Multiplayer games are enormous amounts of fun, I think we can all agree on that but whenever people play together elitism is inevitable. Nowhere is this more prevalent than when a new player picks up a game for the first time and is greeted by a torrent of losses, or in some cases abuse from over players, simply because they cannot play the game at same level of proficiency as its long standing community members. This is both annoying and disheartening.
I know what you're gonna say, "Of course they're gonna lose at first while they're learning the game but they'll get good eventually." Except that takes time and dedication that the new player would be less likely to devote to the game or genre if they believe that the game is too difficult for them, based on the artifical difficulty they're facing based purely upon the people they are facing, or that the community for that game or genre is toxic.
There are loads of examples of this in today's gaming communities. If you tell or team mates in a MOBA thats its your first time playing, will they be helpful and give you advice? I'm sure a lot of players are and do but i'm certain even more will just abandon that game immediately. How many people asking for advice on the forums for From Software games are told to basically "Git gud noob".
And yes most multi-player games do match people up based on their win:loss ratio or level or w/e but all of those systems get abused by those of us who are determined to fight only when we are certain of victory. Whether its tanking your ranking or to use a specific example Levelling only your gear in Dark Souls/Bloodborne and not your character level so you get match with someone who couldn't possibly stand a chance.
Hearthstone is the perfect example of a game where new players are treated harshly by both the players and the developer. A new Hearthstone player who completes the tutorial and is about to set of against other players is about to enter a world where not only can they not compete but cannot even improve. If you play the casual option for your first few games in Hearthstone you'll be annihilated by people you use legendary cards that you can't compete with. No matter, you just have to get yourself some legendaries of your own and if you can afford to buy the card packs then sure you can buy your way to victory and Blizzard has been kind enough to provide daily quests to earn currency for those who can't afford it. Great, except that the quests require you to win 2 games, doesn't sound like much but winning even one game is hard enough when you can barely compete.
So what, if anything should be done. Should people stop being dicks to other people, yeah but that'll never happen. Therefore as comunities are harder to change should developers change there designs so that the playing field is more even at all levels of play? Or are the current systems fine as they are and people just need to bare with it until they're competitive?
I know what you're gonna say, "Of course they're gonna lose at first while they're learning the game but they'll get good eventually." Except that takes time and dedication that the new player would be less likely to devote to the game or genre if they believe that the game is too difficult for them, based on the artifical difficulty they're facing based purely upon the people they are facing, or that the community for that game or genre is toxic.
There are loads of examples of this in today's gaming communities. If you tell or team mates in a MOBA thats its your first time playing, will they be helpful and give you advice? I'm sure a lot of players are and do but i'm certain even more will just abandon that game immediately. How many people asking for advice on the forums for From Software games are told to basically "Git gud noob".
And yes most multi-player games do match people up based on their win:loss ratio or level or w/e but all of those systems get abused by those of us who are determined to fight only when we are certain of victory. Whether its tanking your ranking or to use a specific example Levelling only your gear in Dark Souls/Bloodborne and not your character level so you get match with someone who couldn't possibly stand a chance.
Hearthstone is the perfect example of a game where new players are treated harshly by both the players and the developer. A new Hearthstone player who completes the tutorial and is about to set of against other players is about to enter a world where not only can they not compete but cannot even improve. If you play the casual option for your first few games in Hearthstone you'll be annihilated by people you use legendary cards that you can't compete with. No matter, you just have to get yourself some legendaries of your own and if you can afford to buy the card packs then sure you can buy your way to victory and Blizzard has been kind enough to provide daily quests to earn currency for those who can't afford it. Great, except that the quests require you to win 2 games, doesn't sound like much but winning even one game is hard enough when you can barely compete.
So what, if anything should be done. Should people stop being dicks to other people, yeah but that'll never happen. Therefore as comunities are harder to change should developers change there designs so that the playing field is more even at all levels of play? Or are the current systems fine as they are and people just need to bare with it until they're competitive?