VladG said:
The7Sins said:
Honestly I never had a problem with the DRM. It is the pay-to-win-house because of the obvious and because it will now set a precedent for other publishers to try and pull this shit in there games.
Also the removal of stats, limit of 7 skills, being unable to pick which skill to unlock when you level up, and having infinite skill respecs piss me off even more than the pay-to-win-house because it promotes the dumbing down of RPGs and honestly takes away what made the Diablo series great.
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?????? I fail to see a point here. You were never locked to a pittance of skills in Diablo 2. If you used that few it was your choice not the game forcing that choice down your throat.
The gear stat choice didn't really exist in Diablo 2 since not that many items added stat (str, dex, vit) modifiers, not as many as is expected to see in Diablo 3 anyway.
And the way the skills are designed (mostly by scaling only with weapon damage, no skill levels, no synergies) makes all skills equally viable at max level play (though of course not all skill combinations will be as good). But since all skills are useful, you can expect MANY more possible combinations than what Diablo 2 had to offer.
And just because it was technically possible (and I admit, I didn't phrase my argument properly here) to clear hell with, let's say never using any skills, or just using weird ones, didn't make it a viable play style. I don't want to spend 10 minutes hacking away at a single zombie because I really like how firebolt AND blizzard look like.
The thing about Diablo 2's builds was that the difference between an "optimal" build, like Blizzard/port sorc, or fireball/port sorc and some random assortment of skills on every tree was insane, as an sub-optimal build would be extremely weak compared to the optimal one.
And you can't contradict that any decent build in Diablo 2 locked you to using 2-3 spells only because of the faulty synergy system (not that it was much better before 1.10)
What I expect to see in Diablo 3 is a wider variety of different, but equally viable builds, like a very offensive based char that clears stuff faster, but dies more often being able to clear an act about as fast as a more defensive char that takes longer to kill stuff, but doesn't die as much.
It should also allow for more diversity within a group. Among my friends for example many want to play Barbarian, meaning I will most likely play with several Barbarians in a party, an while in Diablo 2 they would have all pretty much been identical, now I expect everyone to have their own favourite skills and builds that will have different strengths and weaknesses, but will hopefully complement each other.
The systems are indeed somewhat simplified, but by no means dumbed down. Diablo 3 encourages diversity, while Diablo 2 punished it by having very precise cookie-cutter builds, and anything outside those being extremely weak.
Also I don't see how being able to freely respec between games is a bad thing. If I didn't like my build in Diablo 2 I had to start a whole new character to be able to change anything.
Remember, in D3 sticking to the same spec actually offers a bonus, so you are discouraged from changing specs on the go, but you do have the possibility of doing so if you need to.