I noticed the upsurge in making games `sandbox` for no reason started after GTA3 was released. I dont mind a game being open world but like everything it must suit the game.
For me if a game says it is open world or sandbox that makes me seriously consider if I want it or not (in a bad way) as I find that for every few that provide a nice experience with a well realised world or one that fully embraces the sandbox nature of its design at its core there are far to many that just have open worlds that lack in any interaction and serve no purpose other than to waste time.
Back in the day I had all the time in the world to play games so doing menial tasks such as collecting some stupid collectable in an open world to try and give it some reason to exist was not so much of a problem but now my time is much more limited and I despise this filler content. Usually I find sandbox games are more filler than killer as they say, I would much prefer 5 hours of quality content than 100 hours of mediocre content when I game which is probably why I buy so few games now.
I think as is usually the case though its just a new fad that suits try and shoehorn into as many games as possible because the chart says it sells with little thought as to what would be best for the games structure. Will have to wait until someone manages to break the mould and the business sheep badly implement a new trend into their games.
For me if a game says it is open world or sandbox that makes me seriously consider if I want it or not (in a bad way) as I find that for every few that provide a nice experience with a well realised world or one that fully embraces the sandbox nature of its design at its core there are far to many that just have open worlds that lack in any interaction and serve no purpose other than to waste time.
Back in the day I had all the time in the world to play games so doing menial tasks such as collecting some stupid collectable in an open world to try and give it some reason to exist was not so much of a problem but now my time is much more limited and I despise this filler content. Usually I find sandbox games are more filler than killer as they say, I would much prefer 5 hours of quality content than 100 hours of mediocre content when I game which is probably why I buy so few games now.
I think as is usually the case though its just a new fad that suits try and shoehorn into as many games as possible because the chart says it sells with little thought as to what would be best for the games structure. Will have to wait until someone manages to break the mould and the business sheep badly implement a new trend into their games.