In my experience, typically, the contractors / temps are all let go while the rank and file employees are assigned to other projects that need the resources. The management and lead types often start planning something new if they're not needed elsewhere. Occasionally there's a little trimming of the rank and file if there's no room for them on other projects. The termination of the entire team after release is...well...a little less common.JoshV said:As others have said, this is not wholly surprising--developers getting laid off after a new release happens all the time in the industry.
Of course, the end of a studio - which appears to be the case here - usually signifies the release of most/all of its employees and that happens more often than I'd care to admit lately.