You underestimate people. The top price paid for the Humble Indie Bundle was $3333.33.Hazz_11 said:hmm this does look a very interesting prospect but the thing is is any one really going to pay more than they have too and how much are you willing to bet that the downloadable content will be well steep to buy
The game doesn't have dlc. (at least as far as I know)Hazz_11 said:hmm this does look a very interesting prospect but the thing is is any one really going to pay more than they have too and how much are you willing to bet that the downloadable content will be well steep to buy
Jaredin said:Pay what you want unless it's less than we want? I'll pass.
Seriously? The guy supports a family of 4 on $14k a year and is one of the most celebrated indie developers in the industry. You'd think he could charge the processing/server fees and not catch any flack, but apparently not...Decoy Doctorpus said:Yeah, seem like some people are starting to try catch people out...
Although, concept sounds intresting
Funny you should say this, because I don't think that's true at all. I've seen plenty of games with eye-popping graphics have mediocre or outright boring gameplay. It seems games like that would've benefited from putting more work into making their game fun than trying to make it pretty.Moriarty said:Why is that ironic? Monkey Island 2's graphics were great at the time.
Graphics is one aspect where you can easily see how much work went into a game, and because there's no demo it's the only aspect I can judge the game at the moment.
The DLC is free because it's user created. Sort of like how Spore works.Hazz_11 said:hmm this does look a very interesting prospect but the thing is is any one really going to pay more than they have too and how much are you willing to bet that the downloadable content will be well steep to buy
I didn't say graphics is the ONLY aspect you can jundge a game, I didn't even say you can judge a game by graphics at all. I said you CAN see wether someone tried to make his game look pretty or notboholikeu said:Funny you should say this, because I don't think that's true at all. I've seen plenty of games with eye-popping graphics have mediocre or outright boring gameplay. It seems games like that would've benefited from putting more work into making their game fun than trying to make it pretty.Moriarty said:Why is that ironic? Monkey Island 2's graphics were great at the time.
Graphics is one aspect where you can easily see how much work went into a game, and because there's no demo it's the only aspect I can judge the game at the moment.
boholikeu said:Jaredin said:Pay what you want unless it's less than we want? I'll pass.Seriously? The guy supports a family of 4 on $14k a year and is one of the most celebrated indie developers in the industry. You'd think he could charge the processing/server fees and not catch any flack, but apparently not...Decoy Doctorpus said:Yeah, seem like some people are starting to try catch people out...
Although, concept sounds intresting
And technically you are paying what you want for the game. The $1.75 is here is like when you have to pay the shipping costs for an otherwise free item.
Yeah Indie games, and art games in particular don't get a free ride with me. In fact they probably get it even worse than full blown published games because they're competing against some excellent products that are absolutely free.
I'm not bothered by the $1.75 as a cash sum. I just notice that this move comes hot on the heels of another famous indie developer (and a group of developers doing the same thing) posting a huge success with the scheme and in comparison this is a shoddy deal. Five indie games for any ammount as opposed to one game with a minnimum ammount. One is obviously the better deal.
Well, if you are looking for the "better deal", just go to Jason Rohrer's site and download his other 6 critically acclaimed games for free (and you don't have to put in your credit card/paypal info either, unlike the other indie bundles).Decoy Doctorpus said:Seriously? The guy supports a family of 4 on $14k a year and is one of the most celebrated indie developers in the industry. You'd think he could charge the processing/server fees and not catch any flack, but apparently not...
And technically you are paying what you want for the game. The $1.75 is here is like when you have to pay the shipping costs for an otherwise free item.
Yeah Indie games, and art games in particular don't get a free ride with me. In fact they probably get it even worse than full blown published games because they're competing against some excellent products that are absolutely free.
I'm not bothered by the $1.75 as a cash sum. I just notice that this move comes hot on the heels of another famous indie developer (and a group of developers doing the same thing) posting a huge success with the scheme and in comparison this is a shoddy deal. Five indie games for any ammount as opposed to one game with a minnimum ammount. One is obviously the better deal.