game, after all.

Besides, even if you do Roy's quest, the ghouls end up killing all the humans in Tenpenny Tower, even though the quest was to convince the people there that the ghouls could be peaceful and move in. In fact, if I remember correctly, Allistair Tenpenny doesn't even have that much of a problem with ghouls. So don't feel bad about killing Roy. He's a douche.

I always try and do both things, just to see what it's like. I have a paragon and renegade game for Mass Effect; I did Light Side, Dark Side, and Neutral for the KoTORs (yes I even enjoyed the second one); and so on for various games where you get those choices.

Although, I always find myself gravitating towards being nice on my first playthrough. It's just natural for me to be a nice person. Or, at least, to try and be a nice person.
 

tirone231

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Jul 11, 2009
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Usually it depends on how well the choices fit into the overall story, and how well the game is able to immerse you into its world.

In GTA: IV it just felt weird for Niko to still be a "bad guy" since the story is trying to make him out to be sympathetic, and trying to escape the same choices that forced him to move to the states. That being said, once I got into the mindset of "it's just a game", running down pedestrians and having fun with random destruction becomes waaaaaay more fun.

In Fallout 3, it made more sense to me to be a good guy, simply because of how you were raised by the self-sacrificing father...like father, like son, I felt.

In KoTor, not only did I want to feel like a heroic Jedi Knight, I also realized that as a "good guy", you have longer conversation options, and get to learn more about the story and lore (especially with the Sand People). Also, the "good guy" options generally lead to longer game time, and better rewards. Also, the whole premise of the story is that this is the redemption of Revan, so it would be strange to go the other way with it.
 

wilsontheterrible

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Jul 27, 2011
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My biggest issue is that most 'bad' options are done only for the purpose of being a dick. I think there was a video on zero punctuation that summed it up quite well. What if I want to do a bad thing for a good reason?

History is full of people doing good things for corrupt ends and corrupt things for good ends. The decision based engines don't leave much room for intent though so it might be a few years before I can establish a drug syndicate with the secret ambition of burning the entire drug industry to the ground. I have faith, however, that I WILL someday be able to do stuff like this.
 

Davidline

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Sep 3, 2011
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I think it's tied down to nowadays the court system being so watchfull of games that might potentially make kids violent.

Remember the scandal between GTA and the court system? yep.

Basically it's the entire thing of if in case you do something bad it is not good. So nothing good will come to you from it which is why you should do good things so you get good things. That made sense.

Nobody wants you to do bad things anymore, even if there is an option of it, it is either impossible to fully be able to do, or it just simply wasn't made into to the game as anything serious. Per example in Fallout, when you kill everyone, you expect to be feared, for there to be towns that would revere you, even people that would be your followers because you are so evil. Nope. You get nothing good for being bad.
 
Jul 31, 2009
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A lot of me wanted to take the Apathetic or Detached direction with the conversation options in Deus Ex: Human Revolution, as that seems more likely to be how Jensen would be. But I decided to take the more Sympathetic and Optimistic direction, as I felt otherwise I mightn't get a fair amount of achievements and rewards.

I'll have to play through lethally and then try to choose the worst options just to see what happens.

I like the "Choose your own adventure" thing games are getting into, but they can't make you feel bad for choosing an evil option. It has to be about allowing the player to tailor their personality to enhance their gaming experience. The player shouldn't feel like they're being punished, (to be honest I new that getting the new bio-chip would be a bad idea, but I did it anyway, I don't know why though.)

Last night I re-watched Blade Runner (the Director's Cut as always), and wondered what it would be like as a video-game similar to Human Revolution, what alternative conversation options there would be and what direction that might lead the story in. And I noticed that Harrison Ford's character is a dick (pun intended), and he still gets the job done. So I see no reason why the game player can't be a dick.
 

Rawne1980

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Jul 29, 2011
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SirBryghtside said:
I know what you're trying to get at with the whole 'they're just pixels' thing, but...

If you were sad a character died in a book? You idiot, they're just words. They died in a film, you say? They're only actors, God! Piece of music made you depressed? It's only noises, moron!

I'm not trying to argue with your opinion, I'm just saying that if you use the 'they're just pixels' argument, then you're also effectively saying that nothing in art can have any emotional effect on you. Cause it's just, you know, paint.
I see what you're saying.

The difference I have with film, books and music is they draw me in, it seems, in a different way to what games do.

I don't get as emotionally involved in a game as I do with a good book or a great peice of music.

The main reason for it is in a book your imagination takes over to show you the horror of wrong actions or the heartbreak of losing loved ones, in a movie you can see the pain on other people. Music hits you an entirely different way but gets a great reaction what that connects with you.

Games really are just pixels. I can't seem to get the same reaction from doing the "bad" things than I could from a book or movie because, like I said, I know when I replay that nothing will change. I can be as evil and sadistic or good and kind as I like in a game and have no real backlash on me.

It's hard to put it across in a way that does it any justice. Hope i'm making some sort of sense.
 

Leoofmoon

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Aug 14, 2008
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Daystar Clarion said:
I very rarely play the 'bad guy' in games like inFamous, Fable, Fallout or The Elder Scrolls.

It's very hard for me to break my hardwired 'be a good guy' attitude.

The only one I have no problem with is playing a renegade in Mass Effect, mostly because renegade Shepard is still a good guy, but his methods are just ethically questionable.
My brother!*hugs you i a loveing embrace* we are but twins of another mother
 

veloper

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Jan 20, 2009
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If only the alternative(evil) options weren't so unbelieveably stupid.

There's no point in doing bad things if it isn't out of necessity. Else you're just playing as a stupid monster.
The disconnect becomes even worse when the NPCs never react believeably to a rude and stupid killer coming to town. If games had more realistic consequences, that gamey kind of evil would never be a viable option at all.

Then there's the good alternative path to consider. Still stealing everything not nailed down without consequence, the good PC is still a criminal, but one who maintains his reputation by being polite and telling all the NPCs the lines they want to hear.
 

Dandark

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Sep 2, 2011
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I love being horribly evil in games. When I play a roleplaying game, I can be as evil as I want to be without affecting anyone in reality. It's a great way to express any bad or undesirable impulses you may have and I usaully find it to be a lot of fun.

That said, I do feel too bad to do certain evil things in some games. Usaully if it involves an actual character and is pretty well written, rather than kill unknown innocents to rob equipment or go collect their food since they are crippled and can't do it themselves.
 

Wardi Boi

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Aug 8, 2011
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Sometimes I can be bad but that is whenever I have played the game multiple times and I'm just sort of numbed by replaying the scripted events so I just choose to the evil option out of desperation to experience something different.