The industry has a severe lack of creativity which affects all high-budget games.
Take the term "Role-playing game" - this does not in any way imply a game where one plays as a serial killer, yet all high-budget RPGs feature this.
The homogenization of the industry is near total. Even graphical style is remarkably similar across games, interface is similar, controls are similar. While this makes a new game easy to familiarize oneself with it also makes it unmemorable and unexciting.
The sheer boringness of modern high-budget games, including Dragon Age, has led to an exodus of players away from games with 100 person production teams, super intuitive control schemes, great graphics etc. toward retro games, casual games, and low budget knockoff games which are no more creative but at least less expensive.
The industry for now can get away with this nonsense because the market of gamers is growing, so while the market for retro/casual games is exploding the market for boring monotonous smooth-flowing eye candy is doing just fine, and will likely be fine for the forseeable future.
But eventually there will be a crash. The reason will be clear - a lack of creativity and innovation in the high-budget games industry.