Chess is not balanced. White starts out with the healthy advantage of initiative.
DoW does not require a zerg rush to win, however, I do remember being annoyed at how frequently I would run into commander rushes...
There are RTS's out there that capture elements of chess, so to answer your question accurately, you should probably clarify what you like about chess.
As many people have stated if you like it's turn based nature then you should probably find a TBS game
If you like the chess dynamic of balancing positional advantages and material advantages then DoW and CoH series of games probably would be a good choice since the contested points on the map lend itself towards a positional game with positional advantages resulting in later material gains. The Kohan series has a lot of strategy related to where forts are built, so that troops may resupply in strategically strong areas to put pressure on strategic areas of interest
If you like the chess dynamic of closed games being able to turn around into an open game very quickly or being able to use tempo to push people in a closed game into a position where they have no productive options then Kohan is the only series that I have seen that has those aspects of chess. Units resupply when they are near forts or towns so you can create a closed game where mobility is reduced and force a war of attrition, or use control of the center to attack east and then west in a way that your opponent would not be able to reposition their troops well due to loss of the center in a closed game, etc. Other games lacking a resupplying system end up having material costs as the deciding factor making a closed game not viable or meaningful.
If you like the chess dynamic of starting out with a full force and then grinding against an opponent in a series of trades until only a few pieces are left and constantly trying to gain some positional or strategic advantage in some of the trades, then I would recommend Warhammer: Mark of Chaos or the Total War series. Total War would be chess + rock/paper/scissors. Warhammer: MoC has better tactical elements when it comes to flanking and positioning on a micro level.
If you like chess tactics like sacrificing to create an opening or pressing a particular advantage like a passed pawn or exploiting subtle pressures like a pinned piece then Kohan I and Kohan II are the only games that I've seen that has strategic and tactical moves that require this kind of higher level game play elements to become a master. But, I am realizing that it's kind of hard to explain how some strategies remind me of chess strategies unless the audience knows the basic game system behind kohan...and..chess...

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If you like the pacing of chess where you have time to think out your moves on a strategic level then Kohan, Total War, Warhammer: Mark of Chaos and Warcraft 1 (yes, 1) would all be viable.
Kohan I is paced like standard chess
Kohan II, Total War and Warhammer MoC are paced like 15 minute chess
Warhammer Dawn of War is potentially like 5 minute quick-chess since you do have a few seconds to prioritize what to build and where to attack, but if you spend more than that on any 1 decision then you will likely lose.
1. D4?? D5!!