Angry Birds Dev Foresees Doom for Consoles

ArmorArmadillo

New member
Mar 31, 2010
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Yeah, nimble. Rip off "Crush the Castle", toss some cartoony smiles on it and sell it to a bunch of hipsters with iphonesY who don't know any better. You're so wise and revolutionary and creative and talented, please great sensei, tell us how it's done.
 

Awesomebob

New member
Apr 14, 2009
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I feel sorry for the creators of the 10-15 flash games I've played on addictinggames.com that angry birds pretty much ripped off.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
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When mobile (and I mean cell phone games; portable game systems like the Gameboys and PSPs have always been pretty close to the static consoles) games can deliver the same sort of enjoyment that I get from playing Fallout 3, Civilization IV, Mass Effect, Team Fortress 2, and Starcraft; then they will "kill" the console market. Until that point, they're nothing more than small "one-trick ponies" which you play for a bit, then move onto something else.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Guy gets a bit of success and talks huge. Anyone surprised?

Consoles may die, but not on the premise of these titles.
 

Tigger1992

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Jul 14, 2009
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As consumers, so long as we continue buying the products that we enjoy, most likely, companies will continue to supply them. If Call of Duty is any indication, there is a VERY strong audience for games over $5.
 

Plurralbles

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Jan 12, 2010
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... If he can manage to get a game that is as enriching as Starcraft 2 or Shogun Total War 2 or Europa Universalis and make it work on a cellphone with no loss of depth, no loss ofcontrol, no loss of graphical power...


THen we'lltalk.
 

Frozengale

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Sep 9, 2009
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Lol.

That's complete tripe. I for one would never think that mobile gaming could ever come close to comparing with console gaming. Sure I love mobile games/devices, I'm playing some Pokemon White on my DS right now and I like to play games on my phone from time to time. But you can't match the sheer depth and enormity of a console game with something like a mobile device. For one your are heavily limited to control mechanics when it comes to a mobile device. I wouldn't even want to try to play something like Mass Effect 2 or Super Mario Galaxy on a phone or iPhone/iPad heck I wouldn't even want to play games like that on a DS or PSP. The controllers that we have today are specifically developed to make the games do as much as possible with as little of effort. You wouldn't be able to do that on a phone unless you want to start adding Controller peripherals to it... and that is just kind of weird. Also the graphical and data limitations of a phone/smaller device compared to a console. I know iPad and other type things are getting lots better with graphics and they can come up with some pretty amazing graphics, but it's still fairly limited in comparison to a console. This guy is just extrapolating to infinity and beyond. He sees a trend in mobile devices so obviously he thinks that trend will continue forever and never reach a limit, just a small guy with a bloated ego, he'll learn eventually i'm sure.
 

Direwolf750

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Apr 14, 2010
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Not sure about anyone else, but I like being able to relax and sit away from a screen. I don't really like tiny handheld systems. Give me a controller and a big screen over a tiny touch pad any day. LONG LIVE THE CONSOLES!!! ALSO LONG LIVE THE PC!!! (but not the mac. f*** macs)
 

ViewtifulJohn777

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Mar 14, 2011
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when i read this i LOLD.HOw does a phone replace a consle?I can imagina a RPG on a phone,TERRIBLE.Portables like the PSP and Ds are the way to go. Nuff' said
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
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Just like consoles ended PCs before? And just like Rift will kill WoW, and L4D2 made the 1st unplayed. Sure.
Honestly, Id believe all the ones I stated way before this. Phones beating consoles? Maybe you should fail at beating Gameboys and PSPs before you fail at beating consoles.
 

Unrulyhandbag

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Oct 21, 2009
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Hybridwolf said:
Sorry boyo, but your a moron. I have played at least five catapult flash games long before you came onto the market, so your unorigninal. The reason why your able to "innovate" is because frankly, you can afford to. A triple A developer can't because if they fail, then the company will lose out a great deal.
More than that; an indie developer of a developer for an emerging platform HAS to innovate.

A single hobbiest can work on his clone game indefinitely without worries of profit, time limits or receiving market. The vast amount of half finished versions of old or bigger games you can find on the interwebs stands testament to that.

A small company cannot just plug away at any old project; they live or die by the success of their releases
They can't afford to directly compete with a top tier product or give them the time investment to polish such a game and simply making a downmarket version of one would see them lost in the sea of clones.

So they have to make something you can't get anywhere else or find a new way of presenting their clone and hope favourable word of mouth drums up business. Do this well enough and you either become a big company or get bought by one.

At that point you have massive budgets and massive costs. With big costs comes the potential for disaster and with shareholders comes the legal responsibility to keep the business running and another to make profit. Suddenly playing it safe is the only way of guaranteeing you get to do anything. In turn the company slowly stops innovating and has to pull in talent from smaller successful companies for it's 'innovation'.

Rovio? doesn't fit in any of that. Having the ability to realise that catapult games simply lacked a publicity wagon isn't a mark of an innovator but of a businessman (and no it's not luck).
Get the first polished version of something on a new popular platform and you too can make big bucks from a flash game clone, it probably won't happen as you need the vision to see what's going to be big next year and the ability to polish your product in the first place but the sentiment stands. Maybe you could follow it up by bad mouthing your competition for lack of innovation while making a bad turret game and a poor imitation of marble madness too.

Honestly if copying some of the earliest game types out there is the best Rovio can do in its innovation I don't think Sony, Nintendo and Microsoft have anything to worry about.
 
Apr 29, 2010
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Ok, so first PC gaming was "dying". We saw how that turned out. Now they say console gaming is "doomed". I think we can safely guess how that will turn out. Besides, half of those people who play Angry Birds, or any mobile game, could be PC and/or console gamers too.
 

Naner

New member
Dec 16, 2010
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I do believe it can be as engaging as softcore, or casual, titles like Wii Sports or Call of Duty. The basic idea behind the reason to play them is the same. You can't, however, say that Angry Birds is more engaging than a hardcore title such as The Legend of Zelda.

In one way or another, the mobile market's destiny is to live side-by-side with the bigger gaming market, not to replace it.
 

Nexus4

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Jul 13, 2010
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I suddenly feel the urge to throw my Xbox and Playstation out the window. I mean who needs Uncharted or Halo when you can just play Angry Birds instead? This guy doesn't seem to realize that there is actually a market for those types of games, not everyone wants to slingshot birds into buildings 24/7.
 

Sean Strife

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Jan 29, 2010
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Boy, I'm glad I went with the free version of Angry Birds on my Droid X instead of shelling out money to them.