Amnesia: The Dark Descent

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ShyBunny

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Mar 4, 2011
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Spent 2 hours listening to my boyfriend whimpering from across the room when he first started playing >_>
 

Fiz_The_Toaster

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Jan 19, 2011
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I remember being stuck in a room with one of the monsters and the door was closed.

My solution?

Run around the room in circles while the monster was chasing me, trying to find the perfect opportunity to get to the door and open it. But I ended up doing an about face and running right into the monster. Cue me screaming/swearing as poor Daniel was being murdered.
 

ELD3RGoD

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Apr 23, 2010
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ShyBunny said:
Spent 2 hours listening to my boyfriend whimpering from across the room when he first started playing >_>
I do not blame him. Sorround sound + dark room + Amnesia: TDD = Misery.
 

Paddster

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Dec 2, 2010
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Good ol' Frictional Games. This is probably the scariest game I have ever had the fortune (or is it misfortune?) of playing. My favorite part was the section with the waterlurker.
 

Master Kuja

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May 28, 2008
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The Prison.

Fuck the Prison, seriously.
That entire segment of the game was pure, unadulterated terror and brick shitting for me.
 

Zinkraptor

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Oct 25, 2010
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I, unfortunately, wasn't very scared by Amnesia. Not because it isn't scary (it is), but because it isn't MY kind of scary, you know?

Still, I think that allowed me to better appreciate all the other aspects of the game. Seriously, even without the scares Amnesia is one of my favorite games of all time. I need to play through it again sometime.

My only advice as to reduce the scary is to keep in mind that death is practically meaningless in Amnesia. You respawn basically three feet away, most of the times.
 

Raddra

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Jan 5, 2010
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Tinderboxes are plentiful and fairly lame for light, use them in places you need to search such as drawers and desks.

Always close the door if you need to pick up a quest item and prep hiding spots.

The monsters can't see well in the dark either, so hiding in a dark corner can save your life if you look away.
 

Zhukov

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Dec 29, 2009
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That game turned me into an instant fanboy.

Hands down the scariest thing I've ever played. Bricks were shat. Frequently. The prison and the torture chambers stand out in my mind.

Oh yeah, you know how people say that Amnesia doesn't rely on "BOO!" scares? Well, that's true. However, there is one in the game. A good one. It made me fall off my chair.

As for tips, if you have some decent headphones then wear them. The game uses sound a lot.
 

Continuity

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May 20, 2010
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ELD3RGoD said:
Well i'm stuck I must confess, its just too scary....

I keep trying to man-up and just get though it but I just have to load it up and hear the music for my resolution to start to waver, then 5 minutes or so it i'm quitting :)

Edit: as for tips there is the universal technique of nerfing scary games but upping the gamma and lowering the sound... but that would be pretty pansy ^^
 

GaryH

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Sep 3, 2008
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Do yourself a favour and play it with the lights off and headphones. The entire point of the game is to utterly terrify yourself to the point of being a quivering shell of a human being and you have to allow the game to do that to you.

I gather that most people who aren't scared by the game play it during the day/with the lights on/with the sound off/whilst playing their own music or something equally destructive to the games mood. Their loss.
 

Adiona

Mistress of Evil
Mar 25, 2008
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I'm actually voicing a character in a mod around the game which is pretty exciting in itself but.....yeah I don't switch lights off and...I keep my security blanket nearby...bad Amnesia >.<
 

RoyalWelsh

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Feb 14, 2010
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Play in the dark, use headphones, crank up the volume and prepare to be scared by the scariest horror game ever made my friend.
 

OliverTwist72

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Nov 22, 2010
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There's a custom game option, what's this for? Are people making their own levels and stuff? If so where do I download them.
 

Adiona

Mistress of Evil
Mar 25, 2008
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http://www.moddb.com/games/amnesia-the-dark-descent

Might be of interest to some of you to try some of the mods some others have made
 

KILGAZOR

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Dec 27, 2010
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Does anyone else besides me think the ending(s) were really lame? I mean comon,
Alexander has an army of zombie servants at his disposal but he just sits there waiting for you to destroy his portal? Also both the endings that don't involve using Agrippa's head didn't really make sense because 1. why would Daniel just sit their for the bad ending 2. In the neutral ending, why does Daniel act all smug and wholesome even though he didn't save Agrippa and 3. Also in the neutral ending, the screen going white and the sound of something collapsing made it unclear whether or not Daniel escaped or he died by the castle collapsing on him as he was leaving.
 

Astalano

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Nov 24, 2009
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Zinkraptor said:
My only advice as to reduce the scary is to keep in mind that death is practically meaningless in Amnesia. You respawn basically three feet away, most of the times.
Isn't there a message that pops up that says that you should play for the experience and the atmosphere, not to win?

Anyway, Amnesia was GOTY 2010. Best designed game of the year. I did play Mass Effect 2 and it doesn't even come close.

Just proves a timeless saying: Necessity is the mother of invention.

They killed themselves to make the game with a limited budget, but that tight focus spawned something that a developer with tons more money can only dream of making.
 

Astalano

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Nov 24, 2009
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KILGAZOR said:
Does anyone else besides me think the ending(s) were really lame? I mean comon,
Alexander has an army of zombie servants at his disposal but he just sits there waiting for you to destroy his portal? Also both the endings that don't involve using Agrippa's head didn't really make sense because 1. why would Daniel just sit their for the bad ending 2. In the neutral ending, why does Daniel act all smug and wholesome even though he didn't save Agrippa and 3. Also in the neutral ending, the screen going white and the sound of something collapsing made it unclear whether or not Daniel escaped or he died by the castle collapsing on him as he was leaving.
There are actually 4 endings. If you wait in your cell you get another ending where the shadow catches up with you. Also, Alexander has a giant castle falling apart, with tons of prisoners and other things to take care of. He doesn't even realize for half the game that Daniel is moving against him. Even when he does decide to finally stop him, he doesn't seem to have any desire to kill Daniel, he just locks him up, which is justified, because firstly, you don't really do any damage to the castle or kill anyone and secondly, Daniel and Alexander went through a lot together and Alexander seems to feel guilty about a lot of the things he's done to try to get back to his world and his love.

1. You might feel guilty about a lot of the things the old Daniel did and you might find it ok if Alexander deserves to go back to his love while Daniel receives arguably justified punishment from the Shadow.

2. Smug? I didn't really get that impression.

3. Probably the Shadow's work.

Also, the neutral ending IS the Agrippa ending or the "special" ending. The bad ending is letting Alexander live and the good is collapsing the portal.