hanselthecaretaker said:
But most gamers still don?t understand Kojima?s games let alone care to try, even with all the wiki stuff out there, so how the hell are filmgoers going to fair when they?re turned into actual movies?
By simplifying them?
You'd have to simplify them anyway to fit the average runtime.
Critics will shred him and his dreams of being a filmmaker will be thoroughly dashed. I sincerely hope that wouldn?t be the case, but the odds face differently.
There's no guarantee that Kojima will be involved. All we know is that he MIGHT be involved with the script.
Frankly, I'd be surprised if the movie even gets made.
Marik2 said:
I never understood what was so hard about adapting games that already borrow so much from movies. Tomb Raider is just female Indiana Jones. Just have a hot British chick shoot natives and find ancient cities. But apparently that is too difficult for Hollywood.
Except that's what the films did. First one had Lara chasing a mcGuffin that took her to, among other places, ruined cities in Cambodia and the Arctic. The second one had Lara in a ruined Greek temple, and had her chasing a mcGuffin that took her to China and Africa. Third one had her stranded on Yamatai, in Japanese ruins.
The Tomb Raider movies have their faults, even the Vikander one, but lack of loyalty to the source material isn't among them.
The only semi decent movie game franchise is Resident Evil, but that only worked cuz they they did their own thing and made it into a high budget B movie franchise.
Wait, so, first you're complaining about Tomb Raider not being loyal to the games, but then praising RE for doing its own thing?
Anyway, I do admit that I like the Anderson RE films (sans Retribution), even if they're kind of guilty pleasures, and guilty pleasures with steadily diminishing returns. That said, I'm kind of baffled that they lasted as long as they did.