Ammunition and reloading in games

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WolfThomas

Man must have a code.
Dec 21, 2007
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So I've been thinking about this for a while, why isn't common for any games to have realistic reloading? The vast majority have the unlimited magazines that are always full, some games have the loss of the remaining contents of the magazine each time you reload, but no game (that I know of) so far has had a realistic reloading with a number of bullets separate from the number of magazines.

I don't think this would be fun with all games, but I think a survival based shooter like STALKER or a horror like Condemned could benefit from my following proposal.

The character has an inventory, there's a number of magazine and a number of each bullets, in a safe area or whenever the player rests, the character can automatically fill as many magazines as he can with the rounds.

When the play taps the button to reload he switchs to the next magazine in an cycle, if the magazine isn't empty it goes back in circulation, this means eventually the player will be drawing half empty mags.

However if the play holds the reload button down, he removes the magazine and start filling it manually with whatever ammo that is floating around the inventory if the button is released he stops filling regardless of many rounds are in it (saying 7 out of 15), this is means in quiet moments the player can make sure all his magazines are full or in desperate moments they can shove a couple of rounds into a magazine before shooting say the last of a mob of zombies climbing up a building.

The ammo and magazine have specific weights, so that needs to be considered in inventory management and enemies magazines would a pot luck on whether they'd have any rounds. Shotguns would reload normally and perhaps machine guns could have links of ammunition as well. The type of weapons you choose would be influenced by all this, revolver versus semi-automatic etc.

This could create tense moments, say for example the player is sneaking through an abandoned building with only an empty handgun they've picked up from a dead body, they find a box of cartridges and suddenly a shrill monster noise erupts from the next room, they hurriedly start reloading their magazine as the door crashes open, they slam a half full magazine in just in time to cap the beast between in the eyes.

So what do you think?
 

hittite

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Nov 9, 2009
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Sounds like a good idea. Like you said, it's not really fun in all games, but in survival/horror games it would be perfect.
 

S.R.S.

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Nov 3, 2009
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It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
 

Sh0ckFyre

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Jun 27, 2009
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I think it was done in one of the Rainbow Six games, and in this one Vietnam shooter on the Xbox. But honestly, it depends on the setting its implemented in. A game where your hemorrhaging testosterone in conjunction with bullets wouldn't make for good gameplay. Whereas a stealth/survival horror game (As stated by hittite) it would make for some scary and tense moments where resource management is a must. I'd like to see it implemented in the next Resident Evil game, along with a horror-based setting and not that macho-bullshit laboratory in underground Africa.
 

Marine Mike

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Mar 3, 2010
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I like it, its always annoyed me seeing something like 30/250... I've played a couple games that give you a certain number of full magazines and half-spent ones are either lost or used again when you run out of full ones. With your proposed system holding reload for a revolver should save any unfired bullets because with a quick reload you would just dump them all out and pop in new ones, thus losing any you hadn't already shot. If anyone remember the old Firearms mod for Halflife you started with full magazine and it saved your partials, there was a "merge magazines" button but that still only took slightly longer than a normal reload.
 

Marine Mike

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Mar 3, 2010
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S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
I never wore ear protection shooting my rifle in the Marines, even on the range. Don't have any major hearing loss, and its only uncomfortably loud if you're inside a building.
 

The_Graff

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Oct 21, 2009
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Swat 4 had magazines which you could swap out and put back in your belt, so you had a half empty magazine to reload later.
 

Infinatex

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May 19, 2009
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I'd be down for that. It would definitely change the way online shooters played out.
BrynThomas said:
This could create tense moments, say for example the player is sneaking through an abandoned building with only an empty handgun they've picked up from a dead body, they find a box of cartridges and suddenly a shrill monster noise erupts from the next room, they hurriedly start reloading their magazine as the door crashes open, they slam a half full magazine in just in time to cap the beast between in the eyes.
I especially like the idea of this. Intense!
 

S.R.S.

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Nov 3, 2009
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Marine Mike said:
S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
I never wore ear protection shooting my rifle in the Marines, even on the range. Don't have any major hearing loss, and its only uncomfortably loud if you're inside a building.
What about the big guns? Would you need to wear protection then?

e.g.


(not a big gun. I needed an example)
 

jackknife402

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Aug 25, 2008
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it's uncomfortably loud to shoot a gun at my local range as well cuz they're not designed to be open, they've got towering man-made hills seperating each specific shooting range (25 yards, 50 yards, 100 yards, and pigeon) Now in the woods where I go hunting, it's very easy to not even be bothered by gunshots.
 

Paulie92

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Mar 6, 2010
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Sounds like a good idea as you said for Condemned or perhaps some zombie games/survival horror, but this sort of thing deffinitely wouldn't work for Halo and the like
 

Altorin

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May 16, 2008
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S.R.S. said:
Marine Mike said:
S.R.S. said:
It's a video game. I understand it's "unrealz" but so is shooting a gun without ear protection.

Ammo will have weight in New Vegas, so we all have something to look forward to.
I never wore ear protection shooting my rifle in the Marines, even on the range. Don't have any major hearing loss, and its only uncomfortably loud if you're inside a building.
What about the big guns? Would you need to wear protection then?

e.g.


(not a big gun. I needed an example)
I would imagine his rifle is more powerful then that tommy gun.

OT: I would hate it if ALL games did this, but if a few of them decided to.. ehh, it's their game, they can do what they want, I just won't play it.
 

blankedboy

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Feb 7, 2009
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Kuma\War 2. That game does exactly what you proposed.

Milky_Fresh said:
I like the idea a lot, besides the weight aspect... Who knows, maybe it'll happen. Remember when ADS wasn't standard in first person shooters?
What's ADS?
 

Michael Dagastino

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Feb 22, 2010
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SOCOM 1 (and may be 2 . . . it's been a while) for PSP has a decently realistic reloading mechanic. If you reload while there is still ammo in the magazine, The magazine is kept, so then when you run out of full magazines, you start using the less than full ones. Other than that i can't come up with anything.
 

evilartist

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Nov 9, 2009
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Soylent Bacon said:
Sounds realistic, but tedious. Maybe you're right about it working in those few cases. It could be an interesting new factor in a survival horror game, if done right, but it would be difficult to find a way to make it fun.
Sounds like you're not much into micro-managing? Some people like to feel as much in control of their situation as they can, especially when in the dangerous and hopeless scenarios of a survival-horror game.

I like the idea, but that's also because I get addicted to that kind of detailed inventory management, like with Oblivion.
 

Auric

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Dec 7, 2009
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Because, mimicing real life generally = retarded game.

Plus, alot of games have pretty realistic reloading.
 

Booze Zombie

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Dec 8, 2007
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I think most modern FPS games should just have an upgrade called "satchel bag" and you can load it up with 20 magazines of your choice, make the shooting less painless because you're carrying ammo with you.

Of course, the trade off would be you'll be slower than someone holding less ammo and maybe that your reload would take longer by about a second because you have to reach into a bag and grab the magazine.
I would've really loved to have had that instead of any explosives at all in MW2... well, maybe just one grenade, but you know, other than that.

Honestly though, I'm not to hung up on reloading, it's just the ammunition that bugs me, I never have enough to realistically survive using my own weapons after 2 minutes of murdering people.
It kinda bugs me that a trained soldier wouldn't bring enough ammo to survive in a battlefield.