I'll be among the first to say that both the gameplay and visuals were engrossing and of high quality. But then the story comes in. And if it stood without two other predecessors in the arena, it'd be kinda unsatisfying, but passable for what until only recently was a mindless recreation. However, considering how tightly the other stories wrap up, and the fact that multiple endings were on offer depending on how you played, disappointing is putting it kindly. They toy with you a few times, offering up what seem moral quandaries which may have a similar effect. But the only consequence is in whether a character reappears or how a catalyst plays out at that moment. And in that singular ending, what do you get? Something that relies more on assumption than a coherent narrative. Seriously, how does one reach the conclusion that a single incarnation's decision, after the fact, will have an effect on all incarnations? And then there's how the entire tale begins on a flawed foundation. If Booker was wracked with regret, and undertook the ritual in order to gain a clean slate (Slate, huh? Get it? Do you get it?!), why the hell was he screaming his bloody deeds from the rafters throughout his flying city? The main character actually has depth compared to those of the other Bioshocks, but it's more the kind you can get mired in than anything else.