Baldr said:
Speaking on behalf my game development company, if we can't charge for games on it and not be able to generate revenue besides possibly ads, where is the point in developing games for it??
I looked up the source, and they have a screenshot from the (concept?) menu/start screen. Someone probably misunderstood something somewhere in the press release process, because the menu clearly has a "Store" option, and the menu also clearly lists commercially available games.
Due to the open development kits and the Open Source nature, there's probably gonna be a lot of free homebrewn apps and ports of already open sourced games and software. But commercial Android apps and games will still stick around and be available for purchase.
Doom972 said:
Eric the Orange said:
Android is a smart phone, right? So don't it's games have to use it's touch screen as it does not have buttons. So how would that translate to a TV?
Android is an operating system. It's usually used in smartphones and tablets but also available for PC - Which uses a mouse cursor instead of a touch screen, when it isn't available.
My guess is that it'll probably have gamepads for control.
I wonder why they chose Android, since many games won't work properly due to the TV not having a touch screen.
See attached photo, it's gonna be gamepad-based. Reason they chose Android? For that price, it has to be an ARM processor, the same kind of processor that runs in your phone/tablet/other small but powerful device that ain't your desktop. ARM processors can't run native x86(_64) code that also runs on your main desktop. That means they're limited to mobile platform OSes, how many of those do you know about that could be allowed to run on this device? iOS? Never gonna happen. Windows Phone 7/8? Nope. Android? Yes, that's a possibility. They could also have gone for some other ARM-optimized linux distribution like Ångström, but that would mean no launch-day AAA 3rd party titles.
So Android gives them a big library of existing commercial and free games, as well as the possibility of porting over even more Open Source games. Many Android games already support controller and gamepad buttons, there's apps that will allow you to map touch-screen controls to your gamepad, and if this things turns out a success, developers will also start adding native support for gamepads in their existing and new games.
So why did they choose Android? Because it's the only available option that will already give them a big library of good games, instead of a locked down system, or no native games at all.