This.TheBaron87 said:Back when games couldn't try to be movies they had to actually try to be decent games.
That and gaming was a lot less mainstream, so there wasn't nearly as much homogenized, mass-appeal crap we get today. Of course there were still bad games, just watch AVGN, but they didn't get nearly as much spotlight, and it was the gamers who decided what the good games were, not the publisher's marketing budgets.
Honestly, what was fun yesterday is still fun today. I've had a lot of people talk about how much better games have become that can't put the controller down when I let them play Super Mario Bros. The standards for what makes a story good, or what gameplay mechanic is fun don't really change over time. This isn't always the case of course, games like Goldeneye certainly haven't aged well and are almost unplayable compared to more modern shooters (IMO, of course). Overall though, if you let yourself get past the graphics and sound, you can lose yourself in a game from any era.
That isn't to say modern games aren't good. There are still gems, as there have always been. The overall standard for certain genres have even got much better. The problem I find, is that as gaming becomes more mainstream, game publishers tend to dumb them down to appeal to a more broad audience. Mass Effect, for example, went from a decent RPG with great story and tacked on shooter to a very generic 3rd person shooter with boring, linear gameplay and a still very good story. I enjoyed the game, but strictly for the storyline. It's become less about making a great game than making a great selling game.
This is my opinion, of course, but I find the current gen of gaming to be much less appealing that any previous gen. The tools a developer has to tell a story, or to create a fun atmosphere are greater than ever before, but are underutilized by so many companies these days in favor of commercial success.