John Funk said:
Treblaine said:
Noooo. Zero Dollars for Online, as you have already paid for Peer-to-peer online when you paid for the console and then paid your ISP to allow machines to connect to each other via the internet.
Completely neglecting any of the features that Microsoft specifically built into Xbox Live, like parties, how they're integrated with the overall XBL content, and the servers that keep everything running (if only matchmaking, etc), I see. There's a reason why private servers on TF2 are always taking dedications.
Zero dollars for XBL Arcade, as the games aren't given to you for free, you PAY for each one. What kind of store charges you ANY amount just to come in, look around and just the opportunity to pay?!?
...you know you can buy games with just basic free XBL, right? Gold just gets them earlier.
Zero dollars for Facebook and Twitter, as they are not premium services online, they earn their money trough various Byzantine means such as advertising, facebook games and enterprise analysis.
0 + 0 + 0 = $60 (in Microsoft's mind).
Yes, because adapting Facebook and Twitter to an entirely different network requires no manpower or bandwidth and should thus be free.
Frankly, whoever said that Microsoft should charge $50/month for everyone under 18 and $60/year for everyone over 18 was right. It'd solve so many problems.
To spite your thick sarcasm the response really IS a simple yes.
Yes, integrating twitter/facebook and ALL THE OTHER CRAP takes no manpower or bandwidth, certainly not on Microsoft's shoulders and certainly not a thousands of a fraction of the cost of $60 or even $5 per year per user. That's not Twitter those, everything else.
Sky Player needs a separate subscription, netflix needs a separate subscription, the ESPN deal is only for Americans who are with the right ISP/Telco (the one that own ESPN or are affliated with it).
Tell you what, why don't Microsoft put all this "extra content" in a separate package from online and sees if anyone buys into it at all?
It's like this scenario
Me: "Excuse me, I'd like to take a glass of water from my own tap (internet)"
Mafia: "that'll be $10 sir."
Me: "what! but I pay the utility bill!"
Mafia: "well you bought this TAP from my associates, but if you pay me $60 I'll stay out your way for a while... say, a year"
me: "Bullshit! now you want $60 out of me"
Mafia: "Ah, but we'll throw in this lovely berry and icecube to go with you glass of water"
me: "but I don't want either of those, and you picked them up outside for free anyway!"
Mafia: "and a shot of kool aid (netfilx/sky)"
Me: "well that's somewhat interesting, I already pay for ko.."
Mafia: "oh no, you still have to pay for the Kool Aid... it's just I will PERMIT you to mix it with your own damn water"
: |
It's a mafioso shakedown! OK, it's not like you're just in the wrong neighbourhood, you just bought the wrong console, and you don't HAVE to use it's online. Before you reply this is an ANALOGY! It is not PERFECT! obviously, any fool can show how XBL is not EXACTLY like the Mafia... what I am saying in limited terms is that it is like it in key principals of operation: they want money for nothing.
Matchmaking service costs virtually nothing to run, it's isn't moving any large volumes of data with low latency for even extended periods of time. Really peer-to-peer works entirely independent of manager serves for so many other services. I guarantee you this very website, escapistmagazine.com, has at least comparable server load to Xbox Live's matchmaking service. The "XBL matchmaking is expensive" is a tech-illiterate rationalisation.
Party chat is nothing but glorified Skype, another free peer-to-peer service. Integration is not a "monthly" costs, it is a one-off job, it should be included with the price of the console as all all other services do.
Comparing XBL to Team Fortress 2 dedicated servers shows your ignorance. If you'd played the game much recently know you can host a game on your own machine just like Halo 3 (only you can actually choose who is the host). But user run dedicated servers are UTTERLY different from anything Xbox Live offers, complete control by the users offers potential only limited by technology, importantly the server (unlike a home based computer/console) is placed deep in the network for lowest possible latency for each user.
I'm not saying Xbox is worthless. I've been playing Halo 3 today in anticipation of Reach but dammit I'm saying it's not worth $60 per year for online multiplayer, not $50 not even $20. There just aren't enough good games to justify it relative to all the other games I can play on other system without having to pay.
Everywhere I see companies saying "only X per month" only monthly contracts are so exploitative of customers these days, it all adds up and you end up paying way more than you intended and you can't back out.
It's easy to justify $60 Xbox Live per year by breaking it down into smaller units of time:
"It's not much, only $5 per month, only 16 cents per day, only 2/3 cent per hour"
Well that goes BOTH ways! $60 per year means buying an Xbox 360 250GB ($300) to use till 2015 when it reaches the "end of it's life" will cost you an additional $300. Bull... SHIT! You can get an amazingly powerful PC for $600? Someone who bought a 360 at launch and paid every year like a good fan will have paid $250 on top of the $400 launch price that put the total cost at $650 up till today.