Part of me agrees with you, and part of me sees the other side. Bioware and EA overhyped the MMO to be sure; I'm not sure if they've ever quoted as calling TOR a WoW-killer, but it was insinuated. But they kinda had to, if the dev costs are as large as people think it is. There's no hard data I think, but I'm pretty sure TOR is the second most expensive MMO out there next to WoW, cumulatively.Sixcess said:The problem isn't that TOR isn't making money. The problem is that it's not making enough money, because EA/BW are greedy, egotistical, short sighted idiots who went into this with insanely unrealistic expectations.
What irritates me the most is that TOR has been so expensive and high profile that if it is percieved as a 'failure' it could scare investors away from worthwhile future MMO projects - all because that pack of morons had no idea of what they were pissing away their two hundred million bucks on. Thanks, EA. Thanks, Bioware. Now please, never go near the MMO market again.
Personally I think all this does is set a standard... make an MMO as expensive as you want, but no amount of money will topple WoW. Doing so is futile, so simply make it as good as you like, garner your own fanbase instead of trying to steal it from WoW, and see if you do it well enough.
Judging from Bioware's recent tactics, I think TOR's still doing well and will profit... it's just not gonna be the golden goose EA wanted it to be. If people like me are still playing TOR, I'd consider them loyal customers, and Bioware seems more inclined to cater to them first before trying to expand the base further.
Continuing to expand the game while offering free prologues and potentially lowering the price of the software itself will get more people to at least try it. Long as they don't start pissing off who's still around, I see it working long term.