No. Because the only expectation I had was that I was going to have fun.
And I'm having a hell of a lot of fun.
And I'm having a hell of a lot of fun.
Same here. I expected it to be like Fallout 3, my least favourite Fallout. As it happens it's better than Fallout 3 so I guess you could say it exceeded expectations. I still just think it's an okay game though. It hasn't hooked me the way New Vegas and Fallout 2 did.Zhukov said:I have avoided disappointment with the miraculous power of low expectations.
The one glaring issue that I find with roleplaying in Fallout 3 and 4 is that they force the emotional, family backstory on you. I didn't give a shit about Liam Neeson in Fallout 3 and I don't give a shit about my hideous child in Fallout 4, but that's my character's primary motivation. So my options are either take the roleplaying to its extreme and ignore my son, which (as far as I know, I'd like to be wrong) means ignoring the main questline altogether, or I have to go through the motions of pretending I care to have access to all that content.Drakmorg said:People who complain about how role-playing is impossible I've come to assume aren't trying hard enough. I'm having an amazing time thinking about the characters I've made and the motivations for what they do.
Did you try to reaload the game/save?votemarvel said:I got to the first town and encountered a glitch which prevented me from equipping any weapons.
Since then I really can't be bothered going back and restarting. So the game is disappointing in that I paid £40 for it and had my interest killed in a handful of hours.
PC player here; I can confirm that the game is horribly optimised for PC, or at least, horribly optimised for certain setups. While I'm aware that my graphics card is getting a bit long in the tooth, it's fully capable of running pretty much anything else I throw at it on at least decent settings. Hell, a decent comparison would be other open world games like the Witcher 3 and GTA 5, both of which I can play at a much higher graphical fidelity and frame rate than Fallout 4. In fact, with GTA 5 I can put most settings as high as they'll go and still get a better frame rate than Fallout 4. With Fallout I had to put all the settings on their lowest, and even with the blurry textures, terrible shadow resolution/distance and horrible lighting, it still ran badly. The vaults in particular were badly optimised and would run at around 20 FPS, and the city ... well, that's another story. It seemed to run at around 20-30 most of the time, but would periodically dip to single digit frame rates for a few seconds at a time before returning to their mediocre baseline.WSTommy said:The game runs like utter crap on PC from what I've heard. Even people with beastly rigs are having trouble getting it to run smoothly. Then again it's Bethesda so what did people expect?Zontar said:Does "my laptop can't play it" count as disappointment? Because I learned the hard way that at lowest possible settings I can only play it smoothly when using a quarter of the screen. I got a refund and bought 5 other games with that money.
While a agree that the way lockpicking and science worked with the skill system was rather dumb, that's a minor blemish on an otherwise decent system, not the death knell for the entire system. They could easily have simply reworked those two elements and kept the rest of the system, or even just reworked the entire system, rather than removing it entirely.IceForce said:...
- I see the removal of skills to be a good thing and not a bad thing. It was so stupid how you had to pour points into Lockpicking, and then you'd run out of points at 49 Lockpicking and (still) be unable to pick 'average' locks until you leveled up again.
...
That's a surprisingly specific grievance, but one I actually share. For me, visiting the vaults in the previous Fallout games has always been exciting, and I consider them the absolute pinnacle of their dungeons. Despite fundamentally using the same level kits, they all felt different and had their own story that you unravelled as you ventured further and further. Despite having the same number of vaults as Fallout 3 and NV, it somehow felt like there were fewer, and each one didn't seem as interesting. It's a shame since I think the new design of the art assets look really nice.AccursedTheory said:...every vault is a disappointment...
I assume you're joking about that. Surely you can't be serious, right?the silence said:It's a huge step up from FO3, but it's objetively worse than NV.
Bethesda never changes.
As for disappointment? I had no expectations coming in, especially because of FO3, so I'm enjoying the game.
Excellent post. You summed up my feelings on the game perfectly. I'd give this post a thumbs up if this forum allowed it.ShakerSilver said:Played about 20 hours at a friend's house. I came in expecting nothing and still was disappointed.
First, some minor grievances about the setting, some that carry-over from Fallout 3. Somehow 200 years after the nukes dropped the wasteland still appears as if it were just a couple of decades afterwards. Nearly all the towns and cities are just empty and people are scattered among small settlements comprised of metal shacks. Pre-war food is still just lying around in the open despite that people would have obviously needed to scavenge for supplies. Very few places actually giving an effort to create crops. The most prominent population of people are generic raiders that somehow are still a problem. The only large settlement (or town) is Diamond City, and it's still got the metal shack problem. It actually reminded me a lot of Nuketown (not a good thing). Compared to Fallout 1, where there were plenty of farmers and large settlements just 80 years after the bombs dropped, or Fallout 2 where 80 years later there are booming cities. I know the point of Fallout 4 was to put the rebuilding of society in the player's hands, but the timeframe it claims to have and the setting it places itself in just really takes me out of this.
Second, I wanted to see if the game had good role-playing from a gameplay standpoint, so I made sure my character was as horribly built as possible - put 10 points in CHA (useless as speech checks are chance based and can be easily savescummed), 3 in all other stats, and picked perks that have little to do with combat ability and don't mesh well together. Level 26 and still blasting my way through everything. Compared to my friend's character who was much more sensibly built but wasn't all that different in terms of abilities. I never felt like the choices made in my character's progression actually mattered or had any impact on my them, which I can't say I didn't expect. Somehow though it managed to be even worse than Fallout 3 in delivering role-playing through gameplay. It felt like I was playing an aciton-game with some lite-RPG mechanics. At least the gunplay was better than Fallout 3.
Lastly, the story, which had me even more disappointed. I was already expecting the worst when I saw the dialogue system, but somehow it still managed to disappoint me. I tried to go for a complete monster run, but when I got to Concord and chucked a grenade in the room with the settlers, they just all fell over and got up 10 seconds later. The amount of invisible NPCs in this game is horrible. Then I tried to go for the complete dick run and picked the least favorable responses as much as I could. Couldn't do that for too long as the game wouldn't let me progress until I agreed to help the settlers. There were no other methods of completion, no other means to save (or ruin) the day, I had to help Preston, grab the power core, get the Power Armor, and minigun a Deathclaw until it was kill. The lack of options in this and many, many other quests was just disgusting, especially for a game that claims to be an RPG, let alone a Fallout game. I found little use for Speech checks outside of getting more caps or squeezing some info out of people, I never felt like I had much choice at all, and what choice I did have in the story was incredibly shallow or didn't matter much. Not all RPGs have role-playing from a narrative standpoint, but if you're not going to have it in the gameplay, then at least have some of it in the story.
In summation, I can say that Fallout 4 performs better as an action game than Fallout 3, it still gives an awfully shallow roleplaying experience. I can't even justify calling it a role-playing game - it plays more like Far Cry or Borderlands, open-world action-adventure games (plus some lite-RPG mechanics). Maybe it gets better towards the end, but I'm halfway through and I'm really finding it hard to even continue. I don't want to have to force myself to play this until it gets better.