Are mainstream devs deliberately discouraging women from gaming?

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Helmholtz Watson

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xXxJessicaxXx said:
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Isn't there a female assassin in the first game too? She's Altair's lover if I remember correctly.

Oh sorry she's a templar
Making my point for me. Women were not part of the Nizari Ismailis(i.e. Assassins). So the idea that Vault101 had about some hollywoodized story of a women who proves that she can make it in male dominated/run/controlled/organized group of Islam is hilariously awful.

Sorry if I come off as a jerk but the idea that Vault101 proposed, reminds me too much of other pathetic campy stories like The Help or Remember the Titans(if you switch sexism and racism).
 

Helmholtz Watson

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Vault101 said:
but Im not talking about the first game....I saw there were no female assasins in that one..which was fine

when they start being more eaqual opertunity later...even in ezios time..then I fail to see why it would be "that" much of an issue
Fair enough, for a second I thought you were referring to the first one, which made me wonder if you were serious.
 

Moonlight Butterfly

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Volf said:
Making my point for me. Women were not part of the Nizari Ismailis(i.e. Assassins). So the idea that Vault101 had about some hollywoodized story of a women who proves that she can make it in male dominated/run/controlled/organized group of Islam is hilariously awful.
Edit: Nvm I thought you were against the idea in general not just in the first game
 

Helmholtz Watson

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xXxJessicaxXx said:
Volf said:
Making my point for me. Women were not part of the Nizari Ismailis(i.e. Assassins). So the idea that Vault101 had about some hollywoodized story of a women who proves that she can make it in male dominated/run/controlled/organized group of Islam is hilariously awful.
Yeah but it's not...since there are female assassins in AC2...

It just seems to be a another case of men being ridiculously overprotective of what they see as their domain.
As I said to Vault101, if your referring to the sequels, fair enough, but I can't take your suggestions serious if your referring to the first game.
 

Relish in Chaos

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On the topic of genders and/or certain minorities not being represented well in video games, what about trans people? The only examples I can think of are Birdo in Super Mario Bros. 2 and that woman in Catherine. Although some may see that's segregating and shouldn't be a real factor anyway, unless it's a focus of the plot.
 

Danzavare

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xXxJessicaxXx said:


Do you see the difference? tip...chest area.
Generally scantily clad females don't bother me so much as long as we have some equally ridiculous costumes for males. Ivy in SoulCalibur doesn't bother me because we have characters like Voldo, Kilik and Maxi. (As well as the means to customise our own ridiculous and/or scantily clad outfits) Why? Because it's a lot easier to accept such silliness when it's part of the world. In a game like Sacred 2 however, it's just plain jarring to have men equip armour while women equip gogo-boots.

Judging by the above quote I want to play men that women like. I'm a male, not a dimwit. I don't like the hyper-masculine caricature that passes as a 'real male' in many games. It's dull, it's repetitive and it's uninteresting. Likewise the overly sexualised female feels fake, inhuman and in more recent cases, off-putting. (Slutty pirate woman from DA2.)

In games that give you a predetermined protagonist I have no problem playing a female as long as she's given complexity (and isn't driven by said 'real male').

Overall I think it's just because developers think they're trying to take the 'safe option' by sticking to what's apparently tried and true. I don't like it either personally. To me it feels less like catering to men and more like catering to some abstract notion of what men should want.
 

Fappy

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xXxJessicaxXx said:
Fappy said:
Wow, I am surprised this thread is still going. Way to touch on a hot-button issue Jessica >.>

There are a lot of brand new posters cropping up in here.
Unfortunately a lot of them seem to be using the old demographic excuse, which is really just a self perpetuating problem.

I think maybe I was a bit silly to put 'deliberate' in my title as I'm not sure that's what I was getting at. It just seems like devs always have some sort of excuse these days to get around pandering to men. They say things like 'Strong female characters don't fit the lore or the setting' when sometimes they are the ones who have decided that lore or setting. Sometimes these games aren't even set on Earth but somehow a medieval setting automatically means women are in the kitchen.

It's also annoying to have companies say you aren't important due to demographic when you have been gaming and buying their games since before some of their male customers were born...
That last bit puts a bit more perspective on things. Now that you mention it I know plenty of women that started gaming as early as I did. Hell, my mom playing Genesis all the time when I was a kid.
 

BloatedGuppy

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xXxJessicaxXx said:
They say things like 'Strong female characters don't fit the lore or the setting' when sometimes they are the ones who have decided that lore or setting.
Something of a tangent, but what would you consider "strong female characters" in gaming? Better yet, can you think of any "strong female characters" that aren't primarily defined by their actual strength/ass kicking ability? I mean, I enjoy Ellen Ripley and Buffy Summers as much as the next guy, but it seems like every time we go to the "strong female character" well in gaming "strong" is defined by "how much ass can they kick". I want more Carmela Sopranos and fewer Lisbeth Salanders in gaming. More female characters where the "strength" comes from nuance and complexity, and not just from a laundry list of superheroic abilities. It seems like we never get a good, well rounded female villain. Or anti-hero. Or anything other than "tough babe".
 

teh_gunslinger

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Azure-Supernova said:
But other than that I completely agree. I spent a few minutes trying to think of a strong, competent female character that I didn't make and I came up short.

Zoë Castillo, April Ryan, Faith Connors, Chell, the lady from Fahrenheit, Jade from BG&E, Zoe from L4D, Cate Archer, Kate Walker from Syberia and probably more
 

awmperry

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OP: I think you're right. I don't think it's deliberate, but particularly with those examples you mentioned there is a definite bias. Perhaps some of it could be explained by laziness - having to write, code and voice-act things for both male and female characters does increase workload, at a time when publishers are pressuring developers to pop out games faster and cheaper.

There is something to be said, also, for the objectification argument. I've heard it described as "Male characters are designed to appeal to men as someone they'd want to be. Female characters are designed to appeal to men as someone they'd want to sleep with."

I don't think it's necessarily harmful to make female characters attractive, even specifically sexual; what I do think becomes harmful is when there's such a broad gap between the portrayals of male and female characters. (Prime example: the idiotic cleavage window on the average suit of female armour in games. And movies. And on TV. And in comics.)

Actually, you know what? Stick a bit of code in there. Have two versions of each set of armour, and two character models for each character. Let the player select their sex and orientation along a five-point scale - all straight, mostly straight, either way, mostly gay, all gay - and simply interpolate the outfits and character models so the characters they're attracted to are physically attractive while the others are plainer. That way the "romance options" are attractive - objectified, if you like - regardless of sex, while the others aren't.

I am joking, of course, but at least part of me thinks that it could work... ;-)
 

Lovely Mixture

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I think it's silly that they didn't want to include a female protagonist in AC3 cause of the time period.

AC1 pretty much threw away the concept of accurate historical fiction when the Assassins you played as were hardly motivated by Islam. In fact Looking through the script shows no mention of of any significant religious icons or words (guess they had to play it safe).

More silly is the Team Ico throwing out the idea of female protagonist cause "players would see her underwear if she's climbing with a dress/skirt" to which me and the rest of the Escapist replied "girls can't wear pants?"

Women in gaming has been on my mind for a while now. Particularly cause I disliked how Feminist Frequency decided to pick a fight with Bayonetta,
 

Something Amyss

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awmperry said:
OP: I think you're right. I don't think it's deliberate, but particularly with those examples you mentioned there is a definite bias.
How exactly can you agree, when the question was about deliberate intent.
 

awmperry

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Zachary Amaranth said:
awmperry said:
OP: I think you're right. I don't think it's deliberate, but particularly with those examples you mentioned there is a definite bias.
How exactly can you agree, when the question was about deliberate intent.
You don't think it's possible to state agreement and still specify points of disagreement? You don't think it's possible to agree partially?

The phenomenon clearly exists. But I don't think there's a darkened room somewhere filled with Hefners and Dukes Nukem saying "Now, how can we keep those silly women from playing our games or feeling in any way empowered?"

I agree with the OP's analysis of the phenomenon as it exists. I disagree with the belief that it's deliberate.

That's how.
 

Something Amyss

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awmperry said:
You don't think it's possible to state agreement and still specify points of disagreement? You don't think it's possible to agree partially?
When the core point is the one you're disagreeing with, there's a pretty big freaking issue there.

But good job trying to shift it to a simple issue of partial agreement.
 

wottabout

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Personally, I would rather have no women at all instead of useless women who are just there for eye-candy or "gender representation" or to get kidnapped and move the plot along. A movie example, but when my friends and I watched Wrath of the Titans (in an otherwise empty theater) we kept saying, "Why is this woman even here? She has no combat abilities or anything, and she has no purpose other than to be a prize for the guy at the end." And sometimes you end up in a similar situation in games. I do not care whether I am playing a female character or not, just as long as we aren't getting a bunch of pointless females taking up space just so that they can stand around being female.
 

onegirlgaming

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Maybe it's more difficult for male devs & writers to come up with convincing female viewpoints / actions / story arcs. I'm fairly sure I'd struggle to put something together based on what men want because I'd just aim for the stereotype that is tits and arse. I don't mean that in a belittling sense at all by the way, just that I don't think the weighting towards male protagonists is a considered slight against us ladies.
 

afroebob

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xXxJessicaxXx said:
Assassins Creed 3 said that a female protagonist wouldn't fit into the period of the game (yet a Native American would be acceptable and wouldn't rouse suspicion wherever he went?).
No, it makes complete sense. Women weren't allowed to do jack shit back then, Indians still could. Anyhow, to answer your question, no I don't think they are trying to discourage women to game, instead I think they are trying to build their games for a male audience. The difference is slight, but its still their.
 

Axyun

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EclipseoftheDarkSun said:
Axyun said:
I can guess. I'm pretty certain female gamers wouldn't mind a female lead that is strong, intelligent and confident. It seems obvious to me but ultimately I'm just guessing. I'm guessing because I'm not a woman. It takes a woman to know and define women fantasies. The best I can do as a male is hypothesize and resist my base urge to give them triple Ds and as little clothing as possible.

Women need to become more involved in the industry. Build and show us what you want because, obviously, males are unable to deliver. And getting involved will be tough because of how male-dominated the field is, but it needs to be done if women want to be consistently well represented and catered to.
I don't think they need to guess, they can get a women-only focus group to advise on the matter surely.. Waiting for women to get more involved in the games industry (though they are a fast growing demographic apparently), sounds like yet another excuse for not putting in a little hard work now..
Don't get me wrong, the current situation certainly reeks of laziness and lack of concern for female gamers. The remedy is only a focus group away, as you noted. However, since they can't be bothered to do even that and they can't do it on their own for the reasons I stated, then someone else has to do something about it. We can continue to scream on deaf ears or the affected group can take new, different measures.
 

Phasmal

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yogibbear said:
@OP

The short answer is no, no they are not. Now get back in the kitchen!

The long answer is... Why isn't the main character in Amelie a guy?! OMG SEXIST MUCH?

Why isn't the main character in Sixteen Candles a guy?! OMG SEXIST MUCH?

Why isn't the main character in Girl Interrupted a guy?! OMG SEXIST MUCH?

Maybe it's because they're telling a specific story...

Though I'll ignore logic and just presume if it's only a guy main character then it must be sexism.
Way to miss the entire point.

Its not about making all characters female. Its about maybe not all females being shitty one dimensional tit-machines.
 

awmperry

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Apr 30, 2008
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Zachary Amaranth said:
When the core point is the one you're disagreeing with, there's a pretty big freaking issue there.

But good job trying to shift it to a simple issue of partial agreement.
The OP's original post in its entirety:

xXxJessicaxXx said:
Lately I have noticed that female gamers are being discouraged for all sorts of reasons.

Assassins Creed 3 said that a female protagonist wouldn't fit into the period of the game (yet a Native American would be acceptable and wouldn't rouse suspicion wherever he went?).

The Witcher of course has Geralt whose misogyny is accepted because of the books. Meanwhile if developers made a Conan game would he be portrayed as a racist?

Kingdoms of Amalur treats the female character like she is a man (constant flirts from female characters) to the extent where she is forced to marry a women if she wants to complete a quest line, there is no option to just say 'No' and complete the quest that way.

Risen 2 has dismissed a playable female out of hand even though their protagonist is 'The nameless hero' and plenty of women were involved in piracy.

I don't mean to go into tin foil hat territory here but as someone who has been gaming for a very long time it almost feels like we are going backwards with gender acceptance in games (outside of Bioware.) and the mainstay excuse of devs seems to be that mistreatment of women is part of their universe or time period and so must be accepted out of hand. These are often in games where there are giant bug monsters or other fantastic occurrences.

Sometimes I wonder whether we will ever be accepted as part of gaming or the very excuse of 'men are our main demographic' is going to discourage women from playing games and therefore not allow the demographic to balance out.

I know that I'm in the minority here and I'm probably going to get shouted down pretty badly but please think about what it's like to grow up loving a past-time that no one seems to want you to be involved in.
The only mention of a deliberate conspiracy is in the title; the OP's analysis itself never mentions intent, just analyses the problem.

Now, answer me this: why are you so keen to find something to pull me up on? You clearly aren't interested in addressing any of my points, just trying to find something where you can imagine you've tripped me up.

Address the points or go away. I'm not interested in playing verbal badminton with someone who just wants to troll me.