So I've been thinking about this for a while, why isn't common for any games to have realistic reloading? The vast majority have the unlimited magazines that are always full, some games have the loss of the remaining contents of the magazine each time you reload, but no game (that I know of) so far has had a realistic reloading with a number of bullets separate from the number of magazines.
I don't think this would be fun with all games, but I think a survival based shooter like STALKER or a horror like Condemned could benefit from my following proposal.
The character has an inventory, there's a number of magazine and a number of each bullets, in a safe area or whenever the player rests, the character can automatically fill as many magazines as he can with the rounds.
When the play taps the button to reload he switchs to the next magazine in an cycle, if the magazine isn't empty it goes back in circulation, this means eventually the player will be drawing half empty mags.
However if the play holds the reload button down, he removes the magazine and start filling it manually with whatever ammo that is floating around the inventory if the button is released he stops filling regardless of many rounds are in it (saying 7 out of 15), this is means in quiet moments the player can make sure all his magazines are full or in desperate moments they can shove a couple of rounds into a magazine before shooting say the last of a mob of zombies climbing up a building.
The ammo and magazine have specific weights, so that needs to be considered in inventory management and enemies magazines would a pot luck on whether they'd have any rounds. Shotguns would reload normally and perhaps machine guns could have links of ammunition as well. The type of weapons you choose would be influenced by all this, revolver versus semi-automatic etc.
This could create tense moments, say for example the player is sneaking through an abandoned building with only an empty handgun they've picked up from a dead body, they find a box of cartridges and suddenly a shrill monster noise erupts from the next room, they hurriedly start reloading their magazine as the door crashes open, they slam a half full magazine in just in time to cap the beast between in the eyes.
So what do you think?
I don't think this would be fun with all games, but I think a survival based shooter like STALKER or a horror like Condemned could benefit from my following proposal.
The character has an inventory, there's a number of magazine and a number of each bullets, in a safe area or whenever the player rests, the character can automatically fill as many magazines as he can with the rounds.
When the play taps the button to reload he switchs to the next magazine in an cycle, if the magazine isn't empty it goes back in circulation, this means eventually the player will be drawing half empty mags.
However if the play holds the reload button down, he removes the magazine and start filling it manually with whatever ammo that is floating around the inventory if the button is released he stops filling regardless of many rounds are in it (saying 7 out of 15), this is means in quiet moments the player can make sure all his magazines are full or in desperate moments they can shove a couple of rounds into a magazine before shooting say the last of a mob of zombies climbing up a building.
The ammo and magazine have specific weights, so that needs to be considered in inventory management and enemies magazines would a pot luck on whether they'd have any rounds. Shotguns would reload normally and perhaps machine guns could have links of ammunition as well. The type of weapons you choose would be influenced by all this, revolver versus semi-automatic etc.
This could create tense moments, say for example the player is sneaking through an abandoned building with only an empty handgun they've picked up from a dead body, they find a box of cartridges and suddenly a shrill monster noise erupts from the next room, they hurriedly start reloading their magazine as the door crashes open, they slam a half full magazine in just in time to cap the beast between in the eyes.
So what do you think?