Kind of messed up description of hardcore but ok. I think of hardcore as the kind of games that get tournaments built around them, starcraft, unreal tournament etc.Phoenixmgs said:I don't need a shooter to be realistic, I love Vanquish. I'm not really hating on CoD for realism moreso for trying to be hardcore when it's not. If I'm supposed spend 100+ hours playing online, it better have hard-to-master gameplay that is deep (that is my definition of hardcore). CoD is the opposite of that. I'm not hating on Uncharted, I love Uncharted 2 (the 1st game is just very average though), but Uncharted is not a pure cover shooter, it has platforming and puzzles. Uncharted is just like a good Hollywood summer blockbuster, it's not trying to be anything else whereas CoD thinks it's the end-all-be-all of FPSs when it's, in fact, just a dumbed down FPS.
I call games like Tekken, Street Fighter, etc. just fighters or fighting games. It doesn't really matter if we call them by different names, we both agree what kind of game Bayo is and what kind of game Tekken is.
Did you not read the reply I made to you about "how to play Vanquish"? I said Vanquish should be played somewhere between the video I posted and a cover shooter. You shouldn't play Vanquish as a cover shooter but you don't have to play it like in the video I posted either, that's just how far you can take it, not that you HAVE to.
That other game you talking about is called Quantum Theory and it's just a very generic cover TPS, nothing more. Vanquish is completely different from that game, the only thing they have in common is that they both are Japanese developed. Again, I don't think any shooter lets you ROCKET slide over that battlefield like Vanquish, that's some innovation, not huge, but it's something. You can't deny Vanquish has a unique feel to it even though it's a parody of a cliche.
How does CoD thinks it's the end-all-be-all of FPSs? I think it is just pumped out every year and makes millions, I don't think it claims to be better than it is. Maybe the kiddie winks who play it do but I am sure CS players do the same.
I can't see how it is dumbed down? Although if your thinking of it as simplified, is that always a bad thing? I think COD is made to be fast paced, so having MGO style gameplay would seriously fuck up that goal.
Why should it?I said Vanquish should be played somewhere between the video I posted and a cover shooter
I think quantem theory (thank you!) is more innovative than vanquish, throwing your friend round to do special attacks, I can only thin of one other game like that (some stupid kids game, were you kill ink creatures with a giant key) and three that only had it in very small parts (resident evil 4+5 and MGS3 with eva), although you could only give boosts, not attacks.
Is rocket sliding innovative or a gimmick? Something to set it slightly apart from it's competitors?