GamingAwesome1 said:
I still don't get why everyone in a rage over the servers. Deal with it! I'll bring this point up over and over again and I'll say it now, console gamers don't ***** about this sort of thing, you are not fucking entitled to dedicated servers!
It pisses me off to see people taking something for granted that I don't even get in the first place!
Remember the outrage when it was revealed that FFXIII was going to be released on the 360? The outrage when Tales of Vesperia ended up being released on the PS3? Console gamers do ***** a lot.
What's interesting is that those that aren't PC gamers keep flipflopping between their arguments. First it's "you don't deserve dedicated servers" then when it's suggested that maybe console gamers could step up and ask for more (considering the tech is already capable of most of the things the PC is at this point), then the argument turns to how much the PC model sucks. If the latter's true, then you shouldn't mind if they want to stick with their old system but if you admit dedicated servers (a system that isn't run on the same machine that the player is using to play the game) are better, then it puzzles me why aren't you asking for them yourself?
No, really. The PC guys don't like this because nobody likes features and freedoms taken away from them. It's not just dedicated servers, it's the whole going against an open platform (which means no mods, no custom servers, no nothing). Especially since that's the biggest perks of the PC as a platform -- I mean, you might need to configure your games but you will end up being able to play the game any way you like. In fact, what has puzzled me is that I've seen console guys openly jeer (over here too) at the idea of companies opening up their platforms and games. Why? Aside from the silly idea that a game is somehow an untouchable work of art, I have no idea.
And the whole idea that dedicated servers are more expensive is false to begin with, since most COD4 servers are run by players themselves. Add to that the admission that IWNet was a huge investment and that they already have a ready codebase for dedicated servers with COD4 (the engine MW2 uses is largely the same), it's pretty transparent that the system isn't in place for players in mind.