Warty Bliggens said:
The fact that there's no combat means that there's always an escape. The fact that there's always an escape means that nothing is a threat. The fact that nothing is a threat means that nothing is scary.
Rule of Rose is scary.
Always an escape? You mustn't of got very far my friend...
Getting trapped in a room with one of those things is instant death.
A brute can one hit you.
If they see your run into a room, you're dead.
And I could go on, but you could go on their Wikipedia or actually play the game.
See the pattern?
On a side note, Rule of Rose was laughable, another crappy Japanese horror that is only scary because you and all your friends think Japanese have the "Scariest" look on the genre, when in reality are extremely funny and impossible to take seriously.
Seriously you get a companion and the ability to fight back, which makes me feel safe, second to having my mummy tuck me in with a warm blanky.
And it was so BORING a didn't even bother to play it for longer than twenty minutes.
Sorry to piss on your parade, old chap.