WeepingAngels said:
Capitano Segnaposto said:
WeepingAngels said:
Capitano Segnaposto said:
nevarran said:
Capitano Segnaposto said:
Sorry, there are more Cons than Pros to this.
Don't buy their console then, problem solved!
That one Con works fine by me. And as someone who's used to Steam, even that one time lend, is a good option.
Cecilo said:
I Don't know where people are getting this notion. But you cannot "Loan" Your game to anyone. 10 People can play the game on your console. But if you want to give someone a game to play, you have to gift it to them. The game then becomes theirs, forever. You cannot get it back, and they cannot gift it to someone else. This is of course after thirty days.
Pretty much nothing, from what you wrote, is true. You just couldn't get it more wrong, even if you were trying to... Were you?
Except here is the thing. Steam is Digital. Owning a Physical copy is not. So when I am told that I can't do what I want with my physical copy, then there is a huge issue.
But of course, you don't care as you are an Xbot. So buy the console and help show that gamers are sheep that will do whatever they are told. Thanks!
You don't know how physical copies work with Steam do you?
I wasn't talking about Physical Copies with Steam. I am talking about Physical Console games.
My point is, a physical copy of a Steam game is worth even less than a physical copy of an Xbone game. You can't even resell a physical copy of a Steam game.
A major difference being that it took awhile for DRM like this to get a foothold on PC games, the consoles are just now being introduced to it, and it is already 10x worse than what PC gaming DRM was when it was first introduced. Just because this system is already in place on the PC do you think that makes it right to be put in place on consoles as well? I have been gaming for over 20 years now, and I watched the advent of digital rights management. I saw it start with simple manual checks (open your manual to page 20, 3rd paragraph, 4th word to the right, and enter it in), to CD Keys with infinite unlocks (no server checks), to limited install keys (you could only install it 3 times and you had to connect to a remote server to do so), all the way to one time use digital licenses that can only be used online (MMOs, Steam, Always Online DRM), each step took a new right or ability away from the consumer, and each step made it more likely to be unable to play your game one day.
Now they are moving this system to consoles, and they are jumping in feet first. They are going right to server activated limited use keys, with an always online mentality. Not to mention MSFT filed that patent a few years back for a camera like device that would view the number of people in a room for purposes of copyright management. This can go way out of control very quickly if we aren't careful as consumers. The more successful this system is, the more likely we are to see it escalate with the next generation (or even before). If this is the future you want to join MSFT in, that is fine, but it isn't a future I look forward to.
The sheer fact that many people (if the outspoken few can be believed) are flocking back to the PC, where DRM is terribly prevalent, should tell you that there is something wrong. This goes doubly when you consider who is at the head of this movement's army (so to speak). Whenever MSFT leads the pack on something, it generally isn't going to benefit the consumers nearly as much as the corporations, of that you can be assured.