I agree entirely. EVE Online continues to thrive on a sub - partly due to the PLEX system but partly due to holding onto a loyal fanbase by offering something different. Similarly, City of Heroes held its own against Champions and DC Universe - both of which, though much newer games, went to F2P models before City, because City had 6 or 7 years of loyal fans and had never tried to compete with WoW in genre or gameplay/endgame/raiding experience.Quiotu said:Personally I think all this does is set a standard... make an MMO as expensive as you want, but no amount of money will topple WoW. Doing so is futile, so simply make it as good as you like, garner your own fanbase instead of trying to steal it from WoW, and see if you do it well enough.
I don't hate TOR. I've played it and I'll probably play it again eventually - it's an okay game. I just hate how EA/BW have so spectacularly squandered their opportunity, and hope they're now working to a realistic long term plan that doesn't rely on them retaining sub numbers that any sane observer of the MMO genre would have told them they were never ever going to get.
And going back to the article, I see Pachter thought TOR would "make it big." The industry will be a healthier place if the money men stop listening to idiots like him.