Hover Hand Mode said:
runic knight said:
Hover Hand Mode said:
Specter Von Baren said:
Is this fanfiction? I like Peach and Zelda as characters, but half the stuff she says doesn't come up in the canon of their franchises at all. If Peach was seen in her respectful Princess role more often, rather than only being around long enough to be kidnapped and subsequently rescued, then I could understand the argument. But as she's portrayed in Mario games, she's simply the damsel in distress.
So Anita was right.
I have a question. In the Zelda franchise's Orcarina of time, what is the happy mask salesman doing before the game? No no, I know, it sounds like a stupid question (and sort of is) but through simple logic, one assumes he is living his life and probably just being a bit creepy. We know nothing about him outside of his small time in the shop that the player sees of him. We don't see him selling stuff to other people, we don't see him outside the shop. He is a lifeless vendor. As players, it would slow the game down to explore his life. The game is not about him but the player character. It is their adventure.
Why is this so upsetting when applied to the princess? Why do we, as player characters, need to see her ruling the land and doing what I can only imagine as bureaucratic, or figure head duties when as a player of the game I want to spend my time playing the game, not watching cut scenes about other characters?
Most of the problem with this sort of argument I addressed in my last post. There is a difference between the sort of games mario and zelda are compared to Mass effect or RPG's. The stories are not the point of the games, it is and has always been the gameplay. In every game, the stories are dirt simple excuses to let the players play. What you do here is ask why the game not designed to have deep stories and involved characters doesn't have a deep or involved female character. And what is worse, you are asking it solely because the character is female. You do see the irony of that yes? About treating the character different solely because of her gender and trying to encourage the game makers do the same?
The Happy Mask Salesman is not being used as an example of a great male video game character to counter claims that males don't get enough recognition in games. Hell, the games he appears in already have a male lead anyway.
Anita argued that Peach is a character who is constantly stuck in Damsel in Distress mode game after game. The rebuttal video attempted to show that Peach is deeper than that while drawing from nothing in the canon to back her assertion. If we did see Peach in her role as the leader of the Mushroom Kingdom or even as the protagonist from time to time (if anybody brings up Super Princess Peach, you'll hurt your own argument), then she could be more than a one-dimensional character who exists to be kidnapped and rescued.
The Happy Mask Salesman? He's a one-dimensional character. He finds and sells masks while being creepy. He serves a narrative purpose. But nobody would mistake him for a role model or anything. Until he gets his own spin-off like Tingle. Mario games are run and jump games with very little focus on characters. That's true. So why make a video that's half devoted to explaining how awesome the captured princess is in this same game? Doesn't this cut both ways?
So, you agree you are looking at the gender first, before any other trait or story element? Because by raising the complaint as you have, you pretty much reveal the sole reason you care is because of the gender of the character and an overall trend about games as a whole, rather then an individual examination. Congratulations, you are treating individuals (or in this case characters with trait of being female) like the entire member of their group based on the defining trait of gender. I think there is a word for that... one that is thrown around so often in these forums... I can't remember what it was.
As said before, ALL the main characters of those games are one-dimensional. Mario and Link have no character at all. The villains have the motivation of "we are evil, rawr". The princesses, by virtue of their titles at least, can be said to have some basic motivations for wanting the villains to be stopped (general self interest as usurped monarchs). Lets be honest here. The villain has little motivation for the power they seek or the princesses they capture in order to obtain that power. The hero has NO motivation to save the kingdom or rescue the princess outside of general hero qualityness. Later games help flesh that some, but when talking about the start of the trope in the game series, not so much.
Anita said that peach was a damsel time after time (factual statement, not an argument but whatever). She used this as the
premise for her argument concerning Peach as solely a damsel, as disempowered, and ultimately as part of a trend that furthers the idea of culture's view and treatment of women. This conclusion is what the video addresses by dismissing the very idea that being captured somehow invalidates the rest of the character. And yes, even the shallow 1 dimensional characters of the games are still not actually doing all that. They have political power, they have resourcefulness when captured, they show basic attempts that could be expected, and sometimes even more then that. And that is all from what is still a sack of potatoes in a dress. that they can not escape capture is not a mark against them as characters at all, but rather as plot elements they were regionally constructed as. And no, because they are plot elements given gender does not mean what I am sure you are jumping to the conclusion on it meaning. Lets delve into why the stories have someone captured at all.
First off I think you think because the character is female and captured, it represents something more then it does. The problem is the character is not really female at all. Seriously, at what point is the gender important in any of the core games? Sack of potatoes and all that. The sack has basic plot function as being "RIGHTFUL RULER" who "HERO" has to return to power (are
you a bad enough dude?). Now someone decided early on to put a wig and a dress on said sack and made it a franchise character, which means it gets pulled into the subsequent ones. In agreement so far?
See, the problem is, the character, what little they even have, stem from their plot purpose (RIGHTFUL RULER). Unless something happens to the rightful ruler, there is no plot and thus no story. The reason the game doesn't take place before or after the rightful ruler lost power is because stories tend to take place during the action. The reason the rulers are captured is because that allows it to be a quest to return things to the rightful state rather then a darker one of vengeance (Nintendo is still kid friendly now, so I don't expect that to change with core games).
Why they picked that story could be related to the simplicity of it, the ease to get into the gameplay, the thematic compatibility (getting stronger in Link's case, for instance) or just personal preference for the story of the hero who saves the day. Whatever reason, they choose Hero Save Ruler to start and because change can be scary, they stick with it. You've heard of the term formulaic, Mario and Zelda get called it all he time, and rightfully so.
Now, assuming you are reasonable enough to look at all that and go "yeah, I get it, no duh", the obvious question is "if it doesn't matter, why is it a princess then?" to which I have a few decent ideas why the creators may have made them female sacks instead of male, but I am more inclined to point back to that first paragraph where I call you out for looking at gender first and raising the complaint there alone. In the first mario game, you save 8 people. Only one is female. The others are captured citizens of the kingdom who tell you their rightful ruler is not there. Mario is trying to return the rightful ruler to power and saves 7 males (presumed because most people assume the open vested toads are male) to one female. But because you only see the female, you ignore that the 7 toads (you also rescue kings in mario 3, living stars, yoshi's in World and whatever else). At that point, you have to stop and realize any claims about peach apply across the board there. None of them have character, some are rightful rulers transformed, and all of them are just an excuse for the hero to exist for the player to play the game. Why is peach special other then she is a girl? Why is that special unless you are intentionally look for that trait to begin with? And no, the amount of female characters is not going to cut it. THAT is an overall trend in gaming and says nothing about the individual games that make up that trend any more then the trend of women to buy dresses as opposed to me says how sexist a dress maker is. Both are results of easy to understand factors as well, if you care to read a previous post I made in this thread about that.
The point to all of this is they choose a story about a hero saving the day to start the franchises with, within them, the heros save a lot of damn people. You are upset that they save a woman it seems. And that stems not from the games themselves, but from an overall trend (result of culture at large plus market, see other post, too long to get into it) and a personal interpretation of what them being saves means. Neither is proper justification for labeling the individual games, let alone the trope at large as sexist to begin with. It gets worse when such claims go into ideas of disempowerment or furthering a culture of one sort or another while dismissing or ignoring valid reasons for the trends or the personal interpretations other people might have had that differ greatly.
---side notes---
You mention the idea of a role model. When does the characters have to fit that role at all? Why would they? The very idea is ridiculous when the qualities of the character would be what people look for in a role model to begin with and could be anything. There might be someone out there who does see the creeper with the mask pack as a role model, who knows. It is not the character's fault nor responsibility to be a good one. Why would them being a role model at all matter? That said I can see Zelda, and even Peach possessing traits someone may look at well enough to see as a role model. But that is not the fault of the characters themselves put the individuals deciding what traits they want in role models in the first place. Besides, who says you have to have same gender role models?
As for why the video? Well, could ask the actual creator? My thoughts though, besides to rebuke the initial attack on the games, characters and industry itself by a certain journalistic hack, it explains what people may read about the characters beyond the "captured so damsels so they represent how the game makers view all women and the audience will see them as inferior". it shows that even the shallow characters of peach and Zelda can be shown not just as more fully fleshed characters, but outright positive ones. Hell, Mario can be interpreted as a communist icon as well. The issue here is I have yet to hear that personal interpretation of the character be used to tacitly claim that they are contributing to a cultural communist dogma. The video undermines the idea that they can only be seen as a prize or damsel, therefore undermining the conclusions that anita draws from that assumption. If no, they are not always seen as damsels or inferior by the people playing the game, it sort of shoots the idea that the games contribute to a culture of misogyny in the foot.