Certain things are disappointing. Others are fine. I still find the game plenty entertaining, although I'll admit a rising lack of patience with Bethesda's formula, which is reaching a point of diminishing returns. One gets the distinct impression of a company that is either resting on their laurels, or has become married to an aging engine that brought them spectacular good fortune and doesn't actually know how to take the next step forward.
WSTommy said:
Anyone else feel the same way?
I'm sure you'll find people who are eager to heap scorn on it. "User Reviews" being what they are, with everyone racing to deliver either 0's or 10's. I have a long list of gripes about the game, some of them pretty heated, but the volume of my outrage is nowhere near yours.
AccursedTheory said:
I will say this though - While the game isn't exactly stable, its probably the most stable game Bethesda has released in a while.
I think it often comes down to luck, but I have to disagree. I'm some 90 hours in, and I've run into a gaggle of plot and quest breaking bugs. Many I could negotiate with the console, but one I had to backtrack three hours to undo. Quite recently I had three quests in a row all break in different ways. Game is buggy with a capital B.
sanquin said:
I personally probably prefer Witcher 3 over Fallout 4.
I do as well, but that isn't saying much. I think I prefer Witcher 3 to every CRPG ever made at this point, including phenoms-in-their-time like Ultima IV and Planescape: Torment.
IceForce said:
Simplified dialogue options can go to hell. I hate not being able to see what I'm about to say before I say it.
There's a mod for that. Puts in the full text of dialogue options.
I think a lot of complaints about the dialogue system would have been alleviated if that mod was standard, and if Bethesda had taken a week to code in more perk and SPECIAL impact on conversations. Some high intelligence dialogue options. Or perception. If you're perked high in Science or something, maybe you can weigh in that way. It's something New Vegas did reasonably well, and clearly the mechanics are already in place with Charisma checks. Like Settlement building, it feels like a good idea that was delivered half-baked.
stroopwafel said:
I loved that game but a few things held it back like poor FPS controls, which have significantly improved in FO4. As have enemy AI.
The shooting is significantly improved over previous offerings, to the point where it can comfortably sit alongside shooter/RPG hybrids like Mass Effect or Deus Ex. But the AI is most definitively not improved. Enemies have a couple of interesting combat routines, like Molerats and their burrowing, but they're still as rock stupid as ever. "Mind playing tricks on me...I must have a concussion" says the raider, as he steps over the chunks of brain littering the ground beside his dead friend's corpse.
the silence said:
It's a huge step up from FO3, but it's objetively worse than NV.
Ugh. I really wish we could stop fellating NV and pretending it wasn't every bit the janky pile o' shit the Bethesda offerings are. In some ways it was worse, because the fucking bugginess was off the charts.
Buggy, terrible dialogue, cornball voice acting, horrible puppet-like animations, ridiculously binary black/white factions, ghastly texture work and environment design, etc, etc, etc. The only real improvements over FO3 were slightly better shooting (something FO4 improves on yet again) and slightly more attention paid to non-violent resolution. That latter point is literally its ONLY claim to fame, and lets not pretend it's some paragon at it.
I like New Vegas, but this narrative that's been invented where it exists in some different, better universe than the Bethesda offerings is just delusional.
FirstNameLastName said:
PC player here; I can confirm that the game is horribly optimised for PC, or at least, horribly optimised for certain setups.
YEP. I ran Witcher 3 pretty close to maxed out, and almost never suffered anything so much as a frame rate drop. Fallout 4 turns into a borderline slide-show in some areas, the downtown especially. It handles shadowing TERRIBLY. I realize it's rendering a lot of crazy shit all over the place, including on a Y axis, but this performance is WOEFUL.
kenu12345 said:
Sadly, I don't think Obsidian will do another but if they do it would be awesome to bring back the old skill system except a bit revamped. The perks in 4 never felt like they did much or mattered. Doesn't feel like every playstyle is as viable as it was in New Vegas
New skill system is significantly better than the old one, if simply for the fact it's cleaner. I'm seriously confused by this. The game has lost zero functionality from one system to the other, they've just changed the way the tiers get delivered.
Bethesda has always been wiggy about their skill/trait systems, with Skyrim being an arguable high point and Obsidian a definite low one. But they've always been bad. Streamlined/coherent bad is an improvement over messy bad.